The bomberman one would have been interesting had it been completed. It's an unfinished psa unfortunately
Meh, CaliKingz is nearly done (I think) with Bomberman over Link anyway, I found a video not too long ago from September and it looks like it's gonna be awesome:
How do you clone a character and have the character in the same slot as the clone?
Example: Mario/Dr.Mario [Project M3]
I would like to know this sort of thing too, for later on (Make the CSS look proper (example: multiple Mario clones/movesets directed to specific CSPs) rather than have the CSS cluttered with multiple variations of the same character, that way, it wouldn't look bad having say, 5 different Marios).
No, don't use the unlock characters code, PhantomWings said that code may be just asking for save corruption, that code should be a last/second to last resort next to deleting the save and being forced to start over...
looks awesome,so much better then the skinny model lol
Yeah, I never really liked the so called "X8" model (I don't recall him looking like that in X8 >.>) that model you're using for the new version, now that's the Zero we all know
front:grabs oponet and gives them a charge shot to their body
Now that's my kind of attack, brutal and awesome Post Merge: February 19, 2014, 06:06:15 PMKrillin over Mario says in the Brawl Vault description that it comes with a voice pack and an announcer call, but it doesn't, it only has the fighter files.
I Believe what he's saying is he tried adding in a clone of Link but something went wrong with the files to where something wasn't added correctly. so he tried the tool again to Add in a Clone of Lucas it somehow replaced the Clone Files for Link that he added in manually somehow got replaced with the Lucas Clone's files somehow
How's it going with Bomberman? I'm leaving my Link slot wide open for him (Don't ask why I'm doing that when I could be adding characters with the BrawlEx Clone Engine, A special mod project I'm doing calls for replacing everyone/nearly everyone)
Just a thought, but until we get the ability to actually add sounds to the game content, this may really help for people who want more characters to have sounds: some character mods (hacks, clones, whatever you wanna call 'em) (Dark Sonic and Lucina, to name a couple) don't have very many sounds in their voice packs, so couldn't we direct multiple clones to the same soundbank (boss, or even unused/empty sounds of a normal character's soundbank) and just PSA & modify the sounds (unfortunately, I don't believe there's a way around re-PSAing sounds yet for porting a voice pack, is there?) so that each character simply uses different sounds from the same soundbank as another character, which would in turn, act in-game just like completely different soundbanks like it usually does, give us more space for voice packs on characters, and fill out all those useless/empty sound/wav IDs that the game has.
I just looked in some of your fighter pacs, and they look like they still have the same graphics links with the original characters, so is there any chance you could post a tutorial on how you do the fix? then maybe ASF1nk won't need to. Some of us I'm sure would love to know the solution.
About that freeze I mentioned on the Air Final Smash: It seems to be fixable by just removing the Defensive Collision in PSA, but i just found out that for some reason, he doesn't always fly forward, and because of that, even if he is point blank to the enemy, he doesn't hit >.>