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46  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 18, 2014, 10:38:33 AM



Looks cool, would like to see him (know nothing about him though), but I'm more looking forward to Gray Fox (actually Raiden, but hey, they are pretty much the same the way they fight, aren't they?), speaking of Raiden, is there any chance there will be a voice pack for him with the Gray Fox moveset?
47  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 18, 2014, 10:22:59 AM
I also had a thought: Might it be easier in some cases to clone a character and put the *new* character over the original? Suppose there are glitches with a Mario clone's PSA, would those glitches exist if the clone was just still Mario? The clone would then be Mario and Mario would then be whatever character you replace him with since the PSA is known to work there?

I doubt that would make a difference.
48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 15, 2014, 11:08:06 AM
I just found out that Crash Bandicoot freezes up if he after he spins in his Air FS if he doesn't hit someone... Apart from that, he's great!
49  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 13, 2014, 02:53:04 PM
@Jasgx worst troll I've seen in any forum for a long time  Mario Facepalm
50  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 13, 2014, 02:45:51 PM
my cloned mario was an independent character
i changed the original mario and nothing happened to the cloned mario

Ok, show us 2 different Mario movesets simultaneously then  I see what you did there ...
51  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 13, 2014, 02:08:32 PM
Stop bull[censored]ting to get attention. If you can make a video of it, then I'll treat you less harshly.

@Jasgx I agree with KingJigglypuff and anyone else who is saying the same thing, show us some kind of proof, like a picture of a CSS with extra characters or a video, otherwise someone might report you, I don't want to sound threatening here, but this is seeming a bit ridiculous  Im srs here
52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 11, 2014, 09:46:45 PM
its done but I need to Figure out the hit box for the FS. its messed up

Awesome, looking forward to it Cheesy good luck on the hit box
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 11, 2014, 03:01:37 PM
@calikingz01

Hey, I just saw a video of yours from the end of September 2013 showing Bomberman over Link progress, and it looks really good, but your OP has said 99.9% done for the past few months, are you still working on him? Also, just a suggestion: I think this would be a perfect model if it can be fixed to work with your moveset: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28193
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 10, 2014, 10:40:17 PM
oo ok. i never used that. is it better than there regular one?


Yes, you're not stuck entering wav IDs all the time, and when a sound pack is in the form of a .sawnd file, you just select the sawnd file, click insert, then you're done.
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 10, 2014, 11:05:09 AM
what program do you use to insert the sounds?

SuperSawndz
56  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 06, 2014, 09:47:13 AM
I'll have to look into it. Brawlbox 65 67 68 and 69b haven't been helpful for this so far. I'll snoop around.
Why not try SmashBox?
57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 05, 2014, 11:24:29 PM
@CaliKingz01

Hey, I downloaded you're Dark Sonic, and I can't for the life of me figure out what sounds to replace in Olimar's Soundbank with what from you're Dark Sonic, I could never figure out what sounds to replace when it comes to custom sounds as .wav files not having a specific ID in the name (like 'WAV 30', for example), how do I figure this kind of thing out?

Also, I have an eye on your Slick character (the newer one) and, watching the video, he has a voice pack, but I can't find said voice pack ANYWHERE, not in either versions of the character, and not anywhere in the Brawl Vault, would it be a burden to upload that voice pack somewhere?

Thanks.

Edit: Nevermind about helping with the Dark Sonic voice pack, it was challenging, but I figured it out.
58  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 02, 2014, 09:31:35 AM


It's unique characters like this along with BrawlEx (when it's limits are unleashed) that will be a large part of turning this into an ultimate 2.5D MUGEN   AWESOME 2.0! The concept of a console game being this moddable is pretty awesome
59  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 22, 2014, 04:45:07 PM


LOL XD
60  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 21, 2014, 08:09:21 PM
its a work in progress
remember guys that this needs IE's sound code, as it modifies parts of its values.
1.  NOpe.  It loads "Alternate" versions of the Sawnd files, saves going into the tedious work of breaking the brsar.
2.  Also if you do it right, you can have 2 wolf characters in the same match with their respective sfx, i didnt do it because im using dolphin, and its hell to clear cache when trying these type of codes.  Not to mention that i dont have a second controller setup on the computer so you can hear the different taunt sounds

I don't mean accessing the same file. One more question about it: is there a way this might become capable of automatically loading the data like it would if you made a permanent modification?
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