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16  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 08, 2014, 06:42:14 PM
Eternal already stated the icons and names and others have stated the new .rels but let's go crazy and say that they all have their own new soundbank that isn't over anything, memory taken from the old wifi to expand the menu's possibilities and maybe perfect articles on clones? xD Those aren't things from that picture... Just wishful thinking; anyway looks awesome to have some new cloning options! =D


Ninja'd by everyone xD
17  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 08, 2014, 02:08:54 PM
So: Is anyone into stolen hairstyles and custom jewelry?

She has her original hand and dress rig still on that so hopefully when I put this up in a request thread it won't take long for someone to rerig her torso, hair and everything that she's now wearing xD
18  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 07, 2014, 11:05:32 PM
Oh boy, here comes the clone engine for SFX or articles being added/ported/removed/everything you can edit on them being changed

 I see what you did there ...

Or maybe just the full name for BrawlEx just cause he can ;P
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA Tips: What's possible and what's not possible. on: June 05, 2014, 10:05:58 AM
Alses: Adding articles WILL be possible in the future, we just need to find a way to rebuild the module files completely!

but there is one thing I wonder if its possible, that would be "Merging Subactions" together! perfect example is from the game Kirbys Return to dreamland, there example there is a animation for a drill arm thats its animation is "loop" while it plays durning the other animations aswell! and the arm isnt a article, its on the body itself

I have seen it to Damagefaces, they "Merges" into the damage subactions like "throwN" animations without any problem

Ah, I meant as in right now xD Fixed the post =) And brand new modules sounds awesome but I don't even know how to see what's coded in the sora module. =P Good luck on learning what it all means and hope to see progress!


but sadly, it will not be easy cause it will require huge programming and PowerPC/Asm knowledge. even if it just "copypaste" if you want someones elses article on that character

Hopefully with enough look into it adding articles will be just as easy as adding special grabs!
20  Help & Tutorials / Help / Looking for codes (Stop sticker spawn and better grab) on: June 05, 2014, 07:51:51 AM
Does anyone have a code that stops the sticker item from spawning in battle? And a different code to make the grab button (in my case Z) not work as a shield? I'm tired of all the distracting papers and annoying function that makes the character shield instead of grab when I've clearly pressed the grab button.  Im srs here
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA Tips: What's possible and what's not possible. on: June 05, 2014, 07:29:28 AM
Adding articles isn't possible currently but it is possible to port some assist trophy articles onto characters' items: http://forums.kc-mm.com/index.php?topic=43789.msg892895#msg892895

But this only truly works over characters that have item spawning capabilities like Link, Toon Link, Peach, Snake and anything whatever else I'm forgetting. Although you can make any PSA summon these items if you wanted. IMO the best way to add articles one day will be through adding new items since it's the closest I've seen.

Not everything works but one of the things that does almost always work is Jeff's Pencil rocket which homes in on enemies and is the closest thing to a auto-homing article ported.
 
So add on character item replacement onto that list xD Or whatever anyone would call them.
22  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: June 04, 2014, 08:31:59 PM
This has probably been asked before but searching didn't pop anything up so: The brawlex config utility has an area of the resources called Kirby in which you can select single or multiple. Does that mean we can make a character allow Kirby to copy between two hats? So then for example Kirby swallowing Donkey Kong can either get Donkey Kong's punch hat or Diddy's Peanut gun hat?
23  Super Smash Bros. Brawl Hacking / Model Imports / Re: DoE Model Shop Greninja V2 and a few new WIP on: June 04, 2014, 06:54:04 PM
Having problems with Greninja V2 model when on Halberd it turns all black or has a blue tint to it. I think it's a shader problem but not sure how to fix, no pics of it right now though. Tried to replace the shader0 file and material file but still get the same result.

Good luck on finding a solution! The model looks fantastic and I can't wait to see it fully working and glitchless (although I'd use it even if it glitched out enough as to break some stages lol) =)
24  Help & Tutorials / Help / Re: Rosalina & Luma help! on: June 02, 2014, 03:36:37 PM
As snoopy said you can just add dummy bones to get Luma's TransN and ThrowN reference to match Rosalina's, if it's a custom rig and not the same as Peach's then you can look at the bones in brawlbox and see where they are in the hierachy, just find those bones by opening up the MDL0's data with the + next to whatever the model is called, look in the bone folder and finally check the bone index that shows on the side when you click on the bone. (If you want you can even preview the model, open the model menu and right click to see the index) To add dummy bones right click and select "add new child" or use ctrl+alt+N with where you want it to be. (Pretty sure this works in pretty much any of the recent versions of brawlbox)


I know this was already solved but just in case those are some details. =)
25  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 29, 2014, 04:08:24 PM
Hmm, I wonder if Dolphin could take this weight if I got it miraculously in the filesize limit with it's original rig? The answer is probably no but I'll still have fun trying!



Anyway: I've got one that doesn't have the original rig and is mostly already fixed if anyone wants me to finish ;P
26  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 27, 2014, 06:51:27 PM
So I found stuff from like a million years ago year ago and decided to export it as .FBX for anyone interested in parts. I'm never gonna continue this so here are a few images of what it was:


http://www.mediafire.com/download/ilv6cw48q3hwvv1/DarknutArmorGanonface.zip
http://www.mediafire.com/download/2fmkkat8mc8tu3v/OddFacesMarthedits.zip

Also have this:

If anyone wants her.
Is there a place on the forum to be a trashcan for models? If not then I'd really enjoy it. xD

Reminder: I posted a model of Samus' Fusion suit with a few recolers which is almost T-posed (the arms are the only thing needing fixing) and it's a really good model that needs adoption.  Kirby Dance

http://www.mediafire.com/download/ywqk1xi28crv86j/Fusion+Pack.zip

27  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 23, 2014, 09:55:06 PM
So this is off-topic from Michael Bay, but you don't need to worry about t-posing light suit Samus anymore Alses, I found a model of her and have been t-posing her myself, thank God, she's looking really great.
-snip-


http://www.mediafire.com/download/o15w2yqoiaa4tl2/LightsuitMorphball.zip

I'm guessing you'd enjoy that. Also that model seems cleaner than the one I have, nice find!


Anyway guys: I just had my wisdom teeth removed so I'm not gonna be doing much for a while so since there's already most suits (power and fusion are the only 2 left) being made I'll just upload a pack with the fusion suit with the morphball model and of course textures of every color (including a greener varia version).

http://www.mediafire.com/download/ywqk1xi28crv86j/Fusion+Pack.zip


She isn't T-posed and the morphball is still in a different model and to anyone who wants to do a power suit: I was gonna use the Brawl trophy but if a better model (hopefully an actual rip from prime) is found much love is to be felt <3 Anyway: I'm off for a while since I dislike being active when all I'd do is say that I don't feel like doing anything other than ripping my own face off. xD
28  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 21, 2014, 07:36:56 PM
Merp.


Oh, wow! That hand came out better than how I thought it would! =D

Now for someone to recolor it and model on the hazard shield.
29  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 20, 2014, 06:57:58 AM
Hey, speaking of Dark Suit Samus...



Want an imported morphball to go with that? xD

Also:


Edit: Does anyone have 32bit max10 or any version of 3dsmax below 2010? The lightsuit is in .nif format and apparently the official plugin doesn't work on my 64bit 2010 =/ Found a workaround with blender! Yikes, don't know which is worse, the actual rip or the one someone tried to T-pose 0_0!

Edit2:
Also also: Yes, that is the light beam
30  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 19, 2014, 07:11:20 PM


Gonna UV map the new hand and it's off to Nano for rigging!


If nano took this one, therefore I can't, I offer to rig another one if possible.


Choose one =) Although we can't do MP3 Varia suit... I've found something that was exactly the MP3 Varia suit imported in a color pack but I had completely forgotten about it. Either way it means that it's less work xD

We can do Light, Dark, Fusion or Power suit... Power would take the longest since I'll actually be T-posing the brawl trophy due to being unable to find another model for it.

Went ahead and found it in the vault ;P

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31155
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