final smash works beautifully, except at the beginning Sonic warps in the middle of the stage and doesn't move. i didn't put in anything out of the ordinary...anyone know what's wrong?
Alright, tried new version and it's very good, still needs a few changes:
-delayed hitboxes on backair are still there , also the regular hitboxes are weird, like sometimes I'll throw a kick and it'll go right through the enemy without hitting them, and sometimes it'll go through the enemy and then hit them a full second later with the sweetspot, the hitboxes on this just need to be reworked
-Better Idea with the graphics on the Up B, but the way they ar it makes it look like only his ankles are on fire , just make the fire graphics at the bottom of the shoes and make them bigger
-UpB again, ok yea this attack has too much knockback power, tone that down, also I have an idea, I noticed that you still have the fire effects on the upB after Sonic starts the frontflip once he reaches the maximum height on his upB, would it be possible to put a sweetspot hitbox there and give it an explosion graphic? As in, when he does the frontflip, as his feet start facing forward, change the graphics maybe to like R.O.B.'s backair and make it a sweetspot hit
-UpB, one more thing, can you put a fire sound effect on this move when you use it, it seems kinda weird the way it is now without sound
-Side B could be better, how about giving it a larger explosion effect where he shoots off, giving it an explosion sound, and making a little faster. Also, it still doesn't knock the enemy back, it just makes them flinch, try making this attack somewhat like Luigi's Side B
-Down B, k I don't know what you did here, but the electricity goes through the floor and down, I meant increase it's range a little on the sides, the horizontal range, there's no point in vertical range for this move, I can see electricity going down the opposite way he's facing, just fix that
-DownB-air, it's fine, just a suggested improvement, can you give it the graphics from R.O.B.'s downair? And have it shoot metal sonic back up a little when he does it like R.O.B.'s?
fixed that, but the up B "sweetspot" has really hard-to-see smoke
i can see you mentioned ROB's graphics alot. i can't take graphics specified to a character. and for the Down B's range being vertical, i accidentally mixed the x and y offsets, so i fixed it.
Ok this update is FULL of AWESOMENESS, few things to fix, btw neutral A laser is awesome and balanced good job and DownB is awesome idea , so here's the few changes needed:
-UpB graphics,there's a very strange glitch with them, the closer you are to the middle of a stage, the closer that one graphic that makes it look like the fire is propelling forward is to Metal Sonic, however when you go further from the middle that one graphic will either come out higher and higher until it gets in front of Sonic's face, or it will be far beneath the stage depending on which way you are facing
-DownB is awesome, it would be better if you could charge it to increase the range and damage, but I believe you said you don't know how to do that, so in this case, just increase the range a little and give it faster knockback growth, the knockback grows far too slow the way it is, don't make this a killing move by any means, just make the knockback grow a little faster and increase the range a little on both sides
-SideB, give it a little knockback, as it is now it can easily be interrupted when hitting an opponent with it
-Decrease the knockback on the upB, it's too strong it kills heavies at an edge around 120%
-DownB-air, give it some knockback, make it spike but not a hard spike, think Captain Falcon's down-air in terms of knockback and knockback growth
-Backair is much better, BUT there's one or two hitboxes that come out AFTER the kick has passed the area, one of which is the sweetspot, those hitboxes whould be weak or just not exist, THERE IS a sweetspot hit when the kick connects WHICH IS PERFECT, it's just those 2 after the kick passes the area, I think deleting the hitboxes after a certain timeframe would help if that's possible
Also uptaunt is pretty cool , any way to incorporate those blades in increasing range and changing the statistics for attacks, actually nevermind that's way too advanced, they're cool just leave it at that
i could do that! however, i will not be able to reverse the effect once he dies. or is there a dying animation? does anyone know how to clear variables when you die? or else i can't do it.
its got a laser for the A move (not a combo anymore)
down B on ground is he slams his fist into the ground and pumps out electricity
down taunt changed
up taunt changed: i just felt like honoring Wolverine, so sonic gets two "claws" that come out of his hands and stay until he dies. if u don't like it, don't do the up taunt. i think its cool. however, it affects no hitboxes or moves. i don't really know what to do with it.
back air sweetspot fixed
first hit of down air removed-if i gave it more knockback, its almost impossible to hit the second hit with.
which texture are you using for sonic? (from the screenshots) i'd like to try that texture out(when i find the time to use my wii of course), looks great =]
i got it off of Youko's texture pack. i don't know if the actual texture is given separately.
-Forward-air, it works great, but it's too powerful, you can throw it out so quick, 15% for all hits is way too much for such an attack, 8-10% is better seeing as you can follow up with another attack right after
-Up-air needs more base knockback on the first hit, you can still pull off an infinite but short hopping upairs for quite a while, and it also needs faster knockback growth
-back-air, that damn sweetspot, it's the only thing you can hit with, you have to try to make it like Zelda's back-air, I noticed you lowered it's strength, that's the wrong way of going about this, make it a little stronger, add some sour-spot hitboxes and make the sweetspot one harder to hit with, just trying to help
-UpB, graphics are still on the wrong side
-DownB-air is freakin sweet , one last touch, add a stronger sounding fire effect, and make it spike downward but not too hard, think like Captain Falcon's down-air spike strength, somewhere around there
-DownB-ground.... what the hell is that? He shoots out a very tiny string of fireballs forward in a straight line, it's just useless no offense, can you make him shoot out sheik's needles to make it seem like bullets? THis attack just needs to be changed
You're ALMOST there, don't give up on this
i just changed the down B to a suckish laser-like thing to tell OverlordLaharl happy for a brief moment. i actually have two sourspots for the back air, but they never work. and i thought the up B graphics were on the right side now. i'll change his down B, but i don't know how to make sonic have sheik's bullets. i'll just do something...