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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Unstoppable Jugernaut v4 on: January 09, 2010, 08:10:41 PM
thanks Mr. Wegee. school starting soon so probably won't be working on Jugg for a long time possibly.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Unstoppable Jugernaut v4 on: January 07, 2010, 02:59:02 PM
Oh and for the self damage I think he should self damage if it connects. Because It doesn't really make sense if it doesn't connect and he gets hurt.
I don't know how to do that.
3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Unstoppable Jugernaut v4 on: January 06, 2010, 10:44:40 PM
You should try article swapping for Charizard's rock somewhere in this. What's a Juggs w/o hurling large rocks?

I don't think it is possible to give character another character's ariticle.
4  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Teen Titan textures. on: January 06, 2010, 10:37:19 PM
Decided to take a break from all my X-men work and came up with these two textures.

Robin not sure if someone has done this before, but wutever.


DOWNLOAD HERE


Cyborg everything but the head is fine. I couldn't make one side of his head robotic and one side human. So I decided to make his front human and his back robotic. It fails though. The body of him looks pretty awesome though.


DOWNLOAD HERE

_________________________________________________ ________________________________________
Upcoming textures:

Beastboy out of Link
Starfire out of Peach
Raven out of either Marth or Zelda (most likely Marth)
5  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: My X-men textures.(update) on: January 06, 2010, 10:24:22 PM
new beast texture, but kinda sucks. so yea.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Blanka DK Project? Calling All Street Fighter Fans! on: January 06, 2010, 01:03:59 PM
You could make the fierce kick attack his bair animation.

For crouching fierce punch, you could just have his lying down animation and sliding forward.

you could add Reverse Direction before the hitboxes, then reverse it back after.
Thing is, for both of those, will he be facing the right way? I'm not sure.
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Unstoppable Jugernaut v2 on: January 05, 2010, 02:24:08 AM
I don't want to remove it, I want it to be the same as his side-B I gave him.
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Unstoppable Jugernaut v2 on: January 05, 2010, 02:15:45 AM
could u be more specific on the cyclops psa?

he's still a new idea. don't got much on him now, but enjoy playing with my rough cut version. I do. Cheesy
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Unstoppable Jugernaut v2 on: January 05, 2010, 02:14:54 AM
@ ayzer
juggernaut is actually pretty fast. i think pikachu's speed would be good. he also is invincible when he gains momentum so maybe give him some super armor o his run starting after his dash.b but make him have a long initial dash so its not spammable.


i dont see a downsmash and i think i good idea would be something like dk's down b, except he only hits the ground once and aybe more knockback. idk if thats possilbe tho i wold think so.

anohter idea would be a stomp that caused a short range earthquake maybe?


ill look into more ideas tomorow after i download him and play him. ill also look into some moves for cyclops.


EDIT: besides kitty who else do you plan on doing?




have you played with my updated juggernaut, i've fix a lot of stuff. I planned for his Down-B to be an attack where he goes up and slams down to the ground. fixed his speed and other stuff, i'll update the thread tomorrow.
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Unstoppable Jugernaut v2 on: January 05, 2010, 02:11:37 AM
These are very unique characters. I enjoyed playing as Juggernaut. I would suggest what dahero was saying. Having a short ranged earthquake sounds like a good idea. Also instead of removing the tilt missile, why not try to make it into another move? Maybe a short dash attack? Or ganons side b without the darkness effect? For Cyclops I would suggest a large horizontal beam for a final smash. I would look into Marvel vs Capcom 2 for a moveset. And could you release the textures for them? It looks kind of funny playing as them with no texture =P


my sig gives my thread for my textures. http://forums.kc-mm.com/index.php?topic=4961.0
what your saying for me to edit sounds too much like avalanche from x-men evolution.
I don't know how to edit his tilted b move at all. and I agree. cyclops finals smash is gonna be epic.
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: lightning wolf V1.1 on: January 04, 2010, 02:27:54 AM
I bet my Electro Fox could beat ur Lightning Wolf
This was my first PSA ever, so it kinda sucks.
<a href="http://www.youtube.com/watch?v=kd3ts5WPi3w" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=kd3ts5WPi3w</a>
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Unstoppable Jugernaut on: January 03, 2010, 10:01:09 PM
oh haha. that would be too cheap. He is pretty hard to kill bcuz of his weight though.

I make the PSAs. My twin bro makes the textures.
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: PSA Resource Thread on: January 03, 2010, 09:48:41 PM
Does anybody know the animation for the beam sword smash?
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Unstoppable Jugernaut on: January 03, 2010, 09:39:20 PM
oh haha. that would be too cheap. He is pretty hard to kill bcuz of his weight though.
15  Super Smash Bros. Brawl Hacking / Attacks and Animations / The Unstoppable Jugernaut v4 Important!!! on: January 03, 2010, 09:28:16 PM
THE JUGGERNAUT (Samus)
a character to who fights with pure strength.
I do not have my wii anymore.  Sad But I have decided to continue with my PSA. I need one person to be my tester. PM me if you wanna be it. I would really apreciate it. No reward sorry.  Laugh

Special Thanks to crwys for uploading vid
Video


haven't started making
needs tweaking
ready for battle


Attack changes:


D-tilt: changed to a different animation

F-air: changed to a different animation


Change U-air

AttackDash: made a lot stronger. and gave him a 8% recoil. Gunna give him an invincible sheild thing.

F-Smash: made a lot stronger
[
Change U-Smash

Neutral A: first jab is changed to a diff animation

B-air: hit boxes bigger




Specials:


B: Charged Karate Chop[Chargeable attack] Fixed hitboxes in v2
There is this annoying GFX in the Air-B move eventhough I took out the GFX of it. Can anyone help me get the graphic out.

[
Up-B: third jump, but hits ppl. (doesn't move up on ground)

Side-B: Pitfalls opponents, Throw F animation
I need to figure out how to removed the tilted heat seeking missile.


Down-B: Ground PoundHe does a ground pound now, but he falls soooooo slow.


Other changes:

Heavier Weight
Shorter Jump
Higher fall speed

Changed all jumps to JumpF to take out the flippy ball jumps
make the escape rolls not a ball
removed grapple beam (removed the grapple beam, now his throws aren't woring.)
Changed side taunt
Changed Entry


          
DOWNLOAD v2 PSA
DOWNLOAD v3 PSA
DOWNLOAD v4 HERE
DOWNLOAD TEXTURE
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Upcoming PSA: Cyclops

I only changed his B move, F-Smash, and U-Smash.
Need suggestions for his other special moves.


DOWNLOAD PSA
DOWNLOAD TEXTURE[/center][/left]
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