There's been some basically re-releasing of textures he's made on vertexes other people made, by people that do essentially nothing but take the texture, take the vertex, combine them and releasing as their own. As well as releases with very minor edits made (without permission) and getting more downloads than the original. It's happened to a few people already, not just JuLz, and none of us like it. The person releasing the hack should be the one that put the most work into it.
There's something in the code that sometimes adds vertices to the polygon after you patch. You can't select it because the number of vertices in the polygon isn't the same as the number of vertices in the raw vertex set.
If you're used to Blender more and you get errors importing through anim8or, get 3ds Max just so you can import the .obj into it and export it as a .3ds, and forget about anim8or.
I haven't actually tried this, but I'm pretty sure it should work.
Are you sure you're exporting only the morphed vertex cloud and not the model? Make sure you have mesh01 (default name) selected, not a polygon.
Also a question/something I noticed: After going through the patch, the patched model isn't as changed as it was before patching, and that indirectly affects how the vertex cloud will be morphed. What I mean is, it seems as if during patching, the locations of the vertices I changed and the corresponding vertices of the original model kind of average out location-wise.
yeah, sorry I couldnt get the video up in time.. I'm having alot of problems... now I'm at the point where I've basically wasted 5 hours just struggling with my system and it crashing.
I'm just going to finish off the Video I started 2 weeks ago. that I had abandoned, cause I lost my mod due to a power outage but anyway I'll addon a few final videos on that just explaining the final steps.. be done with that. then that'll be IT for any videos. the rest will be just text based help, or if kittycorp makes there own video.. there choice.
K, hope to have the videos encoded tonight, then uploaded during tomorrow
Lookin' forward to it. It's really great that you're putting so much time into this. Don't kill yourself for us though.
Bad news, I tried it again with the new script, got the exact same results, I'll try using your guide now
EDIT: Anyone else notice how the directions say NEVER CONVERT TO EDITABLE POLY, yet in the video, after the model is patched, it clearly says on the righ bar EDIT POLY MODE
Massive Confusion FTW?
When I click patch model it automatically puts it into edit poly mode and has vertex points selected
EDIT 2: WTF!! Now it won't let me pick anything for the morpher when I click on choose from scene, I'm clicking on the patched model but it won't let me choose it ****
There's something in the code that sometimes adds vertices to the polygon after you patch. You can't select it because the number of vertices in the polygon isn't the same as the number of vertices in the raw vertex set.
There's still some glitches with it and it doesn't work with all characters/vertex sets, but if it does work out for you, maybe it'll make this whole thing easier for you.