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46  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Need a texturer to collab with for Black Star* on: November 08, 2011, 02:45:44 PM
I actually plan on doing the entire cast, eventually.


Ohh yes. Definately looking forward to this now. Cheesy

Cool, and for anyone that saw the title, I'd like help with textures for Black Star. I'll need recolors, and I want a costume for Enchanted Sword mode.

Possibly a texture for White Star after I edit the model.


Edit: I might not need Enchanted Sword. Just found out that there might already be a texture for it.


I might try helping out with some textures. . . maybe even trying "brawl-ify" some of the character's textures, stuff like that.
47  Super Smash Bros. Brawl Hacking / Model Imports / Re: Zero Fixes RELEASED, New Poll................. on: November 06, 2011, 01:22:18 PM
That 6th and final option. . .
Well, so much for the others like Hero's Shade having a realistic chance >_>
48  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Maka, Garchomp, Elekid, & Sudowoodo Released, NEW POLL* on: November 06, 2011, 12:46:55 PM
Maybe. Once I learn how to size mod, I'll try it.

Ahh, nice.

Once I'm at it. . .
Any chances of other Soul Eater character than Black*Star and Soul, like Kid or Excalibur?
49  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Maka from Soul Eater, Garchomp, Elekid, & Sudowoodo Released* on: November 06, 2011, 11:39:37 AM
Mainly because of the scythe, and the model I have has almost the same proportions as Ike, so yeah there wasn't a lot of noticeable stretching.

Ah.
. . .
Any chances of an alternate version over Lucas or Ness?
50  Super Smash Bros. Brawl Hacking / Model Imports / Re: Soneek's Imports *Maka from Soul Eater, Garchomp, Elekid, & Sudowoodo Released* on: November 06, 2011, 11:09:53 AM
Black*Star definately on Pit. . . he just fits the most, with his annoying voice and everything. xD
Though, why exactly is Maka on Ike? Not that I'm complaining, but isn't he too tall to fit her? Couldn't she also work on Ness or Lucas? o.o
51  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Go Beyond textures, kick models to curb! Just who the hell do you think I am?! on: November 05, 2011, 09:05:57 AM
Released.
52  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Go Beyond textures, kick models to curb! Just who the hell do you think I am?! on: November 04, 2011, 02:06:33 PM
Well then.
Nulled the normals.



Took the UV edits from the panda, as suggested by him.
This will include four versions:
Shades
Shades + Nulled Normals
No Shades
No Shadoes + Nulled Normals.

Believe in the release that believes in itself and is tomorrow.

53  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Go Beyond textures, kick models to curb! Just who the hell do you think I am?! on: November 03, 2011, 03:46:58 PM
I think the FS eyes need to be a touch darker, they look a bit out of place in comparison with the rest of the textures as they are now.
The hair is great, I know how much of a pain Ike's hair is to edit so I'm impressed, it's much better than Felix's hair was.

Might I also suggest hexing over UV's #10 and #14 from my Ragna hack... it should sort out the messy texture bit on his forehead Wink

Mh. Wasn't exactly too sure about the Final Smash Eyes, but I guess it won't hurt too much if I made them still somewhat darker. Y'know, in the first version where I tried them out, you actually couldn't even see the spiral stuff due to how bright they got. . .
And yeah. . . I think Ike isn't exactly the best character for having long hair. But still, considering the limitations, I think Felix' hair came out alright.

As for the UV stuff. . . I'd try that, but I've actually never done that sort of thing before o.o'
54  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Go Beyond textures, kick models to curb! Just who the hell do you think I am?! on: November 03, 2011, 03:00:32 PM
Ze previews continue!
And I dare say that I think I'm actually getting the hair of a character right!
Oh yeah, aside from that, you get to see his eyes without the shades for once, as well as the final smash "spiral eyes".



Really hoping to release this soon, but since I really want this to be as perfect as it is possible for me / want to at least reach the level of Aafyre's Zero/Lelouch, it might still take a while, since I'm really taking care of details this time
55  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Go Beyond texture hacks, and kick model imports to curb! Just who the hell-. . . on: November 01, 2011, 05:27:54 PM
The feet bother me personally not so much for being honest. . . but I guess I can make an alternate version with nulled normals for those who prefer it that way.
Even though I've never done that sort of thing before ._.

Anyway, got some more in-game pics!








SMELL MY  FIST OF MANLINESS!
56  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Go Beyond texture hacks, and kick model imports to curb! Just who the hell-. . . on: November 01, 2011, 04:59:28 PM
The texture's is kind of weird and the hair isn't spikey enough, but overall it looks good so far.

Not very helpful. How about you tell me what part of the texture exactly is weird? That'd help a bit more, y'know.
As for the hair. . . Kamina's hair isn't exactly all that spiky, so I'm not really going to change much as far as that goes.

He has holes in his face/head, I guess that's probably because you used the bandanna for the glasses?

Yes, yes it is.
And now I'm having some trouble closing the holes with his hair. . . but it'll work out somehow.

Anyway. . .
I'm not exactly sure whether I'll be able to make his arms perfectly fit together model-wise, so that they don't look weird during animations, so that might become a flaw that'll still be in the released version.
Oh, and the only alternate versions I'm gonna make will be shades, and shadesless.
Just sayin'.
57  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Go Beyond texture hacks, and kick model imports to curb! Just who the hell-. . . on: November 01, 2011, 12:07:14 PM
I'm reaaaaly liking how this is coming out Grin


Same here.
 Awesome Face

And now, for some first in-game pictures!





Only minor fixes left now, like editing the hair some more, make his neck fit with the rest of his skin tone, add in some details, etc.
58  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Go beyond texture hacks, and kick model imports to curb! Just who the hell-. . . on: November 01, 2011, 10:24:30 AM
You call that feedback? That wasn't feedback. You were doing little more than just stating what it looks like.
Honestly, you could've as well said "Dat kinda looks liek Kamina", and I'd know as much as I do right now.
If you had specified what exactly is "blocky", be it torso, face, arms, legs, or whatever, that would've been feedback. But not what you said.

Edit:
Now, once I'm at it. . .

59  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Go beyond texture hacks, and kick model imports to curb! Just who the hell-. . . on: November 01, 2011, 03:19:38 AM
looks kinda blocky...



Yeah, the only thing I can see that could be improved besides the texture, is that the lower body should be less as wide as the upper body, so he can look like he doesn't have skin painted on a shirt...


Well, be glad that you said that now, because I haven't started exporting yet, so I can do something about this more easily. . .
60  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Go beyond texture hacks, and kick model imports to curb! Just who the hell-. . . on: October 31, 2011, 02:42:47 PM
Well, I guess that can easily be blamed on the fact that this entire thing is going way more smoothly than I expected =P

Anyway, I worked some more on the textures since last preview and got now this:

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