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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Project ReMiX: PSA Balancing thread on: July 26, 2014, 12:09:21 PM
previously on KC:MM - http://forums.kc-mm.com/index.php?topic=69628.0

I decided to make a new thread- one that doesn't advertise the project. Rather, a thread that tells and emphasizes the work that still needs to be done to make the BrawlEX characters fit into the Project M design.

I’m calling on any PSA makers to help tune up the popular Vault PSAs.

Basically, this thread is me saying "What I've done is pretty and all but I need help changing the movesets."
and "Here's the stuff that needs to be done that I need help doing."

1. Global BrawlEX Modifications: The 14 new characters shouldn't make you feel like your playing Brawl- they should make you feel like your playing Project M. Every one of the 14 new characters is gonna need the Project M package: the basics of what the PMBR did to make the characters work the way they do in Project M.
I'm ASSUMING this means changes to
*weight
*speed
*recoil/movement lag
etc.
If anyone has details on what EXACTLY needs changing and how I or the project (if I get more members) could go about making these changes, that information would be extremely helpful.

2. Individual Character Modifications: Most of the new characters can use slight modifications- whether to make them less glitchy or have moves separate from the character they were cloned from. Here's the initial breakdown:

Cloud by Kienamaru:
*Freezes upon entry animation vs. Ike
*Can air dodge infinitely
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202848

Deadpool by Mephisto:
*Down taunt is still box (idk if this is changable)
*Same throws as Snake
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31834

Shadow by Mastaklo
*Graphics conflict
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2369

Gray Fox by Eternal Yoshi
List of changes coming soon…
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203315

Wisp by Eldiran
NONE
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2303

Raptor by KingOfChaos
*Same taunt animations as Wolf
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32124

Ridley by Carnage
NONE
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30460

Scorpion by CaliKingz01
*Lessen gravity
*Fix down air while landing lag
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204231

Vegeta by Ac1dSn0w
*MAJOR graphics conflict
*Same throws as Wolf
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27662

Kid Buu by SiLeNtDo0m
*Neutral B graphics conflict
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23335

As major issues get solved, I'll update and add more minor aesthetic changes that can be made.

Any and all help is appreciated. Thanks for reading.
2  Super Smash Bros. Brawl Hacking / Project Concepts / Project ReMiX (Alpha Download now Included) on: July 19, 2014, 07:49:20 PM
PROJECT ReMiX

Alpha 1.0: https://www.dropbox.com/s/036ymaaizyt1noi/sd.zip
Alpha 1.1:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205827
(This is all I've done so far. It IS a lot but there's still LOTS of improvements to be made...)

Project M + BrawlEX = An awesome balanced game where everyone has 10 costumes and 14 new characters added by the hacking community.

This project is going to be about adding more possibilities to the awesome concept and engine of Project M. I've given every character 10 costumes and added 14 characters. I've been working on this project on and off for a long time now and I think I've reached the point where its too time consuming and burdensome for me to work on perfecting it myself with no feedback or help to go off of. So, I'm hoping the community can hop on and help me finish this effort for perfection I've started. I, actually, don't want us to even be a specific group of developers like Project M. That's what limited the PMBR- once they were identified as a group- they felt restricted by professionalism and Nintendo and, thus, couldn't add all that this community has to offer. As an entire hacking community, we can do whatever we want with the game. There's no need to leave a stone unturned. With Smash Bros. Wii U approaching, we might as well give it something awesome to compare it to.

The primary aspect in which I'm seeking help from the community is what I call "PSA molding". I want help taking these PSAs from the vault and making them balanced, improved, and overall perfect for the
Project M competitive style.

Let's start with a picture of my current CSS:

(sorry my horrid tv makes it look weird)

Admittedly, I did use the first beta of Project M Unbound as a template. This is my current roster with Project M: 49 characters excluding Zelda (Sheik's there) and ZSS. It's simple really, I just put in what I wanted. I've played and thoroughly reviewed LOTS of Brawl PSAs on the vault for this project and these are the ones I've deemed best suited in terms of balance and ingenuity for Project M molding. If you can't fully see, the EXroster is:

Mewtwo
Roy
Cloud
Deadpool
Shadow
Gray Fox
Wisp
Raptor
Ridley
Vegeta
Kid Buu
Scorpion

NEWCOMERS

Now, I'm gonna give a review of each character stating they're great gameplay and also telling what improvements need to be made concurrently:

Mewtwo and Roy

I'm just gonna keep this one sweet and simple. It's Mewtwo and Roy. Smash classics. Why would you not want them? The PMBR themselves, of course, designed these movesets so they couldn't fit into the game any better anyway.

Cloud by Kienamaru

Final Fantasy VII's protagonist- everyone's heard of him. A gaming classic, Final Fantasy VII sported lots of moves and attacks for Cloud to learn as he leveled up. With his bulky sword and mastery of spells, Cloud is emphasized by his hybrid nature of slow but powerful at any range.

Contrary to Ike, Cloud isn't combo heavy and his playstyle isn't focused on pushing an opponent and then kicking them while they're down. Cloud excels at pressuring opponents from a distance and using his various attacks to keep them trying to avoid damage. Marth mains will know to get close and hurt Cloud with grabs and aerial combos that he can't respond to. However, Cloud mains will know to keep their distance and manipulate Cloud's unique moveset to damage the opponent until they're ready to finish off with a f-air, side smash, or even worse, his neutral B.

A great character as he is, its important to plan out and coordinate your specials with Cloud to ensure the opponent can never actually get close to you. Predict where he or she is going to be and use a special to counteract them.

Cloud's neutral B allows for him to deal high amounts of damage from a distance linearly. This makes Cloud devastating on Final Destination. All someone really needs to do is get the opponent into the air and then keep a good distance while charging neutral B for whenever they try to land. This can easily kill or damage opponents- if they aren't used to side-stepping in mid-air that is.
--------------------------------------------------------------------------------------------------------------------------------*Currently freezes when played against Ike
*Down special causes lag

--------------------------------------------------------------------------------------------------------------------------------
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202848

Deadpool by Mephisto

One of my personal favorites. This guy is too cool. Mephisto based his moveset off of Deadpool's Marvel vs. Capcom 3 moveset. Deadpool's as fast as Link. Marth, and Roy. He relies primarily on spontaneity. To be good with him, you should know the ranges and speeds of your attacks.

Side smash is an awesome necessary attack to get good deal of damage on opponents. A double-hit similar to Link's side smash in nature, Deadpool's side smash deals similar damage with lesser knock back. This allows for more damage to be dealt through the variety of his ranged moveset.

Deadpool is all about spontaneity and positioning- the opponent should never be where he wants to be relative to you. Side special allows you to quickly hit the opponent while switching places with him and forcing him to be positioned at a mid range while the up special gives you a unique positioning advantage whenever.

You can harass opponents from a range with bullets and grenades or get up close to hurt them with quick smashes and the exploding up b. To play the best, you switch between the close and ranged while throwing in a side special whenever so that they never know what's gonna happen next.
--------------------------------------------------------------------------------------------------------------------------------*Down taunt is still Snake's box
*Grabs should be changed

--------------------------------------------------------------------------------------------------------------------------------
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31834

Shadow by Mastaklo

Shadow the Hedgehog plays fast and aggressive. His attacks have considerable knockback and damage while being quick, like Sonic and many other characters.

The best way to get damage on opponents is to come at them with the n air, n special air, and d air. Attack from above basically because you do well with getting damage off on people below you (on the ground or also in the air) with the black fireballs and great f air. The smashes are formidable as well. The side smash is great and the up smash also good.

The down smash deals massive amounts of damage and knockback when opponents are close enough. You should try your best to utilize the down smash. The grabs are great for combos similar to Sonic, Mewtwo, etc. Side special does well to interrupt opponents.

The down special is also great utility as its a counter that only needs a close opponent as a requisite to activate. Finally, d air is a great way to catch opponents off guard considering they expect the n air or n special air.
--------------------------------------------------------------------------------------------------------------------------------*Graphics conflict
--------------------------------------------------------------------------------------------------------------------------------
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2369

Gray Fox by Eternal Yoshi

Character review coming soon...
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203315

Wisp by Eldiran
Character review coming soon...
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=2303

Raptor by KingOfChaos

The Raptor hack is fast and ferocious. Compared to the other characters I've added, he is quite difficult to play (not as difficult as Wisp, but still difficult nonetheless). I like this one in particular because KingOfChaos designed a special version of his PSA for Project M use, so hats off to him.

I can't identify exactly what makes Raptor's P:M version different, but it definitely feels more fluent. When playing, try to get in the down special charge whenever given the opportunity. His speed, side special, and up special give him easy positioning- should his opponent let him. Raptor, like Mewtwo, can combo out of up special. This allows for new possibilities for air combos and even chained air combos. What I do is up throw into up air, jump, up air, jump, up air, up special up air. Like a Mewtwo-Sonic crossover- you have to abuse his mobility and tail. The d air is also a crazy powerful meteor smash with the smallest of hitboxes.
--------------------------------------------------------------------------------------------------------------------------------*Remove arwing at entry
--------------------------------------------------------------------------------------------------------------------------------
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32124

Ridley by Carnage

Ridley's one of the best Brawl hacks in general imo- he just feels like he belongs too well.

With an abundance of speedy ranged attacks and slashes mixed with projectiles, I'm sure you can play him however you choose to. His smashes are all incredible with a moves and grabs to match.

The side special is for edge guarding while neutral and down specials allow for chip damage. All in all it's pretty easy to rack up damage with Ridley once you learn the hitboxes.

Just dash, smash around, and don't kill yourself with the up special! (It's cancellable!)
--------------------------------------------------------------------------------------------------------------------------------NONE
--------------------------------------------------------------------------------------------------------------------------------
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30460

Scorpion by CaliKingz01
Character review coming soon...
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204231

Vegeta by Ac1dSn0w
My friends and I have had great time with Vegeta. Originally, I was thinking of replacing him, but the truth is we had way too much fun with him. Vegeta's mostly weak compared to other characters. His side smash is a typical good one but a lot of his moves are difficult to land and deal little damage. That is, except for his neutral special Galick Gun. Playing Vegeta in Project M requires you to utilize the power of this move to its full potential to make up for how weak he is in other regards. Use it whenever you can and your opponent will be left frustrated with their . Of course, you can't spam it because the charge time and recoil give your opponent plenty of time to stop you. Vegeta can die very easily and without much resistance: that is his flaw. However, if you can fend off your opponent well enough to not lose immediately, you receive the greatest reward: becoming a Super Saiyan. Let him live long enough to become a Super Saiyan and the game's over. It's as simple as that.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27662

Kid Buu by SiLeNtDo0m
Kid Buu has the best recovery. All of his specials except for the neutral allow for more movement. The grabs and side special are great for comboing into the smashes- which are quite decent in themselves with similarities to fox. The opponent is play doh in your hands, throw them and play around with them as much a you want. Just be consistent and always so your opponent does out damage you with time. Overall, Kid Buu's pretty typical and easy like Ridley- just more focused on rendering your opponent unmovable than attacking as fast as possible.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23335

POSSIBLE NEWCOMERS

Possible (Balanced) Inclusions:
Yoda
Sora
Toon Neku
Naruto
Knuckles
Geno
Metal Mario
Skull Kid
These guys are some NICE PSAs but I decided not to prioritize them yet. Currently, I'm at a 12 character limit so these guys might have to wait.

Possible (Unbalanced) Inclusions:
Riku
Steve
These are some nice concepts, but the base PSAs need work, hence me labeling them unbalanced.

Possible (Unported) Inclusions:
Crash Bandicoot
Emerl
These are some great characters from the vault. However, unfortunately, none of them are over BrawlEx compatible characters. If we ever decide to devote the effort, we can attempt to port these guys and add them to the game.

THE PROCESS
Here's the 3 step plan:
STEP 1: Make the first 12 characters compatible with BrawlEx, meaning glitch free and with sfx.

STEP 2:Rework the characters to perfection with Project M mechanics. Quick dashing, better momentum, weight, wavedashing- all that good stuff. By the end, the characters will be perfect and we can tell because there would be no red text at the end of any character description.

STEP 3: Repeat the process for the possible newcomers! We'll have community votes for what to collectively work on next after we've done a good job and perfected a few characters.

(They don't have to be the 12 I mentioned.  We can focus on some other characters first if you guys want.)

Now for the juicy part I want all you guys to read. As I'm writing this, I have no partners for this project. If you like this idea and want to help, post in the thread and pm me. Little by little, with each perfect character, the game will reach a new level of fun. If we all come together, this game can become the new MUGEN.

As of now, the CSS can freeze with Captain Falcon or Team mode changing costumes. There are also costumes that won't work and various other possible glitches. It's not too freeze heavy though- if you're playing by yourself, you can easily see for yourself which costumes work and which don't- because most of them DO work. If you've played it and have any thoughts or improvements you can share, I BEG you to do so.

All in all, I'm hoping this can be a big project (like a P:M dlc type thing) and I hope you'll all share how you feel about this idea. With good feedback, I'll update this post constantly to show more information such as costumes, music, more pictures/details etc.

Thanks for reading this, community!
3  Super Smash Bros. Brawl Hacking / Project Concepts / Porting Project? on: May 20, 2014, 09:35:24 PM
It's been a while since BrawlEX came out. I hoped by now (the summer) I could play my awesome Geno in Project M with my friends. Alas, no Geno for me bcuz my best friend only plays R.O.B. Sad I've just been sticking to my Deadpool, Wisp, and Cloud clones. It sucks that some of the best PSA's can't be cloned yet. I know waiting for a compatible .rel will make it so ALL PSA's for that character can be made into clones. However, there's only so many balanced, unique, and suitable for Project M PSA's that I would want to include in my version. Geno, Skull Kid, Emerl, Crash Bandicoot, and more.

I think it'd be of awesome benefit to all of us if we got some of these characters working with what we have. To me, it doesn't make sense for BrawlEX to have been in such a long lasting stand-still without us being able to play some of the vault's best characters. If anyone's interested in helping start a project for porting these gems of the vault to BrawlEX compatible characters, that would be amazing. Obviously, these character designs would need a bit of reconstructing, but I THINK with a team working on each one individually, these awesome additions would be no longer out of reach.

I'm speaking primarily to spark discussion and, hopefully, interest. Personally, most of my PSA making skills are from 2010 cuz that's around the time I stopped caring for Brawl lol. I wouldn't make for the best leader in this project, should it take place. Someone else could take that title. Anyway, responses???
4  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Custom victory themes? on: April 21, 2014, 10:29:19 PM
This is an idea I had waaaaaay back before PW's Clone Engine. Feel free to shoot down when ready.

So, we all know that there are brstms for win themes of specific characters based on their genres. There's a limited amount of these brstms coded into the game and currently adding new ones is out of the question as far as I know.

The idea I had was, if we ever got a clone engine, make the brstms for win themes silent. Simultaneously, we add an sfx to the characters victory pose that substitutes for the lack of a win theme. This way, every individual psa could have its own win theme and thereby every BrawlEX character could have its own win theme. Forgive if I'm wrong cuz I don't know much about the restrictions of sfx.
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