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1156  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cloud Kong Strife: Cloud ported over DK (V3, now with Ground Neutral-B) on: June 08, 2010, 08:42:06 AM
That I know.
Anyway, here is Cloud V3.5.
With a new beta Final Smash, some minor porting over (mainly some sound effects and graphic effects of his specials) and some costumes added to make sure DK is really gone (credit to those who made the textures):
http://www.mediafire.com/?3yzyzzcmut0
1157  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cloud Kong Strife: Cloud ported over DK (V3, now with Ground Neutral-B) on: June 08, 2010, 06:55:56 AM
This made me so happy. Now I have room for Naruto.

Are you planning to get his original FS to work or did you give up on it and are planning to give him a new one?
I have a beta Final Smash ready.
It's the begin slash of Ike (Cloud) with 60% damage and knockback which results in a OHKO.
I wonder if I should upload that one though...
1158  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cloud Kong Strife: Cloud ported over DK (V3, now with Ground Neutral-B) on: June 07, 2010, 08:08:33 AM
Updated to V3, which has almost everything of Cloud working (aside from his Air Down-B and his Final Smash).
His Ground Neutral-B almost works the same as the original, but is slightly edited (try to find out in what way. Wink )
1159  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Automatic Model resizer (part 2) on: June 06, 2010, 04:48:15 PM
It resizes the Vertexes of a model all at once.
But it is made in GameMaker, so it rounds up the numbers, resulting in those fine pieces of art.
1160  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Naruto EX3 Custom Animations Recruit (UPDATE: MOTION PAC! 5/23) on: June 05, 2010, 12:18:33 PM
If you have the time for it, then you could the damage animations.
1161  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cloud Kong Strife: Cloud ported over DK (V2 released) on: June 05, 2010, 08:45:24 AM
Updated the download to V2, which includes a working Air Up-B and a freeze fix when picking up heavy items.
1162  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cloud Kong Strife: Cloud ported over DK on: June 03, 2010, 12:56:27 PM
Ok, I tried giving a simple Air Up-B (some hit boxes and adding some vertical momentum) and while he did execute the momentum and the hit boxes, he still hang in the his animations and couldn't grab ledges.
1163  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cloud Kong Strife: Cloud ported over DK on: June 03, 2010, 03:33:11 AM
Mmm, never knew about the Air Down-B issue.
Alright then, here is the Cloud Kong package so people can try it out:
http://www.mediafire.com/?jy2qty3wtkk
I'll try to fix the Air Up-B myself (since that is the biggest issue he has right now), but if anyone can do it for me, it would be great.
1164  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cloud Kong Strife: Cloud ported over DK on: June 03, 2010, 02:53:40 AM
Anyway, can anyone help me with the problems this port has?

DK is hard coded so that he can never use v-B in air.
Hardcoding on Air ^-B
He doesn't have Ike's hardcoding so the FS won't work.
So that means that his Air Up-B and Air Down-B are useless until there is a way to work around this piece of hardcoding?
1165  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cloud Kong Strife: Cloud (almost) fully ported over DK on: June 02, 2010, 01:41:39 PM
Anyway, can anyone help me with the problems this port has?
1166  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cloud Kong Strife: Cloud (almost) fully ported over DK on: June 02, 2010, 01:20:39 PM
I like! Just i have Shadow on Donkey Kong...
You can put on :
ROB
Game&Watch
Diddy Kong
Jigglypuff
Bowser?
Donkey Kong was the only one with enough Actions and SubActions to hold Cloud's data.
1167  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cloud Kong Strife: Cloud (almost) fully ported over DK on: June 02, 2010, 12:40:09 PM
Kill Diddy NOT PHUCK KONG!
I actully play him!
Diddy froze when you threw him. -_-
Diddy was my target before Donkey.
1168  Super Smash Bros. Brawl Hacking / Attacks and Animations / Cloud Kong V4.3: Cloud ported over DK (Air Down-B completed) on: June 02, 2010, 12:28:38 PM
Ladies and gentlemen, may I please have your attention.
I have managed to successfully port Cloud Strife over DK.  AWESOME 2.0!

<a href="http://www.youtube.com/watch?v=CZPKaH7_6SU" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=CZPKaH7_6SU</a>

(NEEDS NEW VID)

DL: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7158

Air Down-B is now fully fixed and complete.
Side Smash snapback fixed.
Ground Neutral-B fixed (thanks to Sumire Omelette).
Barrel completely removed from his Entry.
Down Air fixed.
He now has a AAA combo (thanks to .Fade).
Throws and being thrown now fully function as normal (thanks to Dantarion's Tabuu).
He can finally use his Air Down-B! (thanks to Sumire Omelette).
His Ground Up-B now leaves the ground.
Fixed being Swallowed transporting you of the stage and fixed the sound boxes.
All of his attacks work, can grab normally and use almost all items normally.
His Final smash won't go further after the first hit (needs a new Final Smash).
Other than that, it is a perfect port and I can say I'm proud of it.
1169  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010) on: May 27, 2010, 12:34:29 PM
Thank you.
The mirror worked for me.
And I really don't know why the first link doesn't work for me.
1170  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Working on Saffron City - OP updated] (25 may 2010) on: May 27, 2010, 12:02:29 PM
Get this when I click here to start download:

It says it refuses to access the download.
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