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196  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released. on: January 09, 2012, 06:45:10 AM
@Pikazz
Okay, what and how?
197  Super Smash Bros. Brawl Hacking / Model Imports / Re: ds22's model dump: Tails over Sonic & Metal Mario released! on: January 08, 2012, 07:58:42 AM
Released Metal Mario.
198  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released. The secret to hair/cape physics found? on: January 06, 2012, 12:47:48 PM
Or you just add those bones to an already existing skin modifier and try to export it again (but make sure none of those bones take over any weights).
199  Super Smash Bros. Brawl Hacking / Model Imports / Re: ds22's model dump: Tails over Sonic released! on: January 06, 2012, 12:08:02 PM
Fixed a little error on Tails metal textures.

Also:
<a href="http://www.youtube.com/watch?v=PJSH8yx5kxY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=PJSH8yx5kxY</a>
200  Super Smash Bros. Brawl Hacking / Model Imports / Re: [Collab] - Imported characters list on: January 06, 2012, 11:25:22 AM
Miles 'Tails' Prower V1.1 | SOURCE: Brawl | WIFI: Safe | LAG: No | RESIZED: No | EYEYELLOW: Yes | METAL: Yes | SHADERS: Perfect
201  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kit's Model Expo on: January 05, 2012, 04:43:31 PM
I'm glad I could help you find something you like to do. Smiley
202  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! Meowth Released and Paper Mario Beta Trailer! on: January 05, 2012, 04:35:30 PM
The Mewtwo vertex was way worse then Beyond's Roy vertex.
And this, believe it or not, it also a Marth vertex.
203  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kit's Model Expo on: January 05, 2012, 04:30:17 PM
Welcome back Kit.
204  Super Smash Bros. Brawl Hacking / Model Imports / Re: ds22's model dump: Tails over Sonic released! on: January 05, 2012, 03:08:09 PM
Released Tails over Sonic.

205  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released. The secret to hair/cape physics found? on: January 05, 2012, 09:00:21 AM
In order to change Jiggz result name, open up main.dol in a hex editor and search for 'Jigglypuff', which should take you to a section with most of the result names (be aware that the size of the name has to stay the same size, so Jigglypuff, being 10 characters, being replaced with a 10 character name or less with spaces to fill the remaining spots).

And I think G&W's Z-axis is 0 due to the fact that sometimes, when you throw his and he faces the screen with his mouth open, you will be able to look through him through that part.
And like Tcll mentioned, his Z-axis is forced to be 2D through the stages Z-axis rather then his own Z-axis (as that would have him flip like when Mario would turn around in Paper Mario).
206  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released. The secret to hair/cape physics found? on: January 04, 2012, 06:50:02 PM
You edit it with a hex editor.

And the reason it's different in PAL is that PAL is multilingual, meaning it has to have a way to switch names in order to match the languages translation of those names (like Jigglypuff being Pummeluff in German and Rondoudou in French).
207  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released. The secret to hair/cape physics found? on: January 04, 2012, 05:14:46 PM
codes are more loose than actual hacks,
as a code is used to modify the wii's process data...

with PW's FPC, Brawl's very own SD code is modified to force the wii to read from the custom 'pf' directory on SD before reading from the disk, when the data is being loaded into the RAM.

I'm not entirely sure how the wii's processing works,
but I know you can't hack 'main.dol' which is located on the disk root.

basically:
SD:/private/wii/app/RSBE/pf/
is the same directory as
DVD:/partition0/files/

except for the SD directory .../pfmenu2 which should be .../pf/menu2
You never directly linked your statement that you can't hack main.dol with your statement about loading files from the SD card (of which I incidentally found an error message regarding trying to use a SDHC card).
But yeah, you need to use WiiScrubber in order to get this loaded.
Still doesn't change the fact that some stuff which seemed unhackable could very well be exclusively located inside main.dol.

And since I never used Riiv, I wouldn't really know what you can and can't load from the SD card using it.
208  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released. The secret to hair/cape physics found? on: January 04, 2012, 03:27:43 PM
I actually know who made that Flatzone (and Hanenbow) Z-axis code.

Anyway, you can, in certain ways, hack the main.dol file, as demonstrated here:

The result names for NTSC-U Brawl are stored in the main.dol file.
209  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: New Fire Emblem thread ~ Roy on: January 04, 2012, 11:41:46 AM
.3ds or .dae would be fine, as long as it is made up from separate objects.
210  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released. The secret to hair/cape physics found? on: January 04, 2012, 10:50:22 AM
Interesting.
But it could possibly be one of those values.
You just need to keep on looking.
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