Hi... I've been making some changes to one of your imports again ^^U
You remember what I did to your Dry Bowser? Look how Mewtwo looks like now after some fixing:
Which one's the new one?
This?
Or this one?
Phantom Ganon's room is a good place to test shaders. The part on the other side has a very dark blue lighting. The side seen from the normal camera has some strong white light. If something's seen too dark, then there's an issue in that part of the model.
By the way, I'm still doing changes to Mewtwo, in order to perfect it and learn stuff by myself. I've noticed that issues like the ones in the tail while in development are caused by vertices being controled by more than just one bone at once. The normals associated just get apparently inverted in those cases. I'm fusing textures to make it smoother (the nose problem is already solved) and trying to change the way some parts are rigged so those shader problems are zero.
If you want to update your original one with the current state of my mod, just tell me and I'll post a link like last time.
I really need a tutorial on how to fix this, because well M22K, you probably already have seen how my Melee Fox looks like right now and it's messy in regards to his shader.
Thing is, I know how to have them work properly, but I would have to vertex those faces myself (which I rather don't want to do myself since I'm not that good with vertexing new stuff). That and his eyes would need to have their own textures for each expression, including FS eyes).
When I'm going to revamp Naruto again, I'll try to fix the rigging on his fingers. But don't expect an update of it for at least a while, as I want to focus on other stuff.
Actually, the body is taken from the Melee Fox vertex and the head is the actual import.
As for the Kyuubi cloak question, the current CoN Naruto PSA doesn't go into the Kyuubi cloak when you activate it through his taunt (as it is a FS eye material).