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226  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! Petey Piranha Released on: December 31, 2011, 06:24:35 AM
You can always look at Naruto's Kyuubi cloak for the right kind of transparency.
227  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! Petey Piranha Released on: December 29, 2011, 05:42:32 PM
Someone told me that it was mostly the shading on the head that looked weird (that and the areas you mentioned).
228  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. *Insert Mildly Amusing Thread Title Here* on: December 29, 2011, 05:35:17 PM
*Hopes for Geno over Lucas*
229  Super Smash Bros. Brawl Hacking / Model Imports / Re: Pikazz Model Import Thread! Petey Piranha Released on: December 29, 2011, 02:29:28 PM
Hi... I've been making some changes to one of your imports again ^^U

You remember what I did to your Dry Bowser? Look how Mewtwo looks like now after some fixing:


Which one's the new one?



This?



Or this one?




Phantom Ganon's room is a good place to test shaders. The part on the other side has a very dark blue lighting. The side seen from the normal camera has some strong white light. If something's seen too dark, then there's an issue in that part of the model.

By the way, I'm still doing changes to Mewtwo, in order to perfect it and learn stuff by myself. I've noticed that issues like the ones in the tail while in development are caused by vertices being controled by more than just one bone at once. The normals associated just get apparently inverted in those cases. I'm fusing textures to make it smoother (the nose problem is already solved) and trying to change the way some parts are rigged so those shader problems are zero.

If you want to update your original one with the current state of my mod, just tell me and I'll post a link like last time.

I really need a tutorial on how to fix this, because well M22K, you probably already have seen how my Melee Fox looks like right now and it's messy in regards to his shader.
230  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released on: December 29, 2011, 02:26:25 PM
Tcll, we get that you think Kryal was an idiot, but could you please just shut up about it?
It's starting to get bloody annoying.

231  Help & Tutorials / Help / Re: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!*** on: December 29, 2011, 07:29:58 AM
Except for the fact he didn't lose his data, at least of Roy.
And I'm pretty sure he also still has his Mewtwo data, just not finished.
232  Super Smash Bros. Brawl Hacking / Model Imports / Re: ds22's model dump: Kyuubi cloak and Sage Naruto released! on: December 29, 2011, 06:21:11 AM
Thing is, I know how to have them work properly, but I would have to vertex those faces myself (which I rather don't want to do myself since I'm not that good with vertexing new stuff).
That and his eyes would need to have their own textures for each expression, including FS eyes).

EDIT:
New preview is new:
233  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku over pit V1.5/a other previews coming soon on: December 28, 2011, 02:26:48 PM
#Invalid YouTube Link#
will be up in afew mins the video is just uploaded so taking afew mins
I still get "Video not available".
234  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku over pit V1.5 updates WIP, Naruto revamp is next on: December 27, 2011, 03:40:43 PM
As great as it sounds, using Olimar as a base is probably not the best thing to do (mainly because his Pikmin are really hard to code).
235  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released on: December 26, 2011, 12:49:15 PM
Ah yes i can't see the floor to...
It doesn't work when trying to activate it from the 'view' tab. Im srs here
236  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65b Beta Released on: December 26, 2011, 04:55:22 AM
Don't know if this was already mentioned, but I can't seem to get the checker floor to appear.
237  Super Smash Bros. Brawl Hacking / Model Imports / Re: ds22's model dump: Kyuubi cloak and Sage Naruto released! on: December 22, 2011, 07:01:12 PM
When I'm going to revamp Naruto again, I'll try to fix the rigging on his fingers.
But don't expect an update of it for at least a while, as I want to focus on other stuff.
238  Super Smash Bros. Brawl Hacking / Model Imports / Re: ds22's model dump: Kyuubi cloak and Sage Naruto released! on: December 21, 2011, 09:13:52 AM
That's why I used the body.

Anyway, added metal textures to Naruto, Sage Naruto, Pichu, Sakura, Lyndis and Lucas over Ness (thanks to Iwvi for adding them).
239  Super Smash Bros. Brawl Hacking / Model Imports / Re: ds22's model dump: Kyuubi cloak and Sage Naruto released! on: December 20, 2011, 12:30:41 PM
Actually, the body is taken from the Melee Fox vertex and the head is the actual import.

As for the Kyuubi cloak question, the current CoN Naruto PSA doesn't go into the Kyuubi cloak when you activate it through his taunt (as it is a FS eye material).
240  Super Smash Bros. Brawl Hacking / Model Imports / Re: ds22's model dump: Kyuubi cloak and Sage Naruto released! on: December 20, 2011, 08:26:35 AM
It's a desaturated Melee texture.
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