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31  Super Smash Bros. Brawl Hacking / Programming / Re: Extra Character Slot on: May 09, 2013, 07:04:27 AM
I've spoken to enough people who actually know how the AI works to know that the whole 'AI can learn' effect is nothing more then a myth, seeing as the AI is a complex script that decides which action to perform when put in certain situations.
The fact that you feel that your red hat Pikachu somehow puts up a better fight is just a placebo effect.
32  Super Smash Bros. Brawl Hacking / Programming / Re: Extra Character Slot on: May 09, 2013, 04:34:22 AM
All I gotta say is, don't knock it 'till you try it.

As much as I want to believe in the good intentions of the people posting negative comments, if you notice who they are, they have another common interest in mind, and it's not the safety of your save files...


Now that's just complete bull[censored].
All we want to do is warn people that these codes will corrupt their saves, which will affect them afterwards even when not using these codes, and you come saying here that we would make things up just so that people wouldn't use these codes?
I have way more experience with and knowledge of the clone engine than you'll ever have, so don't come here and tell me that I'm a liar or have an ulterior motive, because we in fact know how these codes can affect your game and genuinely want to warn people not to use these codes if they don't want to lose their saves.
33  Super Smash Bros. Brawl Hacking / Programming / Re: Extra Character Slot on: May 08, 2013, 12:48:06 PM
its better then nothing still so finnaly can ppl use the red haired melee Marth with Fire hit effects/GFXs without replace anyone else
Well, unless you don't mind having a bugged save, a reasonable change of borked tags and occasional crashes (especially on the title screen), along with the more random things like DDD freezing the game when hit and sudden increases in character momentum that is.
So yeah, like SDo0m said, there isn't much to see here and unless you REALLY want to, you're better off not using these codes and just port characters like Roy and Mewtwo over already existing characters.
34  Super Smash Bros. Brawl Hacking / Programming / Re: Universal Model Converter - dev5 is in the works on: April 27, 2013, 03:40:52 PM
If that were the case, I wouldn't give them over to you.
But it's just that, even though this is your own thread, you'll have to albeit to the forum rules, which includes not double/triple/quadruple posting and not spamming.
I'm not saying that I'll suddenly go all strict on you (seeing as this thread doesn't get that much posts to begin with), but I do want to make it clear that you don't have the freedom to do whatever you want on the forum, where it would be in your thread or in someone else's.
35  Super Smash Bros. Brawl Hacking / Programming / Re: Universal Model Converter - dev5 is in the works on: April 27, 2013, 10:54:39 AM
You can either edit your already existing post, or delete your last post, add the contents of the deleted post along with the new contents to the new post.
Do I need to remind you that double/triple/quadruple posting is still against the rules?
36  Super Smash Bros. Brawl Hacking / Programming / Re: Universal Model Converter - dev5 is in the works on: April 27, 2013, 05:59:57 AM
Just try to tone down the double/triple/quadruple posting.
37  Super Smash Bros. Brawl Hacking / Programming / Re: Universal Model Converter - dev5 is in the works on: April 26, 2013, 09:04:50 PM
Please refrain from starting new and unnecessary threads.
Next time, just add a poll to your already existing thread.

Also, mind the double/triple/quadruple posting.
It's not that pleasant for the eyes.
38  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW on: April 13, 2013, 05:22:45 PM
I just want to correct one misconception in this thread.
There is no way you can have more than 7 'clone' slots without moving a lot of [censored] around.
And trust me, when I say a lot, I mean A WHOLE [censored]ING LOT.
39  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Smash PALs on: April 09, 2013, 05:37:46 PM
Closing this because this has turned into nothing more than an one-tracked discussion, which is better off held through PMs.
Do not start this discussion here again.
40  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Check Page 24, Post #347 - Thank you, PW on: April 08, 2013, 03:27:58 PM
Interesting, interesting indeed.
41  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 This Saturday on: April 06, 2013, 06:59:18 PM
Because it doesn't rebuild the file, it just puts the numbers back. So you can't add or remove anything.
If you're clever enough with Tabuu and a hex editor, you can add or remove stuff JS.
And speaking about numbers, why does BBox display them (especially offsets) as decimal while every other program displays them as hexadecimal?
42  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 This Saturday on: April 06, 2013, 06:50:11 PM
Ikarus is going to be like OpenSA/Tabuu, Brawlbox and PSA combined except it won't be an unfinished trainwreck like OpenSA/Tabuu.

That may be, but at least they don't tend to corrupt files...
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kit's Animation Station on: March 29, 2013, 10:49:20 AM
That certainly takes me back.
44  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: March 22, 2013, 03:57:35 PM
It is indeed a straight up REL port.
Also, this exists, so there isn't any need to have the REL file in the download.
45  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: March 21, 2013, 07:34:54 PM
He also keeps removing the reports.
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