Hey all, I posted this on Smash Boards and received good feedback, just wanted to share with you all because you've been a great resource for actually acquiring textures.
Taken from my video description:
WHAT I DID DO:
- Take pictures of every character on Pictochat (except Shadow and default Nintendo colors), use Photoshop to crop and edit them, then turn them into acceptable .tgas. I did all of this myself without using .tga's that other people created. Yes. It took like 30 hours.
- Compiled my favorite textures of every character except G&W (which I made using picano's tool) from around the internet.
- Edited spunit's code to create my Custom CSS (Character Select Screen).
WHAT I DIDN'T DO
- Create the textures themselves. These magnificent works of art were done by skilled and innovative artists from Stack Smash, Kitty Corp, Meow Mix, and other smaller individual developers.
- Create Gecko, Ocarina, CSS, etc, code. I did edit some of the CSS code to arrange the icons to my liking, so I do take credit for the design, but not the code itself.
- Create anything related to the stage.
SPECIAL THANKS
- Phantom Wings - for making textures able to be loaded off of the SD Card, among other things. Serious props, thanks a lot.
- spunit262 - for making a character select screen I used as a base for mine.
- Kitty Corps and Meow Mix - for all their guides and galleries.
- allisbrawl - there was this one post that gave really simple instructions on how to get crisp and non-pink bordered .tgas in a very simple manner.
- Fit Artifex - for making a custom "4 Ways To Play" and Strap Loader screen.
- ecco / A Flying Turnip (depending on platform he goes by different names) - for assisting me on roster decision as well as test play.
Estimated time of compiling everything, renaming everything, taking and creating tgas, and the rest : about 50 hours. It was well worth it though, it's a great game and the depth of what can be modded is just astounding. Maybe my Computer Science degree will push me to try my hand on something more than just collecting other people's creations. We'll see.
So, here we go:
VERSION 1.0
VERSION 1.1 updates.
What's new : Strap loader, 4 Ways to Play, Game and Watch colors and CSPs, and some stages that I liked from others put on. Also, Auto Ruleset code implemented to 3 Stock, Infinite Time (yeah, yeah), Stock, Turn Stage Choice, and then other "normal" options. NO GAMEPLAY CHANGES MADE. I am kinda against that. I am considering No Tripping, but I probably won't do it.
Wanna see it in action? Sure you do! See first video for all characters, this is just a video of additional changes.
Enjoy.
This is my CSS arrangement too. See the first video for textures on the CSS, and also in game images too.
Wanna download it? Go here.
http://depositfiles.com/en/files/rul7fqt4u: Includes code file, a list of the codes I use, all textures, CSP and CSS changes, Strap Loader, 4 Ways to Play screen, and for kicks I even threw in my TGA files that I spent like, 30 hours working on.
So tell me what you think or if you download it or whatever.