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31  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Sonic Brawl Z Team on: August 19, 2012, 09:42:41 PM
For the intro it should be clips of the ACTUAL show that we record.
I was think that too.
It's awfully strange to see that when it doesn't connect at all.
32  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Sonic Brawl Z Team on: August 19, 2012, 08:40:03 PM

yeah we need a recorder
Typically that's how you record something, and how you VA
33  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Sonic Brawl Z Team on: August 19, 2012, 01:23:03 PM
Who said it?
Done the intro Grin
34  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: August 14, 2012, 09:29:18 PM
I gotta question about the awards, do the awards get sent automatically or does it take some time for it to be sent to the member
No awards are sent automatically.
I believe we used to have something for that, but we don't now.
So everyone just comes to this thread and requests their awards when they earn them.
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: August 04, 2012, 05:16:11 PM
did not see that looks fine in game but ur moving to fast to see it lol
The elbows have like no movement option.
-Which makes me wonder if it was rigged correctly <<
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: August 04, 2012, 08:26:37 AM
ElGuys, I'm on vacation, and not at my brawl hacking stuff. Next week I can port the mod
We need to do some fixing to the actual model first. <<
Or else the port might have some troubles as well.
Because the original Chaos 0 model (Although a-lot has been done to it) still has some bugs.
37  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: I Need a Team on: August 03, 2012, 04:30:14 PM
Woah woah woah, I can totally do some voice acting for this.
I got this new dragon software that's supposed to be totaly bad ass when it comes to recording. And if it's not, I always have my backup option (That's right, the usb microphone from rockband) When I get some voice previews out there you can decide on character/characters for VA'ing.

Though I could possibly be trunks- maybe... (Which I would prefer be Silver) And with audacity voices can be modified. Not just that program either, there are many more. Endless voice possibilitys we, got em. Hidden song reference we got um. (And it would probably be best if Blaze was Videl rather than Goten.)
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: August 02, 2012, 07:05:25 PM
Alright-
It's been awhile since I've had time to get back to this.
But for now I'll be putting this on hold, for various reasons.
The main issue being there is no control over the elbows in brawl box.
For now I'll be working on other smaller projects.
As of now I'm looking for someone to make or import a Spyro model. Because I would love to create a move-set based on my second favorite mascot (My first being Sonic, but he already has a move-set)

When further work is done to the model, shoot me a pm and let me know.
I'll look into starting work on it again, but there are various problems keeping me from doing much in brawl box at this given time.
39  Help & Tutorials / Help / Re: how do you add voices to hacked characters on: July 27, 2012, 11:19:52 PM
not using riivolution since it keeps crashing

To my knowledge it requires riivolution.
And I do recommend Riivolution rather than Geko or Ocarina.
40  Help & Tutorials / Help / Re: is there a way on: July 26, 2012, 11:57:07 AM
It's really disappointing to hear that.
I miss Dant, as do many others <

and Masquerade was supposed to be finished a long time ago.
Though he may not like it, I think i'll check in with ds22.
41  Help & Tutorials / Help / Re: is there a way on: July 26, 2012, 10:21:53 AM
Frankly it would be interesting to see brawl masquerade actually make some progress. Because there seems to have been none since it's been mentioned to me. I don't even know who all is working on it, and if there is an official thread for it. But there does't seem to be any real progress on the clone engine either. Unless they've just been keeping any work confidential. And they did mention something about game breaking errors that they wanted fixed before it was released, an etc.
42  Help & Tutorials / Help / Re: is there a way on: July 25, 2012, 07:46:13 PM
Is it possible to duplicate an existing character's csi? if so, I might have an idea.
They made separate icons for the Poke'mon on the selection screen for the, "Independent Poke'mon engine." At least I think it that's what it's called. Anyhow if it's possible to add those 3 character selection portraits, than it should be possible to add the 4 alloys to the character selection screen. I'm not sure if you can duplicating- I think there's some kind of method to it.
43  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: July 19, 2012, 04:50:19 PM
I meant to ask you what animations do you have done?
Forward smash Revamp ._.

What do you have done?
44  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: July 19, 2012, 02:35:08 PM
do you guys still need me to port the model? if so, is most aniamtiosn all set?
That's fine.
Newest model is right here " http://www.mediafire.com/?gxtpoo4cocdc8o5 "
45  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: July 12, 2012, 06:03:06 PM
how the chaos move set doing
Slowly still-
I did find someone to create the CSP/CSS for Chaos
Supposedly he'll have them done over the weekend.

I'm not to knowledgeable when it comes to ports either.
So should I be working over Lucario.pac or Luigi.pac
I assume it's luigi's, I just want to have my facts straight, and make sure I haven't screwed anything up.
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