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46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: im back again and some releases coming soon on: July 08, 2012, 11:16:22 PM
i also forgot to say i will make kid goku(GT) normal/SSJ1,2,3 as alts. for kid goku moveset
i think it will be fun to see SSJ3 kid goku to use powerpole and ride on nimbus cloud
I think it would be fairly interesting to see exactly what you've just said.
SSJ3 on a nimbus- because instant transmission is over rated.

By the way, did you get that pm I sent you?
47  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: July 08, 2012, 12:59:14 PM
Do you get that error on Chrome/Firefox as well? o.o
Indeed I do-
checked a moment ago.

[censored] meant to post that in the problems thread.
....Consider it a complaint <.<
48  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: July 08, 2012, 12:42:22 PM
Alright- something interesting.
Came across possible pm failure?

I'm getting this-
It's from nobody, and the subject is nothing

I've visited my inbox, and there's nothing there.
Thus it remains to say "You have 315 messages, 1 is new". because the message doesn't exist.
(Idk why the hell i'm using IE)
49  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: July 03, 2012, 01:20:48 AM
Came across something interesting in the brawl vault just a moment ago.
Quote
Warning: mysql_fetch_array() expects parameter 1 to be resource, boolean given in /home/content/61/9260761/html/kcmm/forum/Gallery/BrawlHeader.php on line 15

Warning: mysql_fetch_array() expects parameter 1 to be resource, boolean given in /home/content/61/9260761/html/kcmm/forum/Gallery/BrawlHeader.php on line 19

Warning: mysql_fetch_array() expects parameter 1 to be resource, boolean given in /home/content/61/9260761/html/kcmm/forum/Gallery/BrawlHeader.php on line 23

Warning: mysql_fetch_array() expects parameter 1 to be resource, boolean given in /home/content/61/9260761/html/kcmm/forum/Gallery/BrawlHeader.php on line 27

Warning: mysql_fetch_array() expects parameter 1 to be resource, boolean given in /home/content/61/9260761/html/kcmm/forum/Gallery/BrawlHeader.php on line 31

Warning: mysql_fetch_array() expects parameter 1 to be resource, boolean given in /home/content/61/9260761/html/kcmm/forum/Gallery/BrawlHeader.php on line 35
After clicking 1 or 2 hacks in the vault, it's shown that above them.
It doesn't really seem to be a large problem considering the hack's still there, And it hasn't shown up to often. I'm not sure if this is a bug on the site, or my computer- I just needed to make you aware of it.
50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: June 28, 2012, 12:59:23 PM
I might be able to create the CSPs, BPs, etc
Have at it.
Show me when, and if you make them.

-If you do, try to get it done soon.
51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: June 27, 2012, 08:49:50 PM
We've rigged the model, fixed several problems with the old model, fixed several problems with the new model, added transparency, removed his feet from the floor, and we've finally ported.

I declare this to be the second to last release of Chaos 0 over Lucario.
" http://www.mediafire.com/?gxtpoo4cocdc8o5 "
I've made a few textures, and lazily created Stock Icons.

What we need before we can move on to the psa and continue with the animations -
(So we can get this out of the way) CSP, CSS, Battle portraits.
If anyone can create those, anyone at all. Then we can finish Chaos for Lucario, and release it to the vault.
From then on we begin work over Luigi.

So is anyone willing to create what i've listed, or knows someone that will?
52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: June 25, 2012, 05:39:53 PM
hey guys long time i got side tracked been playing my xbox 360 too much lol also i got the model of perfect chaos  and he has all of his bones as also i the same dude still going to port lucario over luigi if not i can try i know little on how to do that
We haven't really done much anything. Well I have, but barely anything.
Been busy with other things. Today for example - I had to go around town and fill out aplications.

More recently Solar has slightly modified the Transparent Chaos to resemble Chaos a bit better.
" http://www.mediafire.com/?0xqizm6d7usmy5s "

I've removed his feet from inside the ground and done a few other animation tweaks as of "more" recent.
But I would be appreciative if you could attempt that port.
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: June 06, 2012, 06:12:14 PM
i like the final smash for this but u realy dont need the chaos emeralds
also for the final chaos could also do his beam attack like in sonic dx or the other attacks he does in that game
The orginal plan was for him to shoot a beam facing the left hand of the screen and slowly scrolling across. I wasn't quite sure how to implement that though.
It would of been cool to create a large stream of water (Water beam) trailing from his mouth.
With similarity to how the water acts in Mario and Squirtles down specials. Only a larger push because the watter would be pounding, and with damage added.
And that could be done no problem- The problem again being the EGFX limit with the addition of said water beam. And in the end I will most likely have to replace a few things to add in some more.
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: June 06, 2012, 04:57:37 PM
 

i like that also u should have the chaos emeralds that he adsorbs like sonic dx 
I don't think we'd be able too.
Luigi has a limit of 3 Egfx (to my knowledge)
And we have (Puddle, Water spout, Perfect Chaos) That's 3
Unless we were to replace something-
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: June 06, 2012, 09:03:42 AM
dunno how it would work, but I can imagine this:

For his final Smash, he rises from the stage like Ice Climber's Iceberg. Difference here would be he's flailing around doing damage.
My general idea for that was as follows
1)Chaos 0 dissapears
2)Perfect Chaos raises but slightly behind the stage.
3)Perfect Chaos flails his head around biting parts of the stage.
4)Perfect Chaos Sinks back down and dissapears.
5)Chaos 0 re-appears where where he dissapeared.
56  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: June 04, 2012, 07:49:04 PM
i have the colore but how would i rig this to work in brawl as his final smash
Let me worry about that when we get to it.
I mean it's not even ported yet.

But yah- it should have it's original skeleton like Solar said.
57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: June 04, 2012, 07:32:39 PM
hey sorry for posting twice but i have the model for maby chaos final smash

Sweet jesus that is a sexy looking model
-Now color it Tongue
58  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: May 30, 2012, 10:14:59 PM
He said total downloads. that's for an individual hack.
Hmmm- So he did.

Sorry- you're not anywhere close dude.
59  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: May 30, 2012, 10:06:06 PM
Yeah! Got over 1000 total downloads! Just need less than 9000 more?  Thought there was an award for that. Sad

Correct me if I'm wrong however.
Nope, the lowest is at 3000+
-That's the, "Favorited" award.
There's one at 3000+, 5000+ and 9000+
60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: May 26, 2012, 08:06:58 PM
Well I've been doing some animations too, but they aren't coming out well for me. Either they're as bad as I think they are or I'm just being meticulous again. Im srs here
They probably are-
But it doesn't hurt to check them in game Tongue
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