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226  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] - Zero needs a tune up.... on: December 11, 2011, 04:04:44 PM
And Zero?
Zero has been removed from the vault, he'll be back up once everything is fixed for him, I'm just waiting for Jolly Pervy to come back with his stuff, then all will be well.
227  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] - Zero needs a tune up.... on: December 11, 2011, 02:12:55 PM
I inserted them last night once after Epic.... erm, Jolly Pervy replied.  I tested them out and they seem to be kind of quiet, so I'll need to make them a little bit louder.
228  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!? on: December 11, 2011, 01:54:06 PM
@Albafika: Once I'm able to provide previews actually, the description box will be viewable for some reason.  That's probably the main reason that the description box is super small.

And to answer your question, Silver, Zero, Sasuke, and Roy may be the only ones that were based on a PSA.

@xZedkiel: That was the old download with some minor errors, I forgot to update it with the newer version of MandoWolfe's version and with the advice he gave to me to get the entry voice to play.  That version has some fixes that makes it less annoying.  So I deleted the download from the vault.
229  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!? on: December 11, 2011, 11:44:58 AM
RIP "and other men who contributed to brawl sound swapping"
Lol, yeah it was one of the main things that I included in my credits in my sound hacks.  I would credit every last person who had a hand in developing the Sawndz program, I just shorten it to just the SAWNDZ team.
230  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!? on: December 10, 2011, 07:23:04 PM
Kid Buu's SFX goes with SDo0m's PSA?

Also, I'd suggest cutting down the credts of your hacks. At least I can't really read the descirption at all since the credits make it dissapear as they're long.
I honestly have no idea, it might?  I made the Kid Buu SFX during Beyond's Kid Buu vertex and I haven't tested it with the moveset or the PSA.

I'll try and cut down on the credits, I just wanted to at least try and credit the sources I used.  Only a few users actually properly credit the originals.

Make that tomorrow, I ended up being to busy today o-o

Alright, I'm in no rush really.  Other sounds effects and all.
231  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!? on: December 09, 2011, 08:10:59 PM
yo reaver, I'll have the new up smash sound to you sometime tomorrow o-o
Cool, thanks for your help Epic Pervy Cheesy

ok well i can tell you how to do that then, For the right one, just delete the Sound Effect: 22B from the right one and you'll have them both playing just the way you want them.
Sweet, I'll remove the download from the vault until the new PSA with everyone's updates is in.
232  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!? on: December 09, 2011, 07:53:18 PM
The left one is fine.  For some reason, it only plays the nano-second clip.  That's a good thing because I wanted different voice clips to play on the entry animation, so like the nano-second voice clip for the left and the target thing for the right.  I just didn't know how to actually do that.
233  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!? on: December 09, 2011, 07:38:58 PM
The right entry plays both "This will be over in a nano-second." and "Target Acquired!" voice clips at the same time.
234  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!? on: December 09, 2011, 07:12:54 PM
Request: Can you do Shadow over ROB? If its possible? Undecided Imma noob at SFX Tongue


I don't have time for anything new right now to completely replace R.O.B's sfx with Shadows.  I still have Zero being worked on, Rayman, a planed Travis Touchdown, Spider-Man (MVC), and the other sfx hacks that I plan to get to in the OP.

well i gave it my best, but i cant test them to be sure. If you want you can have them i didnt change anything but add in those files to play, Let me know how it came out.

http://www.mediafire.com/download.php?ucfg17q989cz1mn

By the way its just Moveset since i didnt change the actual files.


Okay I'll go and test it out and get back to you
235  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!? on: December 09, 2011, 06:54:41 PM
I'm sure he wouldn't mind if I reuploaded the file on my mediafire account

Its when you hold the Up-smash until its fully charged, you'll be propelled upwards with an attack that deals fire damage.  Once after the final smash, you'll be able to do it regularly without the need to charge the attack.  And if a delay would work, then we could try that, I'll be happy with whatever works.

Here is the Complete SFX IDS US/JP and PAL.  Major thanks to ssbbtailsfan for giving me the whole file with them: http://www.mediafire.com/?y8ur0qyuo2j715g
236  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!? on: December 09, 2011, 06:29:24 PM
yeah, I can get you the link: http://www.mediafire.com/?a19xue88ekie04t

credit to ssbbtailsfan for giving me the complete file of the SFX IDs
237  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!? on: December 09, 2011, 05:50:04 PM
you need help for the entry voice? well i can help with that, can you explain to me what the problem is to begin with? Like what's the problem?


I just need Wave0 (229 in PSA) and Wave2 (22B in PSA) to play during Zero's entry animation I already added in the "Target Acquired" clip and muted the voice clip for the dash and  removed the sound clip that played to early for the Up smash, and replaced the voice clip for the Side Smash attack with a regular attack voice clip.

I can help with that Cheesy, its something about timers.  Though I can do it though memory, I cant remember how to explain it Ill just edit your edited zero PSA to make it work Grin

 
That'll be great if you can get the "Ryuenjin" (Wave29-246 in PSA) voice clip to play during the UP-smash attack with the fire attribute, Well here is the latest updated version of Zero anyway:

http://www.mediafire.com/?s5n6jn5dksjq79f

Are you going to upload Rayman's SFX soon?

I'm not done yet, I haven't forgotten.
238  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!? on: December 09, 2011, 03:47:03 PM
Thank you and thanks for the feedback, I'm trying to implement the entry sfx for Zero, and whatever complaints is here:

1. That's the problem I mentioned before, and I don't know how to get to activate on the time it should be said.

2. I can do that and I'm thinking of doing the same for the Up smash as well if it keeps giving me trouble.

I'll re-upload the file once I get the intros begin to work.
239  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!? on: December 09, 2011, 01:56:02 PM
There were only a few attack voice clips and most were taunts, I couldn't find some of the special move clips in yours.  I pretty much extracted and re-used some of the clips that was originally in yours, attempted to match them with certain moves and specials and added some more attack clips.  There were some did get taken out, I can't remember what anymore.

There is a sound effect that might not have anything to do with the Zero move set that I probably switch with the sound that everyone pretty much wants, I don't know exactly how to do that.

240  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Reaver Industry [SFX Hack Emporium] - Sweet Geass!... Whats that?.. Wrong Zero!? on: December 09, 2011, 01:22:38 PM
Sorry, I don't think that sound clip was inserted into the Zero SFX.
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