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196  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 23, 2011, 03:57:18 PM
agreed.
197  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 23, 2011, 03:11:11 PM
some stuff you said make him too OP not all.
I didn't... really understand that.

Btw "Heartless Angel". That move still has way too much knock back, it has an insane amount. It should have like...none. And up the damage from 20 to 25 or so. Maybe 30.
I thought everyone agreed on this?

Also I think the down smash effect should be removed from the Down Throw. It seems too flashy for a throw. But that's just my opinion.

Speaking of throws. Suggestions for forward and back throw people?? We need something for those... badly.
198  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 23, 2011, 02:57:45 PM
Same as AoD is going too much into overpowering this.

Most of the time I just have a general idea and I leave it up to others to balance it. Actually tons of my suggestions have been implemented.
In fact I have another one. All his attacks should be one hit kills. Problem? >: D

Also I agree with Data about re-balancing up and down smash. Just not with nerfing them so much. All the lag balances out the range.
199  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 23, 2011, 11:34:56 AM
And he STILL needs to do this...

200  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 23, 2011, 10:51:41 AM
Yeah too bad it sucks. Trololololol.

Btw looking forward to that sound pack with the new Sawndz. New longer, hi quality sounds? Oh yes. ^^
201  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Smash Bros Brawl Legacy: Workin on sub-projects, SSBBL on hold shortly on: July 23, 2011, 05:36:26 AM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15515
202  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more! on: July 23, 2011, 05:34:46 AM
Awesome. I was hoping for both of those web throws Cheesy.
I have an idea for the web ball. Could you make it chargable? Then it would make sense for the enemy to be stunned longer with a stronger web ball.
203  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 23, 2011, 05:29:32 AM
It only has enough power to break the shield if he shields every hit. In that case it's not broken at all. I'd like the explosion to be kept, granted it's a small one.

And DO down smash should be a kick. So he can kick soccer/blitz balls.
204  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 23, 2011, 04:21:42 AM
Ah... I don't know... A FAST shield breaker? That might be a bit much... Perhaps though it does good damage to shields if the foe guards all the hits though, and each hit should do 1% damage, other then the last hit, which can do a bit more, not too much though, like 3% or something.

And item spawn taunts normally are broken... And the soccer ball is a very overpowered item... Maybe for an alternate version though it would be alright, like with SDo0m's Shadow PSA, he made two versions, one with item spawn, one without... Maybe the same can be done here?


Yeah I agree with both of those.

Awesome Face thanks for the ideas so far, it was very helpful since it gave me more ideas XD.

whats done so far

1. wait 1 based off FFX (its really good Grin)
2. aaa combo - sword slashes he does in FFX
3. dash attack - slice n dice

now moving to side A, up A, down A.

So is it possible for the dash attack to not make him stop running?
You should make forward tilt spiral cut then if not the A combo.
205  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 23, 2011, 03:10:32 AM
A few ideas, be sure to check them out.


A combo:
Spiral Cut - Flips along the ground several times and slams sword into the ground, creating a small explosion. Crushes guards.
(A three hit combo, pressing A the first two times each causes one flip, pressing it a third time causes a small explosion which automatically breaks shields like Marths Neutral Special.)


Forward Smash:
Cut & Run - Dodges back and then charges forward at the opponent.

Dash Attack:
Slice And Dice/Charge & Assault - Dive towards opponent and encircle them while attacking multiple times.
Aafyre's description: If possible, maybe using the running attack won’t stop his run and he can continue running past the opponent, Slicing and Dicing. If that isn’t possible, Tidus can just several quick and weak slices with his sword, hopefully resembling his overdrive, Slice and Dice as much as possible.

Special Neutral:
Sphere Shot - Throws a fast Blitzball straight towards the opponent, knocking them back.
(If you hold down during the start up the ball bounces off the ground and shoots upwards diagonally, if you hold up you throw it or kick it straight up.) (Large start up lag)

Forward Special
Stick & Move - Dodge and throw sword at opponent.
(Large start up lag)

One of his taunts should summon a soccer ball in front of him.

His Down Smash should be a kick that is perfect for kicking the ball straight forwards.
206  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 23, 2011, 01:14:50 AM
Try to add all the overdrives as specials.
OH make him able to summon the soccer ball! And have all his attacks like... work with the soccer ball.

Can you have him spawn a soccer ball with a different color then the normal?
Then he could actually summon a blitzball. Cheesy But if not then the Soccer ball can just be recolored.
207  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.2 - New stuff and Now includes Left and Right Hand ver. on: July 22, 2011, 11:08:47 PM
^ it happens sometimes due to the new wing animation....



Other stuff:

I'm barely done with Tidus wait animations lol

Can it be fixed?

Also can't wait for Tidus!! YEAAAH.
208  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more! on: July 22, 2011, 11:07:17 PM
No offense taken you d!ck. JK JK JK. ;P

I agree with Data you should test it with normal Brawl psychics. It is nearly impossible to use. Although I do understand... it's incredibly difficult to find that middle ground.

He must have been foxtrotting then... point is if someone dashes they go as fast as (or faster then) Spidey web zipping.

Sorry... I should have assumed you were already making some automatically. It was late.

And I can't WAIT to see that throw. Cheesy
209  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more! on: July 22, 2011, 09:53:36 AM
That doesn't happen to me..
210  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man V1 RELEASE+New Final Smash and more! on: July 22, 2011, 09:44:49 AM
He is incredibly fun to play with but there are a few things...

His Web Ball is useless... even if you hit them it's impossible to get another hit in.
And with it's long start up it's hard to hit with in the first place. So the hit stun should last just a tiny bit longer. Also it doesn't hit if the opponent is right next to you, it spawns behind him. And that's really the only time it's useful...

I found that after web zipping you can't web swing in the opposite direction which is kind of annoying... I also think the web zip should be faster. I web zipped twice while someone was running below me and when I landed he was right next to me. And he was only running, not even dashing.

His attacks are rather weak.. and not particularly fast. But I guess this is made up for with his RIDICULOUS mobility. He can web zip, web zip again, web swing, jump, and then use his recovery. So basically he can recover from anything. This play style actually really suits Spidey.

I hope you change his win animations soon... those poses do NOT suit Spidey XD. At least just change them to his taunts for the moment until you make new ones?

For his throws (or at least one of them) you have to do the attack where he swings the opponent around with his web.
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