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226  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Kain Highwind RELEASED, July 17th on: July 17, 2011, 09:36:12 PM
I've been waiting for somebody to make Kain FOREVER. And what are the odds of god making him?!

But all your hacks suck as long as you don't release Vegeta.
227  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Haloedhero's projects: Demo of Scott Pilgrim's Down special in OP! on: July 17, 2011, 09:34:19 PM
I'm not just saying this because you said to...

SCOTT LOOKS F*CKING AWESOME.
228  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.0 SEPHIROTH IS NOW LEFT HANDED - THANKS TO TORMOD on: July 16, 2011, 08:04:40 PM
I couldn't pay attention to the video because of how awesome that SONG F*CKING WAS.
Good video btw, I think it showed all his moves, or almost anyways.

Btw how did you do Oblivion on the ground?
229  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.0 SEPHIROTH IS NOW LEFT HANDED - THANKS TO TORMOD on: July 16, 2011, 02:19:08 AM
Can we see a screen shot? It's sounding good.
230  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.0 SEPHIROTH IS NOW LEFT HANDED - THANKS TO TORMOD on: July 16, 2011, 01:54:51 AM
If you ask me they look almost exactly like Kirby's air cutters.
231  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.0 SEPHIROTH IS NOW LEFT HANDED - THANKS TO TORMOD on: July 16, 2011, 01:11:54 AM
Give UpThrow tons of knock back but no knock back growth, and maybe less damage.

It's a set up move, it shouldn't be used to kill or do damage but used to send the opponent really high for the sake of setting up attacks.
232  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.0 SEPHIROTH IS NOW LEFT HANDED - THANKS TO TORMOD on: July 15, 2011, 10:35:22 PM
And do what Data said! Make the knockback pretty high for Up Throw, so that you can use Aerial Up but make it have no knockback growth so it's always the same.

That's what that means right?
233  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.0 SEPHIROTH IS NOW LEFT HANDED - THANKS TO TORMOD on: July 15, 2011, 05:31:31 PM
Never said most knockback, that one shouldn't be able to kill, in my opinion. <.>

I don't think so either. But it should have the most knock back of all the throws I mean.

Yeah, because it's a set up move. Rather then a killing move.

Since... Well... In AC:C, Sephiroth used it to throw Cloud in the air, then beat the crap out of him there... So I doubt it would be a killing move.


Exactly.
234  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.0 SEPHIROTH IS NOW LEFT HANDED - THANKS TO TORMOD on: July 15, 2011, 05:29:07 PM
^ That. The one where he throws him up should be the one with the most knock back.
235  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V4.0 SEPHIROTH IS NOW LEFT HANDED - THANKS TO TORMOD on: July 15, 2011, 04:51:07 PM
His winning animations are messed up as well.
Plus in some animations (his specials I think) he has two wings for a few seconds...
I also noticed his up throw has no knockback anymore...

But Sephiroth looks great left handed.
236  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: NEW Spider-Man Beta RELEASE+New PSA Showcase on: July 15, 2011, 04:56:49 AM
Spiderman looks alright... but NONE of your psa's come close to the amazing job you did on Burst Sonic.



I look forward to the final smash.
237  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.6 Revamp - 7-13-11 - updated once again XD on: July 15, 2011, 04:52:16 AM
 not impressed

We've been tweaking him and changing him to make him balanced for like... the last hundred pages.
Balancing him isn't as simple as lowering his damage or making him slower.
238  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.5 Revamp - 7-13-11 reuploaded 4 weaker throws and grabs on: July 13, 2011, 07:45:04 PM
I totally agree with the ForwardAir idea and AirForwardSpecial stopping idea.
239  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.5 Revamp - 7-13-11 reuploaded 4 weaker throws and grabs on: July 13, 2011, 03:51:15 AM
This update was so awesome that it actually made me start laughing. : D

Few things though...

Up Smash: the sword still goes into the ground.

Forward Smash: I love how this works now, and I love how when the first charge is finished there's that flash to let you know, I think that should happen again for the second charge instead of that darkness effect. It just seems out of place...

Dash attack: The animation seems sort of rushed.. but that can always be improved later.

Oh and AerialForward's animation is still going to be changed right?

Other than that everything is amazing... especially love how the AerialDown works now.
240  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KH2/FF7/DIS Sephiroth V3.3 Revamp updated 7-12-2011 on: July 12, 2011, 06:12:44 PM
about sephy's wait animation, double check that, I guarantee his sword doesn't touch the ground XD

Oh you're right! My bad. Love the wing function change btw.
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