Sorry guys he can't finish yet! Come Back when your a little. . .MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM RICHER!
His >\< B should be the light speed attack, have him dash at enemies in his area after a certain charge time. EDIT:Also, he runs somewhat funny (I'm using regular brawl, so that might be the problem >_>) EDIT2: Alright I've got the entire moveset (I've played nearly every sonic game there is, I'd know XD)
Air Neutral B: Homing attack, just without the crappy charge.
Side B: Light speed attack. Hold down >B or <B and have him charge. After a certain amount of time he'd stop and you could release the button (like samus/Dk's Neu.B) Then the next time you used the move, he'd dash towards the nearest enemy and attack him 6-10 times with 1-3% damage each hit. Maybe cover him with aura to show he's charged?
Air Side B: Light speed dash- He dashes forward with his super sonic running animation.(It's been done by chaos and Kyzon o3o but I don't know if you can put him directly into the animation from his regular state.
Up B: Chaos Control. Spring jump, just not spring, he disappears and leaves aura where he leaves and appears. And when someone is there when he dis/reappears, they get frozen for a bit. (Side Note: The Super Sonic De-transformation animation would work well there 8D)
Down B: The spindash. Just leave it be.
Final smash: Chaos Blast! Have the sonic transformation thing at the start (Maybe w/o emeralds) and have a large smart-bomb explode, with shadow as it's center and make the explosion 1.5-2x bigger. Finally make him invincible during the explosion so his own Final smash doesn't hurt him.
Has one been made yet, My SD s only 520mb, and I can't put my music hacks on it. Although I do have a 16gig USB drive. So then comes the question. Is there a way to load textures, music, PSA, ect. from a USB through homebrew with the original game disc?