<_< Minor update to Scizor released. His random shading issue has been resolved. I only ever noticed it on Halberd so if it bothered you feel free to redownload him again.
Wow Scizor's original textures look like detritus compared to yours XD
Interesting approach you took with Scizor's rig. You went for a "less is more" approach this time round. I noticed you didn't at all rig the hands or feet, just the arms and legs. It works very nicely for Falco's animations (since if they were rigged they'd move very strangely), though it poses a few restrictions if somebody were to ever take up animating him for a PSA (the hands in particular since they can't open and close).
Still, you've presented us with yet another beautiful model import and I'm definitely using him.. Thanks again Beyond
Yea, I actually wanted to at least have his claws be able to open and close but it's just that Falcos hand and finger bones primarily rotate along the Z-Axis when it needs to rotate along the Y, so it'd bend in the wrong direction with his default animations. I could've remedied this by rotating the mesh of the claws -90 degrees on the X, but then his claws would be rotated in too much with the default animations. : /
And the feet just don't line up at all without me messing up the proportions of the mesh.
But I mean, if someone wants to make a PSA for him, I'd be willing to tweak his rig so it's more animation friendly.
Also, I saw your post about Tekkas rig. I'll try to fix those.
^ Just for the record, Pit has way too many as it stands. A bunch of Kingdom Hearts Models and a few others from Lloyd, Issac, T.Man and Zidane. He is filled to the brim...
Anyway, as I said on LST. Scizor looks fantastic I'm kind of curious to know what kinds of changes you made on the model other than it's awesome texture (´・ω・`)
I didn't make many noticeable changes to the model.
All I did was give him an openable mouth, actual eye polygons instead of having them textured on, added little ridges along his shoulder and leg areas. completely redid his UV Map since the one he had was [censored]ty, and some other stuff I don't remember.
Would it be possible to import the weights from a .dae into an already imported model?
There've been times where I want to make tweaks to my rig but that also means having to redo all the material edits that I've done. <_< It can be really tedious if there are a bunch of materials.
Ganons Tower is easily my favorite, while FoD is a close second. I loved the layout with the blocks that fall beneath you, it made it unique and seeing Ganon pound the floor and have those waves come out still impresses me.
Cloud came out pretty good, and the rig is clean except it could be a bit smoother around the elbows.
My thing is, there are holes in his hair and along his hairline, and why didn't you bother to close them up. I know you know how to vertex, so I don't get why you wouldn't bother fixing that.
A few small holes here and there would be excusable but these holes are decent sized, and I'd be surprised if you didn't notice them while rigging.
There's some other minor stuff you could've done to put it over the top, like give him some actual fingers, eye polygons or different expression, but not everyone know how to do that so it's cool I guess.
Anyways, good job. Get chance and win. Get chance and win...
Yea, if GBC plans to release more DBZ models with redone textures he should redo the UVs on them like I did with Goku. Otherwise keep the original textures
All the UVs of the models from Tenkaichi 3 are really lazily done and make it nearly impossible to put any real detail into them, but you can't really blame the developers since for the most part the textures are flat and rely moreso on the cell shading than texture work.
meh. Threw together a quick blade and rig.... I think you get the idea. <_<
I'd be willing to make a Pit version, if a decent sound pack was released or port him over anyone if someone wants to make a PSA. At this point though, I just want to get him done, I've been working on his model for like a week now....
Seeing those results, I am torn between pit and ike. If you did it over pit, would you be able to edit the blades and the bow for just one slot, or just the blade? Also, would it be possible to have the wings come out only when he jumps/glides- or would that require PSA? If all of that is possible, my vote would definitely be pit, despite the voice mismatch.
Yea, the blades and bow can be one slot.
The wings thing would require PSA work though. : /
Ok I did a quick rig proportion test, editing the model so that key areas like the waist, arms and knees are in proportion with the different skeletons.
Below are the results. <_< Please note that I didn't spend much time editing the model to fit the skeletons, so they could be refined more but the general proportions probably won't change much.
<_< So yea, Falcon and Ganon have really long arms compared to the rest of their body. Pit is almost perfect but his hands are huge. Ike's knees are a tad too high.