This thread is about the development and future release of Haru Akenaga. Haru Akenaga is a character that will be released for both Brawl, and Wii U.
As for the Brawl version...
The concept of the character is that you 'level up' as you play by satisfying certain conditions.
Leveling up will get you new moves, and allow you to access level-draining finishers.
The character will have a tap, and a hold version for each move, sort of like Ryu in Smash 4. However, you must be level 4 or higher to use the powerful variation of these moves. Reaching level 10 will allow you to reach a stronger mode, but dying will reset your levels back to 0.
Here is a character sheet for the character concept. It was used to make the 3D model.
This is Haru Akenaga, a man who defeated his own shadow and created his own ninjutsu. Pictured alongside him is his future blade, the Empath Blade. It is an weapon from unknown origin, designed to be a switchblade beam-katana. It goes from being an beam katana to a beam rifle which utilize the trigger. With his unique abilities, Haru Akenaga is able to travel back in time to save his own life and change the past. He fights the future and relies on his angel's powers to protect him when all else fails.
Here is the 3D model's current head. It took a very long time to get just right.
It's still getting updated and receiving its texture soon.
The unique thing about Haru is that you start off as a younger Haru, and must level up to level 4 to become your older shinobi self. This is based off of the canon (of Haru's origin), where Haru can travel backwards in time (with a special ability) to when he was a child, and change into his adult body with all of his skills from the future. Once Haru has his adult body, he will have access to the 'hold' version of aerials and special attacks (press and hold the attack command for aerials and specials), and he gains a sword. Haru can now use smash attacks past level 4, and has other enhanced moves, such as 5 new aerials. Haru's future sword, 'Empath Blade' allows him to throw a blade which floats in place temporarily. Enemies can be tossed into this blade for damaging combos. While the blade is positioned away from Haru, attacks involving the sword (The smashes, Hold-Forward Air, Hold-Up Air, and Jab 3 Hold) are unusable and give inputs for their non-hold form, and tilts for the smashes. This is reminiscent of 'The First Samurai' for NES.
Haru's concept is to perform a majority of strings and combos, and cancel them into moves that allow you to level up. Haru uses a tap-or-hold system for most of his moves. Tapping the button will do one move, and holding it will perform another move (as long as Haru is in his adult form, which means level 4 and up).
Haru has several moves to deal with shield since he has a few moves that bounce off of opponents and their shields. Haru finishes opponents with moves that drain his level. If his level is too low, he loses a majority of his special powers and reverts to his younger body. Leveling up to 4 again will allow you to use all abilities. All of Haru's abilities are meant to feel unique, and cool.
Haru Akenaga is a work in progress, and subject to change. Haru will have unique special attacks which will have enough knock-back to kill at high percents, unlike most of his other moves. They will drain his level if he isn't K.O'd before he levels up high.
Haru's specials currently include:
- A projectile (still deciding, currently a knife)
- A thrown sword, which floats before coming back
- A lightning strike, which strikes at a delay
- A beam rifle, usable only if the weapon is not thrown.
- A shadow-dash move, which functions as Haru's run, and cancels into...
- A kick move, which has a combo version, and heavy hitting version.
- A skyward blade strike with a large range.
Haru will have - 8 different recolors
A unique voice
A Unique weapon model
A unique stage track
Almost all unique animations and coding
A unique model
A Smash Wii U release
Full Move-set Below
Copied and pasted directly:
Haru Akenaga: Brawl Version
Haru Akenaga starts off in 'Past Mode' in his young character model. When you complete certain actions, he levels up. At level 4, he switches to his future self, obtaining new moves and weapons. Using level-draining special moves, Haru can use strikes which are capable of defeating opponents at high percentages, unlike most of his other moves.
Down B (Ground): Haru holds his hands up as if he is praying, and closes his eyes. A few seconds later, a lightning bolt will come down. If you press it again, a lightning bolt which meteors enemies will come down instantly.
Down B (aerial):
Hover - Initiate a float which will soon cast lightning. Stops your momentum, and a 6% lightning bolt will come down in front of you in about half a second.
Hover Cancel -If you dodge out before casting, it'll cancel the float and Haru will begin falling.
Snipe: If you tap B while floating, Haru will pull out the Empath Blade, and shoot it in its rifle form, diagonally down. The shot stops opponents in their place and launches them slightly down. You can meteor anything that hits the base of the gun as it's shooting. Not usable if the Empath Blade is already floating away from Haru.
B: Knife throw. Does 4%. Has low endlag.
Hold B: Hold B to throw your blade. It'll return if it hits something, but if it doesn't, it will spin in place after a set distance, and then come back to you after a set time, making it useful for combos. It doesn't hit enemies on the way back. While the sword is out, you can't use any moves that require it. The initial throw is supposed to be quite powerful alone, while the spinning blade is mostly useful for combos.
Up B: Launches upwards in an arcing pattern and slices. Frame 6 move.
Level 5: The attack becomes a multihit with larger range
Level 10: Lightning strikes right before you up B, setting a hitbox that drags them to your sword (lightning strikes vertically right above Haru).
Side B: Haru begins to dash very low at high speeds with his shadow and phantasms. If he is past level 4, he will dash with a blade out. Haru can hit B to perform a flying kick (animated similar to Richter Belmont) which will allow him to either combo or deal a devastating blow if tapped or held.
Side B (aerial): Phases and glides through the air a short distance. If you hit B you'll launch into a short flying drop kick (animated similar to Richter Belmont). Falls as you move if you do it in the air, allowing it to move with gravity to hit opponents.
Tap Nair: A crouching strike with the leg or knee.
Hold Nair: Quickly extends leg, and kicks outward. Kicks diagonally. The hitbox lasts a while, with a low angle on the initial kick at the food, and a forward-hitting hitbox on the sourspot of the extended foot.
Tap Fair: A straight knuckle move that hits forward but doesn't do a ton of damage.
Hold Fair: Swings the empath blade strongly in a wide arc, and then blasts lightning. This is one of Haru's only killing blows outside of super moves.
Tap Uair: Summersault kick
Hold Uair: Blade and backflip kick 2 hit combo
Tap Dair: Stamps down with one lag. The move accelerates download slightly. Sweetspot bounces Haru up and pushes the opponent down a little. Sourspot pushes opponent down very little and pushes Haru up very little, stopping his downaward momentum. Makes this move a good fastfall move, since the sourspot has a lingering hitbox. This move should be easy to land, but shouldn't send the opponent too low.
Hold Dair: Swipes the sword down and holds it out, making it a long lingering hitbox. Haru's second swipe will last a quick second, but he thrusts down and spikes any opponent beneath the blade. This move lasts a long time, and is only safe to shield while the hitbox is lingering.
Tap Bair: A lingering short range back kick. Haru kicks his leg out and leaves it there for a second. Good for walling enemies out, but it has short range and a small hitbox.
Hold Bair: A swinging backwards kick with a long range but long endlag and bad landing lag.
Holding up-taunt: Heal - Allows Haru to gain a constant heal as he's doing this. Starts with him doing a ninja sign, but if you hold it, he will begin to focus and heal. It'll do a percentage a second at first, but at level 5 and 10 the speed will quicken.
Passive: Ninjutsu - After specific throws, specials, and tilts, Haru can stop inputting to level up after a successful hit.
Level-Up Jutsu Animations change with each level he has.
Each level has its own animation.
Moves that Level Haru up after he hits with them and then stands still:
Side B strike weak version
Taunting for extended period of time and holding the pose
This has been in development for quite some time.
Please respond in this thread to let me know if you can help out with anything. CSPs, stock icons, aren't made yet, and if you can help out, let me know. Also, somebody who can make GFX.
Haru Akenaga - Creative Director
3D Models made by Gamidame_K (on this forum and on facebook).
Edward D. Al - 2D artist for character sheet and weapons
Coding - Kienamaru (Brawl and Wii U version), Vishera (Wii U version)
Everything is subject to change. Some people may join and leave, and more content is being made each day. I update the facebook page for the character under Akenaga X and will update this thread as well.