Im literally 1 article away from finishing him (I THINK), however i haven't had time to work on him recently. Though it seems i will be forced to for my current project anyways.
Clone tool:
The tool now (currently) only supports multiple images for CSP's, in fact it only adds CSP's for now. However the code i made for adding CSP's is universal to all the cosmetic stuff. So i should have this done very soon. Still fixing bugs as im going too. Which is good, but there are SOOO many that i won't be able to outline all of them in a changelog. The bar at the bottom indicates how much space is taken up in the sc_selcharacter.pac
(this includes the sc_selcharacter.pac inside common5.pac)
I assume what he means is the level 16 cpu code? if so, here's the code. Dunno who made it though, and i sincerely hate putting codes out there that don't have credits, however searching around google doesn't give me any results as to who made the code. (I was refraining from answering this because this board isn't a help/request board..)
so will we still need to add bones to the selcharacter or will u provide one with existing ones?
Well i suppose since it's difficult for a few people to understand how to add the CSS expansion bones to an existing sc_selcharacter.pac, i can include a function that will automatically add all the new bones the CSS expansion has, however adding a single new bone is out of the scope of my program, because it would require editing the animation for the bones as well, which isn't easily automated.
So, just using the CSS expansion bones and animation will have to do, sorry :/ I may make a tutorial at a later date on how to add just 1 bone by hand though.
It's gonna be out soon, don't worry. Im simply making edits at the moment to allow multiple images to be added at 1 time to each section. (CSP'S, battle portraits, RSP's etc etc)
I'll make it able to select and add multiple CSP's too at some point. However the technicalities involved with just this is gonna take a bit of time.
and yes this will edit existing sc_selcharacter and common5.pacs. It doesn't need to do anything bone related at all. It's just automating the process of adding cosmetics in my tut.
Honestly, i have no idea what would be freezing the game that quickly. Is it freezing at the strap screen? or is it freezing right after leaving gecko before anything pops up on the screen at all?
In other news, hoorah! i lied. I know i said this would be last, but I couldn't resist the programming challenge for myself in adding new cosmetic slots with one click. so that feature is basically already done. Im setting up a nice little window that will pop up and allow you to import your textures for ALL custom cosmetics for the character. The code restructuring is also under way at the moment. Much safer, efficient, and less buggy
I've also made it so that changing the cosmetic slot of a clone will update the icon of the clone in the tool in real time, so you can check to see if things are correct before trying to play. Aside from that there will be a huge number of bug fixes that nobody even knew about but that i found while implementing features. Honestly there were so many that i don't know if i remember all of the bugs i fixed. In any case, the tool will be updated very soon. Look forward to it!
If it's freezing selecting a stage it likely means the game can't find the files for your char (make sure you have ALL the files from the wii disc for the character your cloning)
Or that your module hasn't been edited/was edited wrong
so I have been working on a project called Project EX (don't know if any of you have heard of it). I just have a quick question about the Brawl EX clone engine.
In my project, I ca successfully have 50 character(so 5x10 layout) but when I try to add another clone, the CSS doesn't change to fit the new characters after fifty - ie it just stays as if I only had 50 characters. I don't know if this is an issue anyone has ever ran into but if anyone knows of a solution in regards to the issue that theywould be willing to share, that'd be great and I would really appreciate it.
You must not be using the CSS expansion mate, it expands the CSS roster to be able to support up to 100 chars.
im sounding extremely lazy and i dont mind that lol it mostly do to way to much confusion when adding everything but will there be a update where it add all the portraits etc ? kinda like the costume manager i do understand it was already shown in a tutorial but even that as good as it is just seem confusing still
Custom cosmetics are just complex in itself, i'll probably redo that tutorial to try and be more...simple..though thats difficult when you consider how much work there actually is involved in making custom cosmetics. My tool will eventually be able to add them, but thats gonna be the last feature added. And as i stated earlier, i'll be completely re-structuring the code for it when i do, since the source right now is terrible
I'll be working on it indeed. I've pretty much fixed all the current bugs that were known, and the only thing left for me to do is add more features to the tool. The first feature i will work on will probably be the roster organizer. Then adding support for editing the module automatically. After that i will look into adding cosmetics to the sc_selcharacter or common5.pac
The reason that is last is because i will likely be restructuring ALOT of the code at that time, since when i made the tool i was literally just learning c#. I mean i really just programmed it and learned as i went xD
i've come a very long way since then, and am now working on BBox and Ikarus, so this restructuring will be long overdue.
PW didn't say anything of the like as far as i know. You must have heard of me by mistake. I made the BrawlEx clone tool that automates it for the most part. The only thing it doesnt do is edit the module for you. Other then that, for STANDARD cloning, with no optional things added to the clone, it will do it for you.
You can find my Clone tool in my sig, or on the OP of this page. IF your using windows 8 use the XP version. I also have a video tutorial that isn't in the OP, so you can find that here
Sorry sorry, The ones im slated to work on next are ness, rob, diddy, and fixing falcons. Ness' is basically done i just need to fix this one patch string for one of his articles. Haven't really had a ton of time to get back to work on this, but i should start working on it again in approximately 5 days. I'll also put up a sound and gfx video tut around that time
Possibly update the tool too...gotta find time for that thing..
mate, the sd.raw does not go in any of those folders. There should be a folder in your 'my documents' on your computer for dolphin. It goes in there, inside the wii folder. When you run dolphin, it creates that folder in my documents. It's nowhere inside the dolphin startup directory.
Just trust me and go to your documents folder, go into 'dolphin emulator' and into 'wii'
Pretty sure the sd.raw is defaulted to documents/dolphin emulator/wii/. Dolphin should have an sd.raw in the folder already, if so just overwrite it with the new one.