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211  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 23, 2014, 11:18:43 PM
Hey Sammi, could you tell us what modules are being worked on?

Sorry sorry, The ones im slated to work on next are ness, rob, diddy, and fixing falcons. Ness' is basically done i just need to fix this one patch string for one of his articles. Haven't really had a ton of time to get back to work on this, but i should start working on it again in approximately 5 days. I'll also put up a sound and gfx video tut around that time

Possibly update the tool too...gotta find time for that thing..
212  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 23, 2014, 02:39:42 PM
My Brawl Minus tutorial covers setting up dolphin with gecko and the virtual SD. Check out the video in the OP. Skim through til you find the SD card part. It should be near the beginning. Or you can just google around til you figure it out i suppose
213  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.72 bugfix 1 on: May 22, 2014, 09:54:47 PM
Sure, i don't mind.

Incidentally, i made it so when saving an STDT txt definition that it will create the STDT directory instead of notifying them that one does not exist. I hope thats okay? i figured if they're saving STDT definitions, they likely would want the STDT directory made anyways.
214  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 22, 2014, 09:51:50 PM
But wouldnt i need to use an exploit like smash stack to even get the code up and running through the launchers?

d-doesnt smashstack work still in vWii? im pretty sure it does...If you just put the boot.elf i linked onto the root of the SD card and do the smashstack thing, it will boot the minima launcher.

Quick questions  about brawl minus clone engine:
1.Why does Max 3.3 still use the code and not the cssroster.dat?
2.Do I need custom cosmetics to add a clone?I tried to add some clones from my vbrawl pac and it didn't work?

You don't need custom cosmetics for it to work.

The reason it uses the CSS code is because of a few issues, mainly being the flickering icons.
215  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 22, 2014, 07:49:27 PM
Wait why can't you use the sdhc extension code..? thats what makes brawl work with sdhc. Regardless if the Wiiu supports SDHC, brawl's not programmed to use it. Thats what the SDHC code does, coupled with being launched on an IOS that supports it (ios58) like the PM launcher and minima launcher does
216  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 22, 2014, 03:48:41 PM
Okay and just to be sure, wii u, hackless, and 4gb sdhc. It should work right?

It should indeed. Hope it works for you
217  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 22, 2014, 02:58:37 PM
I..think so. I never tested it, however iirc our developer who made the launcher only has a wiiu. So it's likely that it does.
218  Super Smash Bros. Brawl Hacking / Programming / Re: Universal Model Converter - dev4.5 pre-release on: May 22, 2014, 12:14:19 PM
This is nice, been looking forward to the next pre-release. If i knew python and had time between my schedules i'd help you out..but yea no time+Multiple Projects+ no python experience = bad.

In any case, keep up the good work mate.
219  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 22, 2014, 11:30:26 AM
Nothing is working. Tongue Can someone look at this and find the problem?
https://www.dropbox.com/sh/a74l2mdve8a8qdx/AABUj598o-QiQw7lmlpNQ047a?m=

^ Don't know a better way to share it.

This isn't your setup? in any case, since your using windows 8, you should be using the xp version of the tool. If there isn't a crash log, i can't really diagnose whats wrong.
220  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 22, 2014, 01:59:51 AM
This is ridiculous, it worked but every time I select the pf folder it "STOPS WORKING" and closes. 

What version of windows are you using? did you get an error message with a crash log? Are you using custom cosmetics? I'll try to narrow down your problem as much as i can. If all else fails i will download your SD you posted earlier to see if i can't diagnose the problem
221  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 22, 2014, 12:26:45 AM
I am aware of that but my problem is setting up the clones, the clone tool wont work, when I select the pf folder it says CSSRoster.dat not found.

Found your problem mate. Your CSSRoster.dat is actually named CSSRoster.dat.dat It's a simple fix really, hope this helps
222  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 21, 2014, 11:31:36 PM
The Spy and Dark Files aren't needed to get the clone to work I have clones that don't have Spy, Dark, or Fake Files in their Folder.

While that may be true, it's always better to be on the safe side and include everything that a fighter would normally need in the game. That way there is less room for crashes or wierd bugs to pop up.
223  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 21, 2014, 11:04:39 PM
Something I have noticed is that the EX characters I add cant use their final smash unless there is a fit___final.pac in there as well (example: Ike slot add =Riku over ike by jrush.  just uses regular b move instead of dark aura). Has anyone else encountered this and has this been solved?

Ex characters need to have all the fighter files off of the brawl disc for the fighter that your cloning. Fit__dark, spy, final, motion. etc etc etc
224  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.72 bugfix 1 on: May 21, 2014, 10:56:54 PM
Hmm. It's probably safe to go ahead and release now. The rebuilding for SSE files still hasn't been implemented yet, but it displays and exports most of them now. I have around 7 SSE files being read and displaying data, and adding the rest will take quite a bit. However they all display with their Header tag, and can be exported.

So you can release a new version whenever you'd like. Nothing is in an unstable state right now as far as i can tell. Smiley

Hopefully i can get the rebuilding and the rest of the SSE files for the release after this one. Tongue as well as Dant's changes for BBox2Maya, that would be sweet
225  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 21, 2014, 10:47:59 PM
There isn't any other way to do use smash stack without regular sd?


What do you mean? Smash stack should allow sdhc if your launching with something other then gecko. Minus' Minima Launcher Or the PM launcher. The minima laucher automatically loads the game with axnextframe, there is no need for gameconfig.txt or anything at all. There isn't even a GUI (hence minima) all you would have to do is have the sdhc code and the minima launcher's boot.elf

If your using hackless and want to use the minima launcher, just put this on the root of your sdcard.

Other then that it is exactly the same as gecko. Codes go in /codes/ etc etc
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