I just necroed the post about this on smashboards, but I'm going to reiterate here. I've been having a few issues with the new version of the RSBE, as well as with version 1.11.
1. I noticed that on this page, the code for the RSBE is the latest version (1.20), but at the Smashboards post it is 1.11.
2. I've been having a little trouble with your modded Super Sawndz; in the old version (1.11), I could export .bnk files, but they would always freeze my game, even when I made them obscenely small. Just to clarify, I triple checked that my imported .wavs were mono, 22500kHz, and had ADPCM compression, in addition to being shorter/smaller than the sounds they replaced.
In your new version of Super Sawndz (1.20), when I go to insert a sound, soundconv.exe starts up, and then it stops suddenly without actually inserting a new .wav.
3. If .bnk files are now obsolete, do we still have to use your modded version of SuperSawndz, or can we use the original version to make .sawnd files? That version works for me fine. I also can't seem to get the new RSBE code to recognize .sawnd files at all ingame. Again, to clarify, the files are formatted like "29.sawnd" , and they are in 'pf/sfx'.
In any case, I very much appreciate your work to bring custom sounds to us Gecko users.
What I'm wondering is, should the admins change the 'Resources' tab of the Vault to let Mac users know they now have a way to hackzors without running BootCamp?
(Added a link to the current instructions in the OP.)
Not a problem. Happy to help out Mac users everywhere with this. The new version runs pretty smoothly, up to the point where I can actually see model previews and such. It's not perfect, but hopefully it will be good enough for the majority of the modding community that uses Macs (AKA You, me, and maybe 2-3 other people as of right now, heh heh).
Personally, I had a Doc Brown reaction when I got it working the first time:
"WHAT DID I TELL YOU! 88 MILES PER HOUR!" "Jesus Christ Doc, you're running Windows on your Mac!"
The wrapper size is 1 GB, at least... it would take me a while to upload it, 100MB at a time. That's not really ideal. I mean, I will continue to do what I have to to make this work, but I'm going to try some other options first. The download link is only 4 parts, btw.
I've changed the link in the post; hopefully it should work now (although you will still need an account).
I've managed to find a way to get the CURRENT (0.68d) version of BrawlBox running flawlessly on my Mac. Keep in mind, this wrapper is someone else's hard work, not mine. As such, I am not uploading it myself, but rather redirecting you to a link. So far as I know, you can use this wrapper to run ANY .NET 4.0 apps in Wine.
Here's what you have to do:
1. Download all 4 parts of this (giant) wrapper from this link. You'll have to make a new account on portingteam.com to be able to download it.
7. Right-Click (aka Control-Click) on the .NET 4.0 app, and select 'Show Package Contents'.
8. Place your downloaded 'BrawlBox 0.68d' folder into "drive_c--->program files."
9. Hold option and open the .NET 4.0 app. Select 'Advanced'.
10. At the top, look for 'Windows .EXE', browse, navigate to the BrawlBox executable, and press 'Choose'.
11. If the icon doesn't suit your fancy, you can change it here as well.
12. Quit Wineskin, and open up the .NET 4.0 app (don't hold option); Voila.
If you want to use PSA, just repeat steps 7-12, but with the PSA app folder. Afterwards, you'll have to hold option whilst opening the app every time you want to switch the .exe.
Edit: DAMN! I'm now getting that same error myself. Only happens with common.pac files, yadda yadda. Gotta figure out how to fix this. Might take a while. Post Merge: August 09, 2013, 08:23:03 PMBad news... I've identified the problem, and it doesn't look good. Turns out, there's a newer version of the .NET framework: 4.5. And it doesn't work in Wine, surprising no one. I'm going to ask around on the forum, but right now it looks like what I've uploaded is the best option for us Mac users. It's the only build that can open any type of file.
I suspect your problem is due to the fact that, as you said, the file didn't concatenate all the way. If you could let your computer just sit for a few hours or something, see if it finishes 100%, it might clear up your error.
Okay, so, when I first made this thing, I had to use an earlier version of BrawlBox (0.67b), because the latest build (0.68d) needs the .NET Framework 4.0, and suffice to say, Wine and .NET 4.0 do NOT want to get along. Ever. You can't even launch the installer for that thing. Hell, .NET 3.5 barely works. Hence, the crashing you got.
But I just tested 0.68d with a Wineskin wrapper out of the box, nothing installed, and it works perfectly. Hopefully, when I upload it today, and you download it (fingers crossed, MediaFire), those stupid bugs will go away.
Those Wine programmers are truly amazing. I never thought .NET would ever work in a million years, but now it seems to be working flawlessly. All I had to do was wait for Wine to be developed for a few months.
Not a problem. This is Split and Concat; download it. After you get it up and running, make sure you put all the downloaded parts into a folder, by themselves. Then, select 'Concat', and select the first part (001). It should assemble it into the application for you.
As for the actual explanation, the reason I split one app into 8 parts is because a free Mediafire account only allows files with size up to 100MB. Past that, you have to pay for it. Concatenation is just the fancy word used for putting the pieces of a split file together.