A bit too much animating for me. Maybe Shadow Flare?
Unless you mean psa animating then I'd understand. i've been using the new Brawlbox and already got wait2 done for rudio and about 50% done with the next one so if need be, I can do the Sephie animation for that.
Side-b = that one attack from Dissidia, where he dashes forward, and if it connects, it'll lock the char in place dealing several hits then he flexes his arm and the char gets slammed into the ground?
Only thing I ask for is some credit and also would like to see the finished product sometime if anyone does pick up the Rudio. The ideas I had: - His Air D-A (that twirl) was gonna end with him flipping off in both directions. - Both Air and ground N-b (fireball) was going to have him turn around, bend over, and fart the fireball (fast animation) - Wait3 (as stated) was going to have him pick his nose, complete with nose wiggle when digging. - Final smash (as an idea) was going to have him turn around, bend over, start vibrating, then explode the standard FS, with his harms in an airplane like stance and "OMG!!" look on face - Durring the Up-B, he was going to use the left arm (with middle finger out) like he does with the right, but ½ way into the animation, he'll flip over to the right and end with the middle finger (standard animation at the end, just middle extended) - Up-B free fall was going to have him hold both arms in front, waving the middle finger (stander fall animation, just arms moved) and head shacking left/right with a pissed look.
Basically what I was aiming for. As of the moment, The taunt where he takes the hat off is unfinished where he puts it back on strieght then auto spins to the back is the only major animation I haven't "fixed" in all the animations (besides the Final Smash hat, since that bounces around).
I'm going to update the OP with the Rudio Package and hope people could finish what I started.
I've desided to leave the brawl scene since I have no more interest in it and handing out those files. Do enjoy and hope to see you in a game I may play someday =)
It sounds easy but it's an irritatingly long process if getting all the bones back to thier original size. Like let['s say sonic had 80 bones that needed to be fixed. times that by 3 (X, y, Z value)... that's a lot of fixes. takes me a few hours to do it... that's when I was in the mood to do it. now I've bearly done anything ^_^''
lol no no no, I mean making a new animation from scratch with sonic, just having him imitate the other animations frame for frame, ya know, like the peachy punch aside from animating the quills it wouldn't take that long would it?
Only thing custom on the Peachy punch was the dress and head.
It sounds easy but it's an irritatingly long process if getting all the bones back to thier original size. Like let['s say sonic had 80 bones that needed to be fixed. times that by 3 (X, y, Z value)... that's a lot of fixes. takes me a few hours to do it... that's when I was in the mood to do it. now I've bearly done anything ^_^''
now hold on there lol. As of the moment I'm playing BlazBlue with my friend. I may pass out after that then tomorrow I have a date. After the date I'll work on Caremeldorf then back to playing KOF2002 or blazBlue.... or Yugioh... or Pinball Fx2...
cool are you gonna finish rudio XP cause you should :3
I've desided I'm not haulting work on Rudio. Just mega delaying him. I'll promise I'll have a working Caremelldorf tomorrow night after my date.
Cool *sigh* everyone has a date but me >_> but I'm such a charming guy lol how that possible <3 oh wait...I never ask lol
How long would it take you to say, make sonic imitate someone's animation that's already in the game, just from a fresh animation and with sonic's bones?(IE the animation is exactly the same, but it has sonic doing it) I really want to get to work on dark sonic, but I only have one animation made to work on him from a friend and that's zelda's up smash.
Outside quil editing, easy as importing the move over the char then resetting the bones back to sonic's size. Unless som'in goes funkey then you'll have to tweek it. out side that it's how I did the Peachy punch (cept I did the head, Face, and dress animations.)