And the Final Smash has this issue:
Ike's Final Smash is a trap based Final Smash, while DK's isn't (it requires a Bit to be set and crashes when set on DK).
Therefor it won't work like Ike's when put on Cloud Kong.
Ike's Final Smash is a trap based Final Smash, while DK's isn't (it requires a Bit to be set and crashes when set on DK).
Therefor it won't work like Ike's when put on Cloud Kong.
Erk... That won't do for my idea then.








