lol Queen Vexious is my Zelda Texture/character for a machinima I'm doing. http://www.youtube.com/watch?v=2MJQ1EbPkMQ The intro is kinda long but the fight where you can see her texture starts at 4:11
Sorry, but I think I'm going to have to turn this down. The Majora hack I made is actually my own interpretation of the real spirit trapped inside Majora's Mask, which includes her backstory, previous relationships, and everything else about her.
Dude, majora's rebirth looks awesome! Is it okay if I use this as Queen vexouses true form? I was thinking of adding a psa to it too, maybe even some custom animations and moves.
...who's true form? Never heard of Queen Vexouse or whoever. Send me a link to what she looks like and I'll think about it.
I mean really I've never heard of that before in my life O.o
Oh, no wonder it was so weird... Midna is always floating in the air and stuff... thanks anyway!
Well it was the only way to keep the fused shadow on straight and to make her float. Even then when she's sitting on the ground the fused shadow tilts.
But hey, Im glad to hear that you would have wanted to try it.
O.O Imp Midna looks waaaaay too real... there is no way that I would know that it's TL. Incredible work there... wow!
Do you mind if I port it over Sheik? Do you know of any problems that may occur (in particular, I'm worried about Zelda's transformation into Sheik) ?
You may do so, but expect a lot of graphical glitches. I've made many bones static (Head, neck and all the leg bones) so the proportions are bound to be off.
If you want to do it you can, but I'm not expecting a very good result. Body and arms will probably be stretched while the legs remain tiny and stumpy.
...dammit. Well, this saves me the trouble of doing Imp Midna on Sheik. I think you should suggest this for a feature on the blog... maybe I could even get a video showcase video of your Imp Midna and my true form Midna for an update...
Feature requested. I'll go request a video too of our midnas in action.
@Doc$trange: He's just too easy to make super awesome, especialkly since most of his body is unmirrored and you can do almost whatever the crap you want with it.
Now lemme ask a question: Has anyone played Rune Factory or Rune Factory Frontier? Because we're gonna see some hacks from those next, along with some revamps.
It has been brought to my attention that in order to fix my problems (with toon Link's hair and Zelda's skirt), you need to triple patch the polygon, but the method is different.
Would you know how to do this?
Unfortunately, I don't know. If it's different from just redoing the steps of double-patching, then I have no idea what that method is.
But if it's something that is compatible with my method, I'd gladly know who gave you this piece of info, as I'm having trouble with T Link's hair too.
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Otherwise things are going great and I have this down to an art. (I should, seeing as how I tried to patch toon zelda like seven times).
Good to know. ^^
Pik told me. I'm trying to make a super special surpise hack right now for TL (that's not toon Zelda, I'm giving that up till I learn how to triple patch) that needs to shrink his hair. All Pik told me was that he got lucky with Geno's hair when he shrank it :/
It has been brought to my attention that in order to fix my problems (with toon Link's hair and Zelda's skirt), you need to triple patch the polygon, but the method is different.
Would you know how to do this?
Otherwise things are going great and I have this down to an art. (I should, seeing as how I tried to patch toon zelda like seven times.
Is it possible that things need a triple patch? Because there's still some minor warping with what I've got, but maybe it'll be covered up by my other edits.
Hopefully my last question (I know I'm sounding like a noob). With the polygon03, do you edit that at all to fix the warping?
I don't understand your question. The process is quite simple, as it's basically the same as the first morphing you did :
1st Morphing : You take a clean model as a base (since you removed your edits with the little bulb), and morph it with your edited model and the "clean" vertex set.
2nd Morphing : You take the same clean model than before (which is still there), and morph it with the weirded out model you got and with the "clean" vertex set again (actually, if you do everything in one go, first and second morphing, there's no need to change anything for this last one to be done).
God I must be like stupid or something because this is confusing me for some reason.
For the second patch, you morph the cloud from the first patch with...the iimported .dae that looks weird, and the vertex set that you imported?