I'm having issues with this. All goes well until I export the verts for the first patch. I export them, and then my morpher chanels for the blob reset to empty and 0.0.
Anyone have a solution?
EDIT: Nevermind, I was usng an old version of the script.
New question, could you put in more useful screenshots than just the little boxes in the double patch tutorial? I'm having trouble telling if what I'm doing is right because that's all you're showing.
Nice job on your hacks. You have a lot of nice ModelTexture characters; Zero Suit Zelda being one. Looking forward to your future hacks!
See, now this is the kind of feedback I'm looking for on my hacks, maybe a critique or two thrown in (assuming you know what you're talking about and if you know the limits of hacking).
And in case anyone wonders why I get upset about these things, its just that as an artist, as well as a hacker, it really makes me feel crappy when I put hours of work into a texture/model, and I get absolutely no feedback. That's all.
I mean if you're gonna come and download something, then at least be courteous to at least consider leaving a comment.
Ok, sorry guys, but now you're going to see my angry side.
STOP REPORTING MY STUFF FOR FREEZING
I am quite honestly sick and tired of seeing my stuff get reported just about daily, usually for freezing. My thoughts are honestly "Too damn bad!" If you see that the texture has 70+ downloads, and you're the first to report it, it's probably just happening for you. Chances are it's because you're using PAL and not the other way, but if it's not, then I can't help you. I test my stuff at LEAST five times before releasing it, just to make sure it works.
See this is why I think reports need admin approval. Before you click that report button, take a moment to think. If the texture has this many downloads, and it's not reported, shoud I really report it? Or should I just get over it and move on?
Seriously though, if you report my stuff, chances are, I can't help you. I test these things countless times before releasing them to you guys. If ii freezes, it's your problem, not mine.
Can't honestly tell you. Could be your Brawl+ codes.
BTW, will be releasing that Zero Suit Zelda that I took up in a request in a few minutes, just as a little good bye gift for y'all since I'm leaving till friday.
meh it sucks, his head couldnt be shrunk good, and he looked really fat. Im gonna keep trying because i dont want a little fat boy as Aang.
Well, hmm....I might be able to take a look at it when I get back from camp...
Send me what you have done friday and I'll give 'er a look. BTW, as a voice port suggestion Galaxy/ML3 Bowser voice port. Been dying for that for a long time.
That'd make perfect sense anyway, seeing as how Shiek and Tetra are both Zelda's alter egos.
...And how Shiek isn't in Wind Waker, right?
Things would kinda match up better that way. Not to mention that the moveset would still fit Tetra considerably well, her model looks easy to make. (the former assuming a model swap happens)
Model swap. Ha ha. Yeah. Funny man. I have no such skill
Wow, I appreciate the sudden burst of feedback guys. I'll still try and make that toon Sheik for ya guys since, well, that's something else in popular demand.
See now here's the thing. If you want someone to look exactly like Waluigi,...it's rather coplicated.
"Porting" over the texture is really quite simple, it just requires a bit of editing and improv. If you look at the Helmetless Samus I made from Zelda, you'll know what I'm talking about, as I took the texture from the Power Suit trophy and "ported" it onto Zelda. I've also done the same thing with the Zero Suit but its not released yet >.>