Oh. Well, try to morph it anyway. Import the vertex.ddf, click on the dropdown menu on the right and change it to morpher, right click on the box and click "choose target from scene", click on the patched mess, and drag the thingy to 100.
Didn't work for me when I did it on Captain Falcon's wrist/gloves/belt/legs. I clicked it, but nothing happened. However it worked on his helmet.
RandomTBush, would a model that is 'neither rigged, weighted or textured' work to be imported?
Quote from: Some guy who makes epic models
My concern at present is that neither model is rigged, weighted or textured, as well that both models are significantly more complex than the Wii can probably handle. I do have a lower res GL, but he's still not textured or rigged.
Do you have a lot of experience importing outside models into Brawl?
Since Captain Falcon's dae didn't work, I tried Ike's....and the same thing happened. Both of them show up like this:
Is it importing as an Autodesk DAE or a Codella one?
Thats important.
Autodesk. My 3DS max didn't have Colleda, so I downloaded Opencolleda or something like that but when I try importing the .dae using that nothing happens.
While reading or writing a file the following notifications have been raised. -Warning: material of symbol visor not found for node polygon8 -Warning: material of symbol mouth not found for node polygon13 -Warning: material of symbol mouth not found for node polygon14
AiS doesn't work for me. All it does is make a log file. :|
Make sure it's an unedited model. I mostly get errors/log files when I tried to open files that I were edited before. But even if you do use an unedited .mdlo, you still might no get the .dae file.
>_> <_<
Then I'll have to hex the vertex edits already on the model onto the new one after.
Please don't move it. If you can hide from everyone except the people who are in on it, that would be better, but I'm not sure that anyone could do that.
That would only work if Miacis adds a new user group for only you guys and Miacis doesn't want to do that.
under my icon, is all my contact info... so um yeah there it is.
and I made a video last night, after talking with the DasDonkey Vertex Box author. he's solved the last issue in my method. and also will be implementing these techniques into a new vertex box.
I'll create one more video outlining my technique for creating browser. then I'll release the videos. you guys will now have all the information required to create high quality mods. I promise you that. it's soo easy everyone should be able to learn this.
also due to the recent events the shinobu updates fell behind, nothing new yet.
today I'm going to make a video on how to turn lucario into mewtwo...