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1  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: September 30, 2013, 09:03:21 AM
I'm having a problem. The hacks I downloaded came with .BNK files as opposed to .SAWND files, and when I clicked "create .BNK", it says, "RSBE v1.20 does not support .BNK files; you should use .SAWND files instead". Is there any way to convert .BNK files to .SAWND files instead? Or is there a different solution?
2  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: January 18, 2013, 10:00:16 AM
At the part where i must delete the polygons, but pressing the delete key does nothing, as well as the backspace key. Also, thanks for your time in responding to this as well as making this amazingly well-written tutorial  AWESOME 2.0!

After selecting all the things, you have to click OK to make the dialogue box close, THEN click the Delete key. Took me a while to figure that out XD
3  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: January 15, 2013, 07:39:26 AM
Those are 32-bit plugins so they probably won't work on 64-bit.
2010 comes with the correct plugins already though.

I know they are already there, but I didn't back it up before putting yours in, so I can't get them back. Also, before I replaced it, I selected all the neccesary check boxes in the dialogue box after importing it, and it said "An error has occured and 3ds max will now close. No scene changes were made prior to error" or something. And when I tried to download 3ds max 2011, it said I needed a disc with a certain volume, so basically I can't do anything. I get problem after problem, and it's really annoying.

EDIT: Nevermind, everything's goin' smoothly now Cheesy
4  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: January 14, 2013, 08:31:24 PM
Hi, I used your .DAE plugin file thingy you said to use if I couldn't find the right one for me, and when I replaced the one that was already there with the one you provided, it says "DLL <C:Program Files\Autodesk\3ds Max 2010\stdplugs\fbmax.dlu> failed to initialize. Error code 193 - %1 is not a valid Win32 application." And when I downloaded Collada Max and tried it, I click import and nothing happens. The model just doesn't appear. I'm using 3ds max 2010, if that helps you solve the problem.
5  Help & Tutorials / Help / Re: Riivolution question on: January 13, 2013, 03:26:07 PM
Oh, thank you! I'm really glad I don't have to mod my Wii, it's 6 years old, and could explode at any moment, so modding it would be bad, heh heh.
6  Help & Tutorials / Help / Re: Riivolution question on: January 13, 2013, 03:12:59 PM
You don't have to mod your Wii to run Riivolution, if that's what you're asking.

These tutorials should help you with setting it up if you need them.

http://allisbrawl.com/forum/topic.aspx?id=144811
http://www.smashboards.com/showthread.php?t=269428


I know I can use Riivo without modding the console, I was just wondering if the console HAD to be modded for using SFX.

@Quotient: Oh, really? Cool, thanks!
7  Help & Tutorials / Help / Riivolution question on: January 13, 2013, 12:46:54 PM
'Kay, so I've been using Gecko through Balanced Brawl for a while now, but I can't replace any SFX with it. I've heard that Riivolution can, but I don't want to mod my whole Wii console. So, I've seen that it is possible to use Riivolution without modding the Wii, but I was curious, would I still be able to replace SFX if I use the SD card instead of modding the Wii? Thanks in advance.
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