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31  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 02, 2013, 07:13:24 PM
^ Boobs need to be a little smaller.

...

Did I really just say that?

lol Oh no, someone said a Team Ninja Character needs smaller boobs *universe implodes on itself*

Nah I thought they were a bit big thankfully I can easilly edit that in Daz 4 Tongue
Seriously though, I thought about making my own model and that would've taken FOREVER to do. Plus it would've turned out Terrible.
32  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 02, 2013, 07:05:55 PM
Ignore the textures for now, I exported this model from Daz Studio 4.0 (Cause I'm lazy like that) instead of tediously going to extract stuff from X box games.... soo....opinions. Just shape wise.

Does this


Look like This:


I'm going to borrow a characters hair from a Naruto game and retexture that.
33  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 01, 2013, 12:49:03 PM
Holy crap, does that Scales ever look good. Makes me want him even more, as my Wolf slots are completely free, save for one. lol.
^ This statement implies that there are other characters with the name general scales
XD
34  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 31, 2013, 10:30:03 AM
First attempt at editing, but I can't expect perfection overnight, will keep trying:
*pic*
Even though his eyes look normal here, they do NOT show up in-game.
Have you tried setting the Cull to "None" for the eye materials ?
35  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 30, 2013, 10:21:15 PM
Wow, I didn't realize so many people wanted this hack. Well, it's my pleasure to be importing it!
I would have imported him myself but I can't rip from Gamecube games :/ too frusterating.
36  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 30, 2013, 09:53:03 PM
Getting closer  Tongue



Hopefully I can get the eyes to show up properly in-game.

I [censored]ing love you now Im srs here
Finally I get to kick this bastard's ass after Nintendo cop-ed out and used freaking Andross...
37  Super Smash Bros. Brawl Hacking / Model Imports / Re: Shuffler's CUSTOM Deck: First Model: Vectorman on: January 29, 2013, 06:25:39 PM
I think if you just export everything as an .OBJ file and re-import it back into 3DS max and re-apply w.e textures you put on him everything should work fine.
Hmm I'll try that if my test doesn't work Smiley
38  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 29, 2013, 06:09:28 PM
Well first off does it mess the model up in BB and ingame? If it doesn't effect them then don't worry about it.
Also here is an early preview of a certain PowerUp that is winning my poll AWESOME 2.0!:

Using NSMBW Penguin Mario's feet and head, and Yoshi's eyes, and then hopefully make a sexy texture remap,
Mario will be able to fight in style. Awesome Face
Remember I'm still going to edit the overalls and shirt to be together, and combining their polygons to make them smooth, plus I haven't even started editing the texture, except I did remap the eyelids to use only part of Yoshi's face texture for the momment. Will have the usual completeness, aka eye movement, metals, ect, and the frog suit will also have yellow eyes.

Haven't tested him in game yet, but I think I will anyway just to be sure.
39  Super Smash Bros. Brawl Hacking / Model Imports / Shuffler's CUSTOM Deck: First Model: Vectorman on: January 29, 2013, 06:08:07 PM
This thread is for my custom made models, IE the ones I made by hand. I started something simple that seems the most out of place and odd followings ever. If you own a Sega Genisis then you know who this is.

so except for this error:


This guy


Is pretty much brawlvault ready Im srs here
So yeah, help on the subject would be nice...
40  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 29, 2013, 01:42:12 PM
So....to anyone who gives a damn, vectorman only needs his eye textures fixed, other than that he's ready for release. (Need to rig his hands and feet but that takes like 3 seconds)

I need to figure out why I get this error:
41  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 28, 2013, 10:38:32 PM
IT LIVESSSSS


Just need to rig the hands and feet and get his eye textures fixed. And he's pretty much ready for release.
42  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 28, 2013, 09:14:44 PM
guess you couldn't stand all the complaining about smoothing the model could yah? lol

People demand perfection >_<' it's always better to please the masses than to please the select few who want an original model :/

also finally textured the eyes! XD


His final smash eyes will be quite amusing.

43  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 28, 2013, 08:33:44 PM

Simi-final preview >_> REALLY need to figure out how to texture the eyes...
44  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: January 27, 2013, 07:08:13 PM
*cough*I needs to learn how to texture stuff*cough*


45  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 27, 2013, 07:04:04 PM
Make sure you smooth that guy out before you start rigging =D
Except he's "Vector" Man which means shapes and lines lol

If anyone will give him a better texture(as the ones he has are fillers for now) I'd be glad to start rigging him.
The only ones I will smooth out are the ones on his shoulders, and maybe his hip.

The tiny purple ones are meant to be that way X3 kinda trying to make my model a little unique compared to others.
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