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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collabs wanted!) - Newest: Geno, Phanto on: July 21, 2018, 02:27:52 PM
I made some of the prototype Pokemon from the Gold / Silver demo! They're not really meant for Brawl, but here they are anyway.





This isn't exactly one of my custom models, but I made it nonetheless. (Huge thanks to shyguybuddy11 for importing it and making it a reality.)


Delfino Plaza Repainted!

I got the textures from the Super Mario Sunshine Repainted texture pack and reworked them to fit Brawl. This meant editing textures and rendering some stuff to match how Brawl did the same for Brawl's textures. Just by looking at it, you wouldn't realize how much extra effort it took to keep the same appearance.
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collabs wanted!) - Newest: Geno, Phanto on: May 28, 2018, 11:04:06 AM
Here are some of the other things I've made this year so far.


Yux


Barribad


Geno


Phanto
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collabs wanted!) - Newest: Hammers on: January 02, 2018, 06:43:09 PM
I'm not dead, just very inactive. Here is the only thing I've made since Chikako.


Download Hurlhammer
Download Slaphammer
Download KO Hammer

Also I'm running out of signature space to put trophies...
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: October 15, 2017, 05:28:38 PM

Chikako (Glitter) from Super Mario Land
714 polygons
I made variations for face designs that match modern Mario games, but the original face was the most appealing.
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collabs wanted!) - Newest: Palace, Shaker, Chikako on: October 15, 2017, 05:24:50 PM
Here is a little square robot thing from Super Mario Land:


Download here
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: September 11, 2017, 09:43:17 AM

Big Shaker from Sonic the Hedgehog 3
7588 polygons
One of the main reasons it has so many polygons is because the crossing bands of gold had to match up, which required specific multiples of polygons. This in turn directed the level of detail for the rest of the model. The mesh is structured in such a way that it would be easy to carve out a [censored]pit and turn it into Sonic Mania's Laundro Mobile boss.
7  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collabs wanted!) - Newest: Flying Palace, Big Shaker on: September 11, 2017, 09:35:16 AM
And now, a Sonic model:


Download here
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: August 26, 2017, 10:09:10 PM

Pinwheel from Super Mario RPG
3120 polygons (812 base + 1092 normal + 1216 angry)
Studied Thwomps and related enemies to get a feel for how to create the face.
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: Vibe Rod, Pinwheel on: August 26, 2017, 10:01:56 PM
Another Super Mario RPG enemy! Maybe someone can turn this one into a background decoration or something.



Download here
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: July 19, 2017, 09:59:40 PM

Vibe Scepter from Super Princess Peach
1056 polygons (2208 including extra glass orb polygons)
The object is physically impossible, so I designed the model to use UV animation for swapping out the faces. I made extra polygons for the orb in case anyone wanted to try doing fancier renders with it.
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: Flying Palace Stage on: July 19, 2017, 09:38:29 PM
To be fair, I did post that trailer a few days before I uploaded the model.

Anyway, I made a new thing:


Vibe Scepter, from Super Princess Peach!
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: July 08, 2017, 02:47:09 PM


Flying Palace from Pokemon the Movie 2000: The Power of One
Body: 300104 polygons (Mid: 144328, Low: 49752)
Propeller 1: 904 polygons (Low: 246)
Propeller 2: 560 polygons (Low: 174)

Total: 356924 polygons (Min: 65736)

Made slowly over the course of seven months. Used official concept art to ensure the design was as accurate as possible.
13  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: ?????? on: July 06, 2017, 09:56:39 PM
Surprise!





Download Here


I guess now would be a good time to point out that my models aren't only for Brawl, even if they use Brawl's art style and aren't super high-poly. Someone could port these to Smash 4 if they wanted to, but Brawl will continue to me by quality target.
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: Peardian's custom models (Collaborators wanted!) - Newest: Time Gear, B. Bubble on: April 01, 2017, 11:18:57 AM

WE ARE NINTENDO
WE CHALLENGE ALL PLAYERS
YOU CANNOT BEAT US
(AT SMASH BROS.)

Download Here
15  Super Smash Bros. Brawl Hacking / Model Imports / Re: [General] Custom made models on: March 20, 2017, 08:07:07 PM

Barney Bubble from Super Mario World 2: Yoshi's Island
908 polygons (bubbles are separate effects)
Made in a full day
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