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1  Super Smash Bros. Brawl Hacking / Stages / Re: Oshtoby's Stage(s) - Melee Battlefield DOWNLOAD on: September 30, 2011, 08:07:07 AM
This is fantastic. Cheesy
2  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: July 06, 2011, 07:47:28 AM
I don't know if this has been pointed out yet, but if you click on any link in the banner before brawlvault finishes loading its listings it will have a window that says "Problem:".
3  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: May 14, 2011, 05:51:03 PM
You cannot use multiple X has Y IC-Constants codes because they all write to the same place.
4  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: [10/05] Marth released on: May 11, 2011, 09:32:29 AM
That model had a renamed bone and a custom MotionEtc that affected only that bone.
5  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: [25/04] Let's go restart! Marth on: April 28, 2011, 11:13:40 AM
Looks nice so far, but the collar seems off compared to melee marth.
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: [10/04] Mewtwo v2 released on: April 21, 2011, 07:56:47 AM
but that's melee mario, and an interpretation of it no less. unless melee can provide readable data in its files i'm sticking to mostly recording examination. and unless project m's changes prove to be close to the doc, i'll just work from scratch to make him just right
The attributes of Project M's mario are taken from doctor mario's melee dat file. We opted to use Mario's melee weight, also taken from his dat file.
7  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: [10/04] Mewtwo v2 released on: April 20, 2011, 10:55:23 AM
melee file, you mean looking into his specific files in melee? anywho, I'm recording tons of stuff with him and anaylzing it, right down to hitbox size and time length. its gunna take a while for everything, so I don't know if you guys want it released as I progress, like after I finish getting damages perfect and after other stuff.
You can actually get the exact attributes for doc from the Project M Demo Mario. Doctor Mario is 2 heavier than Mario, though.
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: :: Smash Bros. Melee :: [10/04] Mewtwo v2 released on: April 19, 2011, 08:22:27 PM
I didn't know you guys were making a good melee psa for the doc. Good Job FirenLF2!

(although the perfectionist I am, I will eventually make a near complete copy of him in every aspect, building off your stuffs of course)


1 small thing i noticed in the psa is that he stops after initially dashing, and then fast walks, instead of running. other than that, he looks great

It's because of the moonwalking codes in the codeset.

Absolutely, although I'm beginning to notice the differences between the doc and Mario aren't as some people believe, due to animation tricks and such. I'm doing plenty of research towards his attributes compared to Mario and how it can be equivalent in brawl. In the end every attribute will be as the doc had.

And Ill give all the credit to everyone who's helped with it

In order to get his exact melee attributes, you'll have to get them from his melee file.
9  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: March 20, 2011, 12:26:43 AM
About the "Patching Character Modules" page, might I ask what "li R#" phrases mean? If it seems the same with patching stages, might I ask where is the best guide to learn to do so?
li rA,value is a PPC ASM command.

li = Load Immediate
It puts value into rA

If you understand ASM, it's a lot easier to understand the commands.
10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: REFT extractor on: March 05, 2011, 10:46:24 PM
I tried using this on toon link and it didn't work. I exported the MiscData[2] from FitToonLink.pac to my desktop (checked in HxD to make sure it's REFT) and then dragged it on to the python file. It errored with "Unable to execute - arguments list is too long"

Any idea how to fix this? It happens with every REFT I try. :/
11  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Sound Effect replacement in Gecko theory on: February 28, 2011, 08:09:39 PM
USB Geckos are already back on the market. Just letting ALL of you know, though, that these are NOT meant for common use. You won't be able to just pick it up right off the bat. >.>
12  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SSBB "OverDrive" Beta v1.1 Maintenance Update!! on: February 28, 2011, 12:58:42 PM
Since you're thinking of getting rid of the frame speed mod code, you could use the following code to decrease aerial attack landing speed.

Aerial Attack Landing Lag Speed Mod [Standardtoaster]
04B8843C XXXXXXXX
Default is 0.35 (3EB33333)

80B8843C    514FDC    3232    0.35    Aerial attack landing lag speed mod
13  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Sound Effect replacement in Gecko theory on: February 27, 2011, 08:35:26 PM
It's too much coding for Gecko to handle. The amount of coding to replace each individual sound effect cant be handled by gecko unfortunately.
How do you know this? Did you make an edit to the FPC to replace the brsar? Tongue
14  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: February 27, 2011, 08:33:57 PM
SmashClash, I think he meant port the code to PAL, not port it to another character.
Yeah, I meant being able to change the sfx banks. lol
15  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: February 27, 2011, 08:37:29 AM
I can port the sfx bank swap code.
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