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16  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Clone Engine Progression on: February 27, 2011, 08:36:39 AM
Metaknight does have articles. Tornado and dcape.
17  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: SUGOI! Another Clone engine topic :af: on: February 24, 2011, 07:52:45 PM
SUCCESS!

This code will change Olimar's IC-s to Ike's-IC, allowing him to use the third jab.
Code:
Olimar has Ike's IC-Constants(Dantarion, variables by Eternal Yoshi)
C2858928 00000003
2C040019 40820008
38800022 1C040038
60000000 00000000

I see that ROB"s IC constants are quite different form Ike's.
I'm gonna try ROB again with Ike's constants.

Lol, so much more complicated than it needs to be if you only wanted the third jab. Tongue

Could have just used a one liner.

Olimar has 3 jabs
04B0B7BC 00000003
18  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pik's Pixel Joint. on: January 13, 2011, 11:42:46 AM
Speaking of Roy, any chance you could end up vertexing the rest of his faces? D:
19  Help & Tutorials / Help / Re: Item Modding help on: January 12, 2011, 08:47:54 AM
Lolwut. You /can/ edit item attributes and hitboxes. OpenSA2 can open common3 and show you the hitboxes and attributes of the items. You just edit them through a hex editor. Tongue
20  Help & Tutorials / Help / Re: Awesome Ocarina Codes on: December 31, 2010, 08:20:37 AM
The extra players code was an unfinished and unposted code by Igglyboo and could only be applied through a USB Gecko. Tongue
21  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Mah Texture Hacks...MOM Zamus Texture Team Textures Release on: December 31, 2010, 08:00:13 AM
Could you explain to me what exactly all of those "sunset" textures are?
22  Help & Tutorials / Help / Re: Need help with offsets on: December 22, 2010, 09:06:38 AM
Do you mean going to a certain offset won't show anything in psa or it brings up an error? It is a floating point then. You can only edit those in a hex editor. Tongue
23  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pik's Pixel Joint. [MOM ZSS preview) next is: Young Link, Other M, Roy fixes, ? on: September 19, 2010, 01:21:36 AM
What's up with the head? lmao
24  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Is Project M finished? on: September 15, 2010, 12:06:17 PM
Project: M will be released when it's ready. We still have quite a bit of stuff to do. Tongue If you want to play P:M, then hope that a tournament near you has someone who is in the pmbr.
25  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Calamitas' edited mesh: First Amaterasu model preview (September 13th, 2010) on: September 14, 2010, 11:17:18 PM
D:

Then I guess it might just be something about ddvb2 lol.
26  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pik's Pixel Joint. [MOM ZSS preview) next is: Young Link, Other M, Roy fixes, ? on: September 14, 2010, 09:57:20 PM
Quote from: NaruZeldaMaster link=topic=12202.msg244095#msg244095
Ehehe maybe you could make meh a female Ike XD Hmm I think Italian is thinking it lol but hey you never know XP


lol I'm working on this right now. :V


Great vertexes, pik. Can't wait to see the MoM zss released. I can't even tell if that's a brawl model in the OP. lol
27  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Calamitas' edited mesh: First Amaterasu model preview (September 13th, 2010) on: September 14, 2010, 09:54:01 PM
Don't forget that if you hex out any polygon, ais will be unable to create a dae file. So you should hold off on removing any polygons until after your vertex is complete.
28  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: August 17, 2010, 12:19:01 AM
You have to export your textures to the same place the dae is. After you import the dad, it should have the textures.
29  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 10, 2010, 12:23:36 AM
Anyone know why this happened using the nonpatch method?

3ds Max 8:


BrawlBox:



Has anyone found a solution to this yet?! It seems that the body verts don't cooperate properly. ;-; I continued editing and here's what happened.

converted and put on mdl0: http://ioj.com/v/55tn5
3ds: http://ioj.com/v/k0tsm

Please, how do I fix this?! By the way, I worked on vertexing this polygon for 2 days!
30  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 07, 2010, 10:29:49 PM
Anyone know why this happened using the nonpatch method?

3ds Max 8:

BrawlBox:
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