Save the model and animations originally for his aether for clones. That way we can have 4 clones. The final was annoying to make work to begin with.
Ike's sword glow can be re-textured to look like a kunai though it would be 2D. Unless there is a model for a single kunai in the game. If you notice in BrawlBox, for his Up tilt he throws his ThrowN bone. The sword glows were attached to the bone.
You can make him throw any unused bone and attach a kunai to it.
Actually when I was thinking of the CoN moveset I based it entirely on the moveset he has in GNT EX3. That's why they're similar. Some changes in the aerials that weren't done on CoN would be good for GNT Naruto though.
I have an idea for how you can make that. If Sonic's quill tip can be found and I think I know how you can do it. After thinking about it for a little bit I can picture how you can do it. It will look right in blender. Can't say the same for BrawlBox and in game.
@D.
I see the problem with Falcon. His legs, feet, forearms and wrists are all connected to each other. I found his shin and wrists. I have an idea to get rid of the points in the feet through hexing to isolate the wrist and arm. Then replacing then feet afterward through hex.
*EDIT*
If you two or whoever reading this has vertex questions like finding a body part PM me. As of Monday I have a hell week of animating 3 projects. I'm checking again with you Wave. Can I make Dansen Hyper?
That sucks. I have a WiiScrubber that opens any iso except brawl. And I run brawl through dolphin. Huge Fail. I can edit the vertices myself but being that I can't run Anim8or I haven't finished any vertex edits myself. Can't finalize them to check them in BrawlBox myself so I haven't bothered.
Made an edit to my post. Making it clear to save Hyper for you.