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211  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Spider's Vertex'd'd'd Crap! TOTODILE IS OUT! on: August 17, 2010, 11:39:41 AM
Shorten the tail. =P

If you do you can rename some tail bones so they don't move, then move and scale the FireN bone into his body so that he has no fireball floating around. It'd look more like Typhlosion that way. Cheesy
212  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Calamitas' new thread: Other World Stadium, Wind Waker Ganon (July 27, 2010) on: July 27, 2010, 01:17:09 PM
Oh wow you went back to change all the BV Images. XD
213  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Brawl Young Link on: July 27, 2010, 07:46:56 AM
Well, I made a bet with Cuckoos promising that I'll release my current progress if his Louie mod didn't get featured.


You should have saved the beta...it didn't get featured because of the already planned features...The vertex is getting a feature though. So whoever bet that it would get featured won that bet.

Yeah. What would really blow is if Louie gets featured later on, haha.
Yah just read this...Features are voted on by the team and scheduled for the soonest available time. So the feature was planned once it hit the thread. Tongue
214  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Data Drain's textures: 7/26/2010 A filler update. on: July 26, 2010, 11:07:56 PM

^Leads to blog. Not BV.

Congrats on feature.
215  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Get Featured on the KC:MM Blog on: July 26, 2010, 09:21:55 PM
No comments please...
216  Help & Tutorials / Help / Re: Final smash help on: July 26, 2010, 01:14:03 AM
I might as well slide my Q in here as well...

how do you edit Pikachu's FS??
I want to change the color to match my thunder hack...

You're question is completely unrelated to this and shouldn't be in another persons thread.

I'm doing a vertex hack on Ike.

I edit him, test it, works fine, gets a smash ball and when I use it the game freezes Sad

I tested some stuff and it turns out the problem is the cloud motion file.

How do I make this vertex hack compatible with clouds motion file or any edited motion file for that matter?
You may need to talk to .Fade about this. Or unless it worked for another PSA's FS. If you tried Ike's normal one and CoN Naruto's and it worked, then you may have to find out what exactly .Fade did for Cloud's FS.
217  Help & Tutorials / Help / Re: what is the point of these files?? on: July 25, 2010, 10:32:57 AM
i know this sounds like a stupid question but is it possible hex the forbidden 7s files and use them?
They never got past having they're effects and sound files made. And even then only Mewtwo has anything started. There's just some kind of unknown sound file for him.

They can only be made by someone doing a PSA for them.
218  Help & Tutorials / Help / Re: what is the point of these files?? on: July 25, 2010, 07:59:25 AM
Keep in mind that brawl was never a finished product. There's a lot of ideas thrown in either scrapped or incomplete due to time constraints.

Things like ZSS' ability to grab items with her whip, Luigi having Mario's animations, some of which still don't have fixed translations and many others, including the 7 forbidden characters.

Those files could be important but standard hex editors won't show anything, they could be something that's in any game, or they could belong to something unfinished. Only the creators could tell you what they're for.
219  Help & Tutorials / Help / Re: [Help] I Need Absols Berries [Help] on: July 25, 2010, 07:55:16 AM
PM me any details you think I'd need to know. I'll fix it and send it to you later today.

Someone please lock this now. Tongue
220  Help & Tutorials / Help / Re: [Brawl Box] Editing Bones on: July 24, 2010, 03:08:22 PM
brawl uses the pcs files for the chars...
you do not need the pac
Unless you're using any of the Pokemon Trainer Pokemon, Bowser, Wario, Shiek, Zelda, Samus and Zero Suit. I think that's all.
221  Help & Tutorials / Help / Re: Mirror shield issue on: July 24, 2010, 11:05:09 AM
Or this. Tongue

<a href="http://www.youtube.com/watch?v=o6yxTWZx6Yk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=o6yxTWZx6Yk</a>
222  Help & Tutorials / Help / Re: need help merging common data into separate files... on: July 24, 2010, 08:57:20 AM
Please stop double posting. You may get reported by someone.

Things like articles have their own animations and you can't add to the number of animations an article has.

For example, Ike's sword has can only have 4 animations because there's only 4 animations for that specific model programmed into his PSA.
1-SpecialHi2
2-SpecialAirHi2
3-Had
4-Fly

This means that that particular model is limited to 4 animations and they only apply to the model with those bone names I believe. It may be possible to use an article animation to have a character do a new animation but you'll always be limited to only adding the number or animations an article is allowed to do. Using Pikachu as an example, He has 3 articles with 1 animation each and a fourth one with 3 animations. You'd have to call up each article if you want to use any of their animations. This also means having to call up it's effect.

As for animations, you can have the same character using 2 different animations for the same one. You'd have to add bones in every animation you want altered and rename the bones in the animation. You'd have to rename the models bones to match them. This will most likely cause characters to hit filesize limits really easily. All animations the character has, including any animation in the FitNameXX.pac/pcs contribute to the file size.

One example is Ike. His animation filesize is roughly 3.7KB.

Although for CoN Naruto, due to the article animations, his motion filesize freezes at 3.4KB. This is because animations in a FitNameXX.pac/pcs are combined with the motion file for an increased filesize, thus lowering the max size of the FitNameMotionEtc.pac.
223  Help & Tutorials / Help / Re: I'm wondering..... on: July 24, 2010, 06:20:53 AM
This tutorial can help with what you're asking.

http://forums.kc-mm.com/index.php?topic=8577.0
224  Help & Tutorials / Help / Re: All the MotionEtc.pac's on: July 23, 2010, 02:50:41 PM
http://forums.kc-mm.com/Gallery/Resources.php

Go to the bottom of the page. You can find anything you need in either one of those.
225  Help & Tutorials / Help / Re: ill run this website if.... on: July 21, 2010, 01:31:21 PM
if anyones interested PM me

Quote from: Rules
Encouraging someone to break a law is prohibited.

You should remove that post since you can be reported for it.
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