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46  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: Preview of Lyn, November 21st on: November 22, 2010, 05:26:50 AM
Any chance you can make a sword for both hands, for someone PSAing her since she's a righty, and for the standard Link? Plus dual sword would come in hand for that Link we talked about. :3
47  Help & Tutorials / General Tutorials / Re: Dingo's Tuts ~ GFX & Article Editting, Hex Swapping, and Dual Colored Eyes on: November 22, 2010, 05:23:28 AM
Well I don't think it's a problem to share what Nuke and I were talking about.

Samus has 12 Ext GFX. I would typically just hex lines off to remove certain ones to lower file size.

Nuke swapped Luigi's efls file over Samus, making Samus only have 5 for Luigi. This counted as removing 7 and dropped the file size just the same.

If you want to swap to simply remove all and don't plan on using the GFX models in a FitName.pac, Jigglypuff's EFLS is the best to swap, it only has 3 GFX.

If anyone wants, I can make a base empty efls file for use with just models and no character GFX.
48  Help & Tutorials / Help / Re: fox's tail on: November 22, 2010, 05:15:10 AM
Same character only. Wouldn't work. Only doable through PSA hacking.
49  Help & Tutorials / General Tutorials / Re: Dingo's Tuts ~ GFX & Article Editting, Hex Swapping, and Dual Colored Eyes on: November 21, 2010, 08:03:38 PM
Hmm but is it the same way I did it?... Did you hex or swap? PM me if you want to >.>...

Hexed out lines of the Ext. GFX. <.<
That's all. If you look at CoN, he's missing a bunch of Ext. GFX's in his .efls. That was so he would only spawn the models, and not the separate graphics assigned to the Ext. GFX ID.
50  Help & Tutorials / General Tutorials / Re: Dingo's Tuts ~ GFX & Article Editting, Hex Swapping, and Dual Colored Eyes on: November 21, 2010, 04:39:46 PM
Ive found a very good way to drop a characters file size down greatly.... Its only good for Custom characters.. If you wanna start from scratch that is... For example Ive been able to drop Samus's file size down to 219KB's from the original 253KB's... All thanks to your swapping method Grin.... Thanks Dingo...

P.S. Why isnt this thread in a sticky?  Im srs here

Because most tut threads aren't, and nobody pays much attention (visibly) to any of my tutorials. Tongue

And I knew about the file size dropping with CoN Naruto. Deleted GFX so his filesize dropped a lot. I just never said anything. Tongue
51  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawlbox Modset 4 is here! Draggable bones, among other things on: November 21, 2010, 05:02:33 AM
Oh,is drag and drop rotation annoying and do you hate it?
I advise you not to use Modset.  Tongue

Aside from the constant random 360 and 720 rotation spikes I got that made me spend 4 times as long on something simple from me obviously doing something wrong, I love it. xP

Not to my preference with the interpolation. The rotation spikes could be avoided. The interpolation sucks more then anything at times. Any chance of this modset without the interpolation?
52  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawlbox Modset 4 is here! Draggable bones, among other things on: November 21, 2010, 03:41:58 AM
Drag and Drop Translation = Stage Hacker Preference
Drag and Drop Rotation = Animation Hacker Preference

Stage hackers would prefer drag and drop for translations. That's why it would be suggested. Though not anywhere as annoying as bone rotation for animations, I'm sure it would make stage hackers quite a bit happier.

I'm saying that based on the fact that I hate the draggable bones and interpolation. Makes character animation not worth doing for me. Tongue
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Is it possible to have two movesets for one character? on: November 19, 2010, 04:32:21 PM
Wrong section.....why hasn't a single person besides Soverign pointed out that obvious fact?
54  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Hacks by BeyondYou: NEW PREVIEW of Zero v2, November 19th on: November 19, 2010, 03:34:34 PM
It refuses you to say what you intend to on the blog. ='(
55  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project M Support Support on: November 19, 2010, 06:53:08 AM
Is he wanting a melee zelda texture/vertex or something of that sort?

Actually they are waiting for 10 request for Zelda Melee re-colours or else they won't happen.

No, nobody has to request. It'll happen no matter what. >_>
56  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Idea for clones on: November 18, 2010, 06:09:39 PM
Riivolution + Codes that let you add massive coding to a character to go way beyond their file size.

I think the people over at Project M had to do this because of all the coding for Melee teching.
57  Help & Tutorials / Help / Re: Friggin Triple Patches on: November 17, 2010, 08:47:11 PM
Just like this says about double patching.
http://forums.kc-mm.com/index.php?topic=13061.0

If the first and 2nd patch don't work, then you have to keep patching until it hopefully works. People have had to patch things 16-30 times before. Some things like Marth's sword handle should be vertexed the old way.
58  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Dingo's Thread ~ Back in action. on: November 17, 2010, 03:54:42 PM
Hi dingo, How did you get another shoulder pad on dartz for ike?
Im making a replica of guts over ike and the fact of only one shoulder pad drives me nuts XD

I made the right shoulder pad out of his shoulder and his scarf.

The next thing I'm making is a stage to replicate this area of Legend Of Dragoon.

59  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Aafyre's Vertex and Texture thread (11/10) *Boba Fett is out!* on: November 16, 2010, 11:46:10 PM
Wow, I had no idea Nidoking was this popular  Laugh. I guess it looks like he'll the next Pokemon I make when I'm finished with Electabuzz and Deoxys.

Who is Deoxys going over?

I've also started on Deoxys Attack Forme over Lucario. All I've done on him so far are his arms, which turned out surprisingly well.

Tongue
60  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawlbox Modset 4 is here! Draggable bones, among other things on: November 14, 2010, 12:37:42 PM
It lags pretty bad in the model editor for me... Sad

^This

After swapping the animation and moving the bones by dragging slightly, interpolation kicked in on top of rotations spiking like 720%.

I guess I just suck with this since now I have to fix and redo everything in .62b to avoid all the problems ._.

I'll stick to just swapping and fixing with .62b. I'd rather not chance things doing that and spending way more time with three steps (swap & fix translation, adjust rotations, go over everything done to make sure it works right) and just stick to swapping and fixing translation with some minor tweaks for legs on ground level. Interpolation becomes a big problem for characters at random times anyway.
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