Would it really be that complicated? I mean then we could have both moves....
^I agree with this, keep both moves, maybe since you have a taunt that brings his wing out, maybe the up+B could be flight when its out, and Heavens Light when its not out. How does that sound?
To those who arent sure, Squall does not die at the end of FF8, nor does anyone else in his party. The weird stuff that happens in the end movie is just time returning to its normal state, since time was compressed by Ultimecia. After Ultimecia's collapse the time starts to revert back into its original form and Squall and his friends must find their way back to their own time. Ultimecia and Squall end up traveling back in time to Edea's Orphanage, to a time when Squall was only a child and the Garden hadn't been built yet. Squall witnesses Ultimecia passing her Sorceress Power on to the Edea of the past before she fades away. Squall speaks with Edea and mentions Garden and the SeeD. Edea is puzzled as she's never heard of them, and Squall realises he has traveled too far back in time and enters back into the compressed time.
Squall finds himself in a featureless, desert-like state of limbo that is gradually slipping into nothingness. Squall tries to concentrate on Rinoa to make his way back home, but unable to recall his memories of Rinoa's face, Squall resigns himself to his fate of being trapped in this dimension. In the present era, Rinoa waiting for Squall at the flower field at Edea's Orphanage where they had promised to meet if ever parted. Possibly using her Sorceress Powers, Rinoa is able to jump back to the time compressed world, where she finds Squall unconscious on the ground and brings him back to the real world.
Sorry for all that, but this should clear that up hopefully.
100s... I wouldn't like it, I mean, Projectiles in Brawl should not kill at all... Meteor's 3rd charge is pasable, but that's 'cause it's so predictable... but level 2?
I want AAA to have more knockback as well
Up Smash should have Ike's Up Smash end lag imo. =P
You know there are like 5 projectiles in Brawl that can kill easily, those being Samus' Charge Shot, Lucario's Aura Sphere, Ness' PK Flash, and Snake's C4 and Down Smash. Most of these can kill under 100%.
Hey DO, since you made it so that he sheds Pit's feathers, does he do so even when his wing is not out? It would look kinda weird for him to shed feathers with no wing lol.
Oh I see. I use pal version. I don't know how to fix the Up B for Ntsc-U users. SDOOm had the same problem and unfortunately I probably won't be able to release an alternate version to fix this your ntsc users.
-so you guys sure you want more damage and less knockback for Heartless Angel? it might make him over powered since it stuns the person it hits if they don't jump off the ground or off the stage lol.
Heartless Angel isnt supposed to kill anyway, at least as far as i know, in Dissidia it reduces the opponents bravery to 1, and in Kingdom Hearts, it reduces your HP to 1. Though to keep it from being overpowered, you could keep it the way it is, though i would agree to low knockback, or perhaps no knockback at all and just have them flinch. If you have it make them just flinch though, you should give it less ending lag, seeing as it takes a long time to use the move anyway.
Hm... Yeah, that would even fix the time limit thing I've been asking about... So how was the video? Was that a good way to see why I want him to have end lag?
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Anyway, I think Side B air could be Oblivion, it could maybe work like this, it has a good bit of start up lag, if it hits, the first hit would stun the foe, then the rest would be like Fox's laser, and not make them flinch, except for the last hit, that would knock them away a bit, if it misses though... It would leave him wide open, I mean, open to kill moves...
The move is like his "That's enough!" move from KH2, only this is in the air... You would see it in a Dissidia video.
Hey can I offer an opinion on that move you suggested? If the middle of the attack is like fox's laser and doesnt make the opponent flinch, whats gonna stop them from falling out of the attack, I mean unless it has a timer effect on the person getting hit. It should either have that time slowing effect on it, or make the opponent flinch just enough so that they can DI out of it, otherwise it would be impossible to hit anyone with the entire attack.
Do you use the jump button, or do you press up? You need to use the jump button for it to work.
If you guys are talking about the glide maneuver that Pit, MK, and Charizard have, then yes you can do it with the stick. Its more difficult, but if you tap up, then quickly alternate left/right once, the character should start gliding. I managed to do this several times by accident.
He uses it several times, you might not be able to completely see it though because of the gfx and stuff, but hopefully that was a good enough example.
Edit: he doesnt use the gliding animation in this vid, though i might not be able to find a vid that does.
Hey for the animation for the Up+B could you use Sephiroth's Heartless Angel animation from Dissidia (the L+Square move while in EX mode)? Either that, or use his gliding animation for when he is in EX mode.