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181  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up on: September 01, 2013, 12:26:03 PM
I thought villager was over Pit?
182  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman Second Video preview???? Poll up on: September 01, 2013, 11:47:58 AM
Regular Mario or SMBZ Mario?
183  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SonicBrawler's Personal Thread -Sonic Heroes Done!- on: August 31, 2013, 12:01:40 PM
Oh woops. Must've read that wrong, my bad.
184  Super Smash Bros. Brawl Hacking / Stages / Re: Mario's house from Mario RPG on: August 31, 2013, 09:26:24 AM
This looks great!
185  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SonicBrawler's Personal Thread -Sonic Heroes Done!- on: August 31, 2013, 09:24:24 AM
Will your Samus PSA take up large files pace making Zero Suit unplayable?
186  Help & Tutorials / Help / (Item) Screw Attack Multiple Jumps on: August 29, 2013, 07:12:17 PM
Does anyone know how to change the screw attack item so that it works beyond 2 jumps?

If my characters have multiple jumps at the moment the item only works for 2. I'd like that to change. Thanks.
187  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: hopefully some releases soon and planing to EXTERMINATE! a PSA on: August 28, 2013, 10:41:26 AM
I think for your vegeta psa you it would be cool if he said somewhere, "I'm the prince of all saiyans".

Your psa so your call though.
188  Super Smash Bros. Brawl Hacking / Project Concepts / Re: "True" PSA Project Thread (NEW - Toon Link V1) on: August 19, 2013, 06:23:35 PM
I always thought that bowsers up special would be similar to King DeDeDe since thats what he did in Mario 64
189  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Villager Joins the Brawl! -Video Preview added to OP- on: August 18, 2013, 08:51:52 PM
You should make it so when you catch it, its a set item that you throw: Ex. catch Mario's Fireball, throw Capsule. It would help, you know.   AWESOME 2.0!

Not sure if that's possible but that's a really cool idea. After catching anything, he will throw out one random attack projectile.
190  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Release Tomorrow... on: August 17, 2013, 02:21:15 PM
Sawnd.
191  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects: Aqua, Terra, Ventus and Vanitas Release Today on: August 17, 2013, 09:56:00 AM
Ah that's too bad about Naruto and Sasuke. Enjoy your break man.
192  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: OneSlot Fire or Ice effect/hitboxes? for SMBZ mario v4? on: August 16, 2013, 03:21:39 PM
ok but then he can be ported i starting to plan the moveset for Daleks
i dont think it will be so hard to make(both PSA/animetion/model wise)
and now i wanted soon some thing released and working since almost nothing i have done right now does not work

i am sure Majin buu,The doctor(over Link) will work then i have done them
Megaman is unsure but i got model ready with rush armor+beat the bird (up-b from SSBF2) ready and the reason for its not Rush the dog (as you can see from that video KTH/Southcraft have done since i knew it will look like something like that that dog is there for like under 1 sec.)
and some animetions done aswell
and made megaman to support oneslot resize on his boneset(for Megaman X) since the boneset can´t support oneslot models anyway on ness and not putting him on ness anyway i think over Snake maybe cuz of i can maybe use his c4 for clash bomber since C4 can stick to others aswell and good snake can be .rel ported with the best method of .rel porting xD(deadpool+megaman+maybe Ussop XD)

rest is still same progress but if i screw the FSes(mainly the cape FS) on SMBZ mario v4 and rebuilt the PSA again i guess i can get that ready maybe

for doctor mario i think i screw the idea with random colour pile so it will always be the red&blue pile but still will have a melee like shader
and so i can aswell release my Doctor Mario v2 model with better UVs,normal fixes+all the recolours+melee version+the texture a version for SMBZ mario v4 to turn from doctor mario to Fire mario(or normal if someone use this model to make a Doctor mario+normal mario moveset in 1 change by taunt)


Luffy im waiting for with epic pervy but just got internet back so not sure how much progress on luffy

Naruto is still about the same

Goku v2 i got alittle progress but not much only made model rig better with goku´s new boneset
Vegeta updates kinda is done but have to rebuilt his SFX pack+PSA file
same with Gotenks + maybe getting SSJ model changer taunt(not SSJ mode just model changer) so having normal+SSJ1,3 in 1 slot

Sound awesome! Thanks for updating everyone. Looking forward to your next release.
193  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Gunslinger Samus V0.9 Released! on: August 13, 2013, 08:15:16 AM
I've been using the hinata PSA over Samus. Needs nerfing, but it works without issues.
194  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: My PSA Projects on: August 12, 2013, 07:44:10 AM
Was there a Naruto preview video i missed? You mention it in one of your previous posts, but I can't find it.
195  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Gunslinger Samus V0.9 Released! on: August 11, 2013, 09:41:06 PM
She can grab enemies just fine. But she won't be able to pummel or throw. She'll be frozen on the spot. And yes, I hope Ikarus can solve this problem!

Post Merge: August 11, 2013, 08:34:03 PM
In an attempt to fix her grabs, I found that GSS has 2 extra SubRoutines, which kinda messed up the order her SubRoutines went... If I can somehow fix this, I should have her grab perfectly.

Post Merge: August 11, 2013, 08:52:46 PM
Confirmed: Ikarus can fix GSS' grabs.

So, we'll see a v1 whenever that comes out.

Also, minor edit. Gunshot GFX are fixed and smaller. They look less like blocks and more like thin lines.

That's terrific news!
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