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166  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Temple Released.. Wonder whats next? WAIT - 04/11 BDAY! on: April 16, 2015, 01:13:09 PM
oh yeah, also mewtwo, why would he put him on a character he'll never use himself? xD

Don't know, maybe for everyone else to use? Its not that hard to do anyway (not very easy either though). Its not like re-rigging Mario to fit over Ganondorf or something. Just re-rig the tail.
There is a BrawlEx port of PM Mewtwo btw.
167  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Temple Released.. Wonder whats next? WAIT - 04/11 BDAY! on: April 16, 2015, 12:15:45 PM
Yeah, this confused me too. I love using your work and I play PM exclusively, so it's a shame to me that I won't be able to use this. If it's not a lot of trouble to put the model over both at some point, I think a lot of us would thank you.

Same here. Its kinda like having K.Rool over Wario, Isaac over Mario, Greninja over Lucario, etc.
making it for PM means extra work, these stages already take a [censored]-load of work as they are, and if he's not a P:M guy, he has no reason to make the work even heavier

He is talking about Mewtwo.
EDIT: actually, it is very easy to put Mewtwo over Mewtwo once he is done on Lucario since Mewtwo for PM was rigged over Lucario with extra bones like tail bones. Just requires his tail to be rigged to other bones. Thats not that much work.
edit:
flames be more fixed... and more flames added? JUST HOW MUCH DATA CAN I ADD TO TARGET SMASH STAGE FILE!?!? xD


Flames under platforms look rather...flat. And lighting on Mario looks weird, but i guess that one can't be fixed.
168  Super Smash Bros. Brawl Hacking / Stages / Re: SSBB HD Stages Remastered and more on: April 16, 2015, 03:10:53 AM
I think Metroids on Brinstar are completly out-of-place. Other than that, looks good.

Where did that "Lag: 4" came from on one of Pyrosphere screenshots?
169  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Temple Released.. Wonder whats next? WAIT - 04/11 BDAY! on: April 16, 2015, 02:52:53 AM
read my last post regarding about doing it for P:M...
Please read previous posts before you say things that have been answered.
Whoops. My bad. Didn't noticed it before. Anyway, that sucks. Really.
170  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Temple Released.. Wonder whats next? WAIT - 04/11 BDAY! on: April 16, 2015, 12:16:50 AM
ehh? eeeeeehhhhhhh?

note: pic taken from RTB

If it will go over PM Mewtwo, will he have fixed legs that actually are attached to his body?
171  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Temple Released.. Wonder whats next? WAIT - 04/11 BDAY! on: April 11, 2015, 09:18:37 PM
mmmm sadly there isnt... maybe? idk

anyways... stage release on my bday? welp... i please u guys too much than i do to my own self.. ENJOY TEMPLE!!!




Even though its nothing, but good o'l Temple in new paint, im still glad it got released.
And happy birthday, lad.
172  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Boxing Ring Released.. Wonder whats next? WAIT - 03/30 on: April 10, 2015, 10:05:07 AM
Lol im not making it over castle siege! This is 100% custom animations happening "Wherever Vyse goes, cool follows."



Is it over one of Pokemon Stadiums? That Dialga and Palkia stage (Spear Pillar or whatever it was called...i haven't played vBrawl for a while)?
173  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Boxing Ring Released.. Wonder whats next? WAIT - 03/30 on: April 09, 2015, 10:14:37 AM
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Looks good as usual.

Just curious, but where did Willy's Castle go?
174  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Boxing Ring Released.. Wonder whats next? WAIT - 03/30 on: April 06, 2015, 03:09:26 PM
i still plan on it. the swords and flames will have hitboxes
If it will not be limited to swords and flames, i'll buy 10 of them.
175  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Unofficial Project M Ridley PSA (100% done) - Version 1.9 released. on: April 05, 2015, 06:07:44 PM
I am happy that I could help with Ridley in some way! keep up the good job Cheesy

And i am happy you helped.

Another SilentDo0m Ridley animation revamp stream is up!
http://www.twitch.tv/silentdo0m
Finally!


Post Merge: April 07, 2015, 03:13:16 PM
Small update:
I couldn't make Ridley throw opponent up, so, now he slams opponent into the ground. He doesn't has enough time to attack opponent after that without having to punish rolls or improper get up attacks unfortunately. If DTilt would be a little bit faster, he would be able to do so, but it usually hits opponent while opponent is invincible. There is another issue with it. If used close to the ledge, opponent will be thrown down off-stage. Fortunately, knockback is fixed on it, so, it never KOes on its own and Ridley can't really reach opponent in such state without risking to fall down into the blast zone.

Right now im working on aerial version and its a bit harder to do. I am limited with what i can do and if i wouldn't be able to make Ridley launch opponent diagonally with normal knockback instead of fixed knockback, then it might not work well. Have this for now:
[​IMG]http://i.imgur.com/8s2hlvh.png[/img]
Yes, he will be able to carry opponent anywhere he wants during aerial version of the grab for 58 frames, but he will move slowly. Throw ends with him blasting opponent out of his grasp with charged stream of fire. Also, i decided to abandon all of those specs in favor of Smash 3 rimlighting because that also fixes Super Scope/Zelda DThrow bugs and probably stage lighting bugs too and it also lowers file size of the models. Desaturated textures will be more signifficant too. I liked g effect on his wings, tongue, spikes, etc., but its more stable this way.

2nd animation stream on the same week?
http://www.twitch.tv/silentdo0m
176  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Pyrosphere Released.. Battlefield/Gaur Plains? - 03/29 on: April 05, 2015, 05:59:11 PM
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Looks nice, bruuuuh. Too bad its a walk-off stage...will use anyway though. And why does title of the thread still says "Pyrosphere released" when Boxing Ring was the latest one?
still waiting for mario galaxy update...i've seen shadow of it on brawl vault and it wasn't big...
177  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Pyrosphere Released.. Battlefield/Gaur Plains? - 03/29 on: April 05, 2015, 12:01:05 AM
nope, cant do that for brawl... woolly world is done via character weight.. and cant do that in brawl.
Will it at least be animated? Or clipping would be enough of an issue and its better to leave it static?
178  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Unofficial Project M Ridley PSA (100% done) - Version 1.9 released. on: April 04, 2015, 11:55:52 PM
he works preety good with one exception which i think its becuase of vbrawl but the up special on your latest version only seems to work when you are on the ground for some reason it doesnt like to activate when you are in the air maybe once during a match or so but that is about it.Some variable must not be reseted when touching the ground or something.

I don't know what could cause that...

Anyway, i have some updates. First of all, i forgot to put April Fools video here (whoops), but it still can be viewed since it has some real info that is 100% serious. Here it is:
Project M Ridley - To Davy Jones' locker!


Thanks to pikazz, Ridley now has a command grab as Side B! I won't show this special as a gif this time. Just 'cuz.

This special starts with Ridley stepping back and raising his left arm...

Then he leaps forward and quickly crosses long distance, with hitbox being active until he lowers his hand to brake. Then goes long end lag (i think its 30 frames or more, but i can't tell since it was slowed down through code and not animation because...thats easier to do, you know).

If he grabs someone, he will scrape opponent along the floor. After going forward for some time, he will stop and throw opponent up. No point-blank fireball/firebreath this time since i wanted aerial version of Side B to be more different from ground version (and it can't be shorter in duration because of command grab limitations, so, it can't simply be him throwing opponent down and trying to make him fall with opponent resulted in him either going through platforms below or never letting opponent go). And it probably is more useful this way. I dunno.

Also, Down Throw was changed a bit since April Fools video. It now makes it easier to see what Ridley does, his tail doesn't goes that deep into opponent (just tail blade) and GFX is posed better. Other than that, no differences.

I'll try to pose him lower so he won't clip through platforms as much (it will still happen).

Old Side B may or may not return. Depends on how much space is left in animations file. I'll rework it though.
179  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Pyrosphere Released.. Battlefield/Gaur Plains? - 03/29 on: April 04, 2015, 02:05:42 PM
-yar-har-har-
Both stages look great (even though stage in the bottom images still has unfinished lighting...right?), but what in t' name o' Davy Jones be wrong with Mario?!
180  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Pyrosphere Released.. Battlefield/Gaur Plains? - 03/29 on: April 03, 2015, 03:30:59 AM
yeah... if ppl dont want those none-moving 3d crowds.. then can just load it up in BB and delete they're models... there's about 4 if i recall.

edit:
Temple anyone?






Won't it lag horribly with such size unless quality is reduced heavely? Please, say no.
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