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Help & Tutorials / Help / Change an item into an article (Hex?)
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on: September 16, 2013, 01:22:01 PM
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Is there a way to generate an item as an article? I'd like to take a regular special and modify the projectile (let's say fox's laser) into a cracker-launcher shot. Not just texture it like one, but have an actual cracker launcher shot. I haven't seen this happen before, but is it really too far-fetched? It seems like there should be a way to hex an item into an article or something, but I wouldn't know how.
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Help & Tutorials / Help / Editing GFX causes freezing
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on: September 15, 2013, 12:16:17 AM
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So, say I want a fire GFX instead of an electric effect. So I load FitPikachu.Pac and go to his AirAttackLw Go from Main to GFX. Change graphic effect from 13 to 12, and save. Load up Riivolution...pick pikachu...and it freezes  . What's going wrong?
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Help & Tutorials / Help / Creating my own GCT (from scratch) (Where do I start?)
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on: September 10, 2013, 02:54:55 PM
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So, let's say I wanted to create my very own gct? How could I do this? How to I know what to look for? I'm already familiar with Hex, and I've had some experience with building my own machine-code. I'm not looking to copy-paste someone else's gct into my own - I want to start from nothing, and do all the coding myself. Who can help me?
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Help & Tutorials / Help / Where are actions called from?
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on: September 04, 2013, 01:32:07 PM
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New to Brawl modding. Though if it gets approved, I want my senior thesis to be on creating Brawl mods, so it might become my life over the course of the next year. (So hopefully I'll get real good real fast.) Anyway, I'm going to want to know about just about everything possible. I want to know Brawl hacking/modding up and down. Something that has been bugging me is that you can edit actions, but where are the actions called from? Surely there's some part of a character.pac somewhere that has to get button input data and calls the appropriate action, right? Anyone know where this exists? Can I look at it in Brawlbox?
Somewhat tangentially, I hear that there's a fighter.pac file in the Brawl code that modifies data for multiple characters, but it doesn't work with Riivolution (like there's not a .gct that's been written to modify it that will work or something?) But there's some way that Ocarina can patch a fighter.pac. Anyone know anything about this?
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Help & Tutorials / Help / Help setting up Peach PSA (force fall on parasol after X frames)
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on: April 01, 2013, 08:44:57 AM
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Hey, I'm trying to learn this stuff on my own, but I keep hitting roadblocks. How would I set up something in PSA that will force Peach into helpless state after Parasol has been opened X number of frames? I also want to disable the ability to tap up on the control stick to re-open the parasol after Peach enters helpless state once. Can anyone help me with this? So to be clear I want the parasol to activate as normal, have a few frames of floatiness which can be directed as is usual with the parasol, but I want to make the period of floatiness to be finite and to go into a helpless fall.
As far as I know the subaction for helpless is subaction 26 (FallSpecial) on all characters, but I can't seem to link the UP B Action to any Action or Subaction that changes to subaction 26.
If someone also knew how I could edit the frequency of special turnips (non-item ones like stitch-face etc.) that would also be great, but it is less pressing a matter.
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Help & Tutorials / Help / How can I edit peach's float mechanic?
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on: March 20, 2013, 11:10:24 AM
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Thought I'd try my hand at PSAs. I had the idea to make a quicker more offense oriented Peach clone at the expense of reduced recovery potential. I was wondering if anyone could tell me where to look in PSA if I wanted to reduce how long Peach can glide?
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Super Smash Bros. Brawl Hacking / General Hacking Discussion / What are the limitations of braw lhacking?
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on: March 19, 2013, 09:10:38 PM
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Hey all. Sorry if this is on the wrong board, neither this one nor Help seemed exactly the right place, since I'm not looking for help with something specific per-se. I was actually wondering if anyone can tell me about the limitations of Brawl hacking. My experience with hacking is fairly limited at the moment, so I'm not exactly planning on jumping right into this - but I would like to someday.
Okay so here's the deal: All of the Brawl hacks I've seen all have something in common: They all play essentially like one Smash game or another. I really haven't seen anything that attempts to alter the engine. The most radical hack I think I've seen is the introduction of directional air-dodging. I know that custom movesets are possible and all - but every character in every hack controls exactly the way that a smash character should control. Directional Air-Dodging is interesting because it is the only hack I've seen that actually takes a mechanic that wasn't already present in Brawl code (although it runs off of the Melee engine - so maybe it was there and someone just activated it.) The fact that you can input a button combination that didn't do crap in Brawl (air-dodge + a direction) and make it into something that does do something. Actually Lucario has something nifty in Project M where you can perform a new move by pressing A+B at the same time. No-one has had an A+B move in any version of a Smash game before. How can this be done?
Somewhere on this forum, I saw a conversation about how a lot of Brawl hacks try to add Melee functionality. Now, I love me some Melee, but I saw the person had a point. I have never seen a truly forward-thinking Brawl hack. Now, that's not bad, but I was wondering, has anyone tried to make a COMPLETELY NEW smash game? Project M is close - but there's really nothing (aside from the Lucario move) that didn't already exist in some form or another in Brawl or in any predecessors (movesets and stages notwithstanding). How much can you actually alter the ENGINE of the game?
Say I wanted to make it so that tapping the C-stick from within a shield would actually move my shield around as lightly tapping the control stick would, but without the danger of getting overzealous and rolling out of the shield? Can I alter the controls to do this?
Say I wanted to add a mechanic that would allow players in a team match to grab eachother, and with or without team damage turned on, one player could throw the other player a fixed distance and the thrown party suffers no hitstun and has all of their jumps? What if I wanted to add on to this so that the grabbed party could cancel the grab by pressing Z before they are thrown? Can I do that?
What about making it so that throws are smashable (not with items, but with other places?) Could I make it so that I can charge a throw so that if I manage to hit one player with another player it will do more damage/knockback when one player is hit by another than an uncharged throw?
Let's get away from controls for a minute. What about adding Menu options. I know menu edits have been done to some extent - but nothing too radical. Let's say I want to add an option that will allow me to adjust stage obstacles using a meter ala My Music? Moving a slider that directly alters how chaotic or subdued the more eccentric stages are? (For example, changing the frequency of Arwings on the Corneria stage and how often they fire lasers; or changing the rate at which Wario Ware minigames trigger) Can I do this?
Are things like these completely out of the realm of possibility? If they are right now, could a supremely skilled hacker one day make things like this a possibility, or are some things just unobtainabe? Where could I start looking if I wanted to make my own mods of this nature?
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Help & Tutorials / Help / Importing .Dae and .Obj from Blender into Brawlbox
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on: February 27, 2013, 02:19:17 PM
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Hi, I'm working on my first actual model hack, and I'm having a bit of difficulty. Brawlbox will allow me to import my .dae files, but it won't let me expand the folder or preview the model - it will always crash at that point. It would be nice to even just add a simple .obj file, but that doesn't seem to be possible without having one in an mdl0. Any troubleshooting tips?
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