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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Cooking Mama Brawl - I was so proud I wanted to spread the word. on: May 01, 2010, 10:44:09 AM
you can find it right here:
http://nintendobros.com/2010/05/01/its-been-a-long-time-cooking-mama-brawl/
2  Help & Tutorials / Help / Code to Disable Grabbing? on: March 11, 2010, 06:28:14 PM
In my experiences it's not used much and it's interfering with my model swaps and I cant move the bone structure atm so any ideas?
3  Help & Tutorials / Help / How to Hex/Move Bones on: March 11, 2010, 09:12:56 AM
I cant find a tutorial anywhere and I discovered it's not good to have bones hanging off of thrown  Im srs here.
4  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / LinkofAuburn's Collection :3 Update: Ninja Link (sheik model swap) on: March 10, 2010, 07:56:58 AM
I figure I'd start one here also just to spread things out a bit more, because sharing it caring. AWESOME 2.0!
Stuff Can Be Found: Here
Ninja Link: Download


Chimchar: Download


More Stuff To Come Later  Kirby Dance
5  Help & Tutorials / Help / Character Stuck During Walking/Running/Doging on: March 07, 2010, 10:26:34 AM
so I'm working on a secret project things are going great with the exception of this small problem, is there any trouble shooting I can go about, I didn't use PSA I just used a new model (within brawl) and the bone adder, everything's just about perfect I just cant figure why I cant get it to walk. It will run the animations just fine but the end result its still in the same location, but  if I jump or move in air movements its fine with the exception of this issue.

Things I tried so far:
Removing excess bones: bad/creepy idea.
Changing Walking Animations:just looks a tad different same result.

Going to Try:
Making the invisible character model the same in terms of changes.
6  Help & Tutorials / Help / Bone Thats Effected During Pause?! on: March 01, 2010, 10:54:09 PM
So I have something epic at work with Kirby, and for some reason one of the bones are effected during the pause screen where it will make it very unpleasant on the eyes during pause. so I'm hoping we have a boner pro  Awesome Face here to shed some light on the issue.
7  Help & Tutorials / Help / Extracting/Dumping Arcs on: March 01, 2010, 08:50:08 PM
so let's say I'm planning on using MDL0 files from a different game, and the game I'm planning to use is packed in arc's. what software can I use to view/extract the arc's?  Kirby Dance

At very least I'd like to be able to veiw the models before doing anything because there's alot of generically named characters even objects are "Characters"
8  Help & Tutorials / Help / What kinda language or coding format is this? on: January 10, 2010, 11:36:23 PM
Taking a break from textures and I stumble on to the menu2's to play with, and I find this:

<size=4E4E,color=000000FF>Overwrite the current data?</end>
9  Help & Tutorials / Help / USB Gecko ScreenShots for Punchout Stage on: January 08, 2010, 12:35:01 AM
I just finished/uploaded my custom stage I was working on, but it does this weird thing when I pause it zooms out but when I unpause it goes back to normal, so I cant get any good screen shots but its right here if someone wouldn't mind take a screen or video what ever's easiest:
http://nintendobros.com/2010/01/07/stage-punchout-ring/
10  Help & Tutorials / Help / Model Swapping in Stages - Textures on: January 01, 2010, 05:17:13 AM
So I'm working on something in Orpheon about a character and my own lil secret model, I Import the New Model, and the "TextureData[0]" Load it up and my Model Shows up, The animations are working better then expected but its using the first (# of Textures my secret model uses) so is there a tutorial or can someone help me out with this step, all of the model swapping tutorials say to replace the whole Texture bress but I think we all know what would happen then.

Thanks in advance,
LinkofAuburn
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