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1036  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 Trailer! on: November 28, 2013, 11:23:19 AM
i'll never understand how you guys got an info.pac working while running (an altered version of) cBliss.
1037  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Waluigi V2. Uploading gameplay footage on a whenever i want bases on: November 28, 2013, 10:40:28 AM
thank god, I cant get it to work. just label them properly and it should be fine.
1038  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Ruby Rose and MOAR Demise WIP... - 11/21 on: November 28, 2013, 10:37:51 AM
anyways.. i can do recordings again, so here's 2 new videos for you all on Thanksgiving day!!

Bowsers Keep Final
http://youtu.be/4ySlJYE19_Y

Icicle Mountain WIP #2
http://youtu.be/dRQWO0l3c60


most impressive. just need icicle mountain to continue its ups and downs, and id say itd be good enough to troll my friends.
1039  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Gnorc's CSP Locker (Now taking CSP requests (read bottom of OP for details)) on: November 27, 2013, 09:17:31 PM
Combination is as follows: 04-26-19-09-04

*Locker Door Opens*


Welcome one and all! Assuming you didn't cheat and actually opened the locker with the passcode distributed, you now have access to my CSP collection! Here you will find CSP's made by... well me. I am usually busy, but I will post CSPs from time to time (depending on whether I need one for a hack or not). Feel free to browse my selection. Some character sections will not exist for the fact that all the CSPs I have for each of the unmentioned are not mine, or just modified versions of other people's CSPs. so yeah, here's your shopping cart, and have a good time! Happy Face

Oh yes, one more thing; some of these are modified of nonCSP images created by other users. I only turned them into CSPs so people can use them without the game freezing. If you need a link to the hack, I will do my best to find it.

Uncle: *finger pounds my head* "ONE MORE THING!"
Me: *slaps forehead* Oh yeah, I will also upload CSPs that no longer exist and never were on the vault. If you see your image in one of these by mistake, and would like me to take it down, I will do so.


Captain Falcon


Charizard



Diddy Kong


Donkey Kong


Falco

Fox



Ice Climbers


Ike


Ivysaur



Kirby


Link



Lucario

Lucas
(can't remember if I made this or not)

(Credit to Hacksponge for original Cortex CSP)

Luigi




Marth





Meta Knight

Ness



Olimar


Peach



Pikachu

Pit




R.O.B.

Samus



Sheik



Snake




Sonic



Squirtle

Toon Link

Waluigi (Over Pit)



Wario

Wolf



Yoshi

Zelda




Zero Suit Samus



Enjoy your spoils!
Feel free to fill out an evaluation (reply below) on your service quality and what you would like to see in the future.


Post Merge: November 29, 2013, 12:09:26 AM
I feel like I'm not satisfying enough people, what with the limited amount of personal-made character CSPs. thereby, I feel the need to take requests; though it will be slightly painful for me. I usually make CSPs for my own game, and I try to keep things game-originated.

ah well, sacrifices have to be made I suppose. so yeah, I now do requests. the max I will do per post is 3 (and don't try to weasel in more with post-merges). also, if you're not too picky on what image you want as a CSP, make absolutely sure that there isn't any other CSP on the internet of the chosen character.
1040  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (23/10/2013) on: November 27, 2013, 03:44:59 PM
if only PSX ripping was as easy as N64 ripping.
1041  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Keeping the slow progress] - (23/10/2013) on: November 27, 2013, 01:21:58 PM
personal life is my guess.
1042  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 27, 2013, 11:21:58 AM
if its a PSA, anyone i guess. just a character skin, Ivysaur. only quatroped in the game unless you count pikachu's running, or you make a custom fitmotion.pac
1043  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP! on: November 27, 2013, 11:09:48 AM
my guess is the said thunder wave will stun longer based on the victim's damage
1044  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages (Working on a DeadRising 3 stage!! Also update) on: November 26, 2013, 10:22:41 PM
the zombies there aren't animated. if they are to be animated, they must be 2D gifs to maintain the 60fps minimal goal.
1045  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages (Working on a DeadRising 3 stage!! Also update) on: November 26, 2013, 07:00:58 PM
as for the dead rising 3 stage, if you put in animated zombies, 2D OR 3D, probably best if you only put in 5 to 10; don't want too much lag now, or that would result in some difficulties.
1046  Super Smash Bros. Brawl Hacking / Stages / Re: xxWutzMercyxx SSBU Stages (Working on a DeadRising 3 stage!! Also update) on: November 26, 2013, 06:00:37 PM
you came so far on it; don't stop. plus look at the wuhu plane ride, it is NOTHING like the one in ssb4 and yet it is a highly regarded stage.
1047  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Ruby Rose and MOAR Demise WIP... - 11/21 on: November 26, 2013, 04:44:45 PM
the movements of the stage give me inspiration. just wish i knew how to make stages.
anyways, more to the point, it's definately coming along very nicely.
1048  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP! on: November 26, 2013, 01:48:10 PM
Yes but makes the recoil worth it. Plus if smash movesets had to be 100% accurate we wouldn't have Captain Falcon now would we.
yes but remember, toon and young link were less powerful than regular link, but they were just as effective. although pichu has recoil, if you give him higher speed and better knockback, it will balance him enough. adding power to the equation would put him on the path to OP
1049  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP! on: November 26, 2013, 01:32:51 PM
I say keep the recoil, but increase the damage and knockback.
pichu is the prevolution of Pikachu. it would make absolutely no sense to increase the damage. the knockback is a different story, since a pichu's electricity is less stable than a Pikachu's.
1050  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP! on: November 26, 2013, 07:56:19 AM
except not everyone uses the alloys. and im talkin only for his final smash moveset which is in the mokujin (if he is to use it at all for his FS)
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