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1051  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 25, 2013, 10:11:10 PM
well decide to revamp one of my hacks what do you guys think??
having issues with the fire on his head it seems that the materials don't want to work


i'll download this twice it's so cool. the other flames just aren't as menacing compared to this one's

Post Merge: November 25, 2013, 10:11:40 PM
and of course you need the chest hair
1052  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Ruby Rose and MOAR Demise WIP... - 11/21 on: November 25, 2013, 08:11:59 PM
prepare your bodies; i'm talkin to you, Ty and Josh
1053  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Ruby Rose and MOAR Demise WIP... - 11/21 on: November 25, 2013, 05:28:57 PM
hah ya

well u guys shouldve seen it when it was all glitchy xD


the reason y it was like that is cause somehow brawl doesnt like the _ symbol in texture names ._.

you should use that as an alternate skin for people who want stages from way out there
1054  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 25, 2013, 04:33:12 PM
all it needs is those black textures on the mouth flames to vanish.
1055  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP! on: November 25, 2013, 03:24:32 PM
but it would also be less authentic. almost all of pichu's pokedex descriptions say he takes recoil damage from his attacks (even though in gameplay, only volt tackle does this). kind of a tough call. are you going for gameplay authenticity or history authenticity? if history, all his attacks do recoil. if gameplay, only his final smash (assuming it's volt tackle).
though for his final smash it needs to be more controllable to balance out the damage.
1056  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: November 25, 2013, 02:29:46 PM
WANT
1057  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Ruby Rose and MOAR Demise WIP... - 11/21 on: November 25, 2013, 07:30:07 AM
i will happily wait for the stage everyone i know hates. personally i love it, but it will be fun to mess with them.
1058  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP! on: November 24, 2013, 04:19:39 PM
Definately NOT the robot thing. A more classic Pacman would be better. Maybe just a bigger 3d version of the original sprite. (Pretty much him withought arms or legs)
that was the only way he could get into SFxT, after Mega Man (albeit Bad Box Art Mega Man) got in. his moveset at the time wasn't enough to make it fair for him; plus I think it would be interesting. just imagine him with a powerful (but summarized) moveset. he can have 3 jumps for elevation purposes, 3 A attacks (but no combos) and 1 B attack. also his speed goes up to about Sonic's. and all this lasts for 10 - 12 seconds.
1059  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Ruby Rose and MOAR Demise WIP... - 11/21 on: November 24, 2013, 04:12:06 PM
anyways, i have to re-import icicle mountain, but as seperate mdl0's this time.. turns out having 766+ polygons in 1 whole MDL0 messes up the UV's badly ._.
that's a shame, but whatever works
and of course I meant if they credit you. theyre honest with their work.
1060  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP! on: November 24, 2013, 03:55:29 PM
and I have 2 ideas for a final smash... not that im expecting them to get in.
1) he hops into the Mokujin robot thing and does heavy damage to whoever is hit by any of his attacks.
2) basically a ganondorf FS ripoff. he transforms into a giant version of his classic arcade self, everyone in his path is stunned, and he rushes across screen, doing about the same damage ganon would, but when he hits someone, a number appears above where the victim was:
- 1st victim: 200
- 2nd victim: 400
- 3rd/Final victim: 800

1061  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Ruby Rose and MOAR Demise WIP... - 11/21 on: November 24, 2013, 12:38:06 PM
no one's made an icicle mountain yet. then again, that doesn't mean they'll accept it. still, it would be cool if they did.
1062  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Ruby Rose and MOAR Demise WIP... - 11/21 on: November 24, 2013, 10:50:48 AM
Haven't you noticed? All of his stages are over Skyworld.
except for the boxing ring. since I don't use wifi anyways, I just use rels. no difference is seen.

excellent progress. hope it (somehow) makes its way into Project M.
1063  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.0 Trailer! on: November 24, 2013, 10:48:13 AM
PM was the method I used to not use items in smash anymore. modding had its limitations and some items were held awkwardly, especially by size-modded characters. then came brawl minus, where some final smashed would bork the game.
sorry, getting off topic. more related to the subject, not a bad revamp of the stage. wish the rain segment would last longer.
1064  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP! on: November 24, 2013, 10:44:37 AM
air dodge maybe cool, but it aint for anything but PM when it comes to brawl modding; like KJP said.
1065  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's Forest of Doom: Megaman RELEASED! Pacman and Pichu WIP! on: November 23, 2013, 05:57:21 PM
And now back to our featured program.
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