well decide to revamp one of my hacks what do you guys think?? having issues with the fire on his head it seems that the materials don't want to work
i'll download this twice it's so cool. the other flames just aren't as menacing compared to this one's Post Merge: November 25, 2013, 10:11:40 PMand of course you need the chest hair
but it would also be less authentic. almost all of pichu's pokedex descriptions say he takes recoil damage from his attacks (even though in gameplay, only volt tackle does this). kind of a tough call. are you going for gameplay authenticity or history authenticity? if history, all his attacks do recoil. if gameplay, only his final smash (assuming it's volt tackle). though for his final smash it needs to be more controllable to balance out the damage.
Definately NOT the robot thing. A more classic Pacman would be better. Maybe just a bigger 3d version of the original sprite. (Pretty much him withought arms or legs)
that was the only way he could get into SFxT, after Mega Man (albeit Bad Box Art Mega Man) got in. his moveset at the time wasn't enough to make it fair for him; plus I think it would be interesting. just imagine him with a powerful (but summarized) moveset. he can have 3 jumps for elevation purposes, 3 A attacks (but no combos) and 1 B attack. also his speed goes up to about Sonic's. and all this lasts for 10 - 12 seconds.
anyways, i have to re-import icicle mountain, but as seperate mdl0's this time.. turns out having 766+ polygons in 1 whole MDL0 messes up the UV's badly ._.
that's a shame, but whatever works and of course I meant if they credit you. theyre honest with their work.
and I have 2 ideas for a final smash... not that im expecting them to get in. 1) he hops into the Mokujin robot thing and does heavy damage to whoever is hit by any of his attacks. 2) basically a ganondorf FS ripoff. he transforms into a giant version of his classic arcade self, everyone in his path is stunned, and he rushes across screen, doing about the same damage ganon would, but when he hits someone, a number appears above where the victim was: - 1st victim: 200 - 2nd victim: 400 - 3rd/Final victim: 800
PM was the method I used to not use items in smash anymore. modding had its limitations and some items were held awkwardly, especially by size-modded characters. then came brawl minus, where some final smashed would bork the game. sorry, getting off topic. more related to the subject, not a bad revamp of the stage. wish the rain segment would last longer.