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61  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Community Support on: May 02, 2015, 07:53:52 PM


Not the function of this thread.
62  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: April 23, 2015, 10:29:00 PM
Is v0.75b portable like the rest? I'm always on the move, and I used to have my tools on my pendrive for quick edits.
63  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - New Stuff? New Stuff. on: April 21, 2015, 07:52:24 PM
Can't wait to request more---

*looks at all the requests*

I... I got nothing.
64  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - New Stuff? New Stuff. on: April 18, 2015, 08:58:37 PM
Thanks SJS!

For both the Samus and your Picasso of Donkey Kong!
65  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - New Stuff? New Stuff. on: April 13, 2015, 04:40:00 PM


That explains the sudden report, can't believe this old thing is even looked at today.


SJS accepting requests again? Nice! Reminds me of the old derpy DK renders you did with MS Paint.

(those were your best work yet)

Post Merge: April 13, 2015, 04:48:34 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=202843

I request just this one. Thats it really, its been a while I did anything decent with characters as a solo thing.
66  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Get Your DLC Early on: April 11, 2015, 12:08:58 PM
Can I have pics of the renders w/o the gradient bg?

Not yet, we are updating the characters atm so the renders will probably change to accommodate this.

Atleast, that is what I have understood.

Can we have an ETA for when this will be completed?

Also, what is your stance on using Wii U assets? I've been seeing a lot of imports of characters or parts of characters and was wondering if you planned on using them for this project, or will you just be sticking with the Brawl models?

Year 20XX.

And no, we won't use these wiiU assests since its much more fun to make our own version of it. Besides, we can't force the wii to handle something its more powerful successor handles, the amounts of optimizations we have to make to them will make this project never ending. And remember, we modify our brawl models to look better... so its not quite a "brawl model" anymore.

And besides, whats the fun in that? Just copy/pasting textures? nah, we don't need that since we can make our own from scratch!
67  Help & Tutorials / Stage Tutorials / Re: Shadow Tutorial- Easy (Stage shadows, not that hedgehog) on: April 10, 2015, 10:01:11 AM
XD Good point! Its fixed now  Grin

I hope I made this easy to understand, there are many cool stages out there without shadows, and I really hope this will help them out.
68  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: April 09, 2015, 06:52:57 PM
What KJP said is correct.

What you are saying is incorrect, because when one random preson post on a long dead thread something BLOODY USELESS, everyone else who has ever comented on said thread will know and recieve notifications, worst if its by email.

Thats why necroposting is active. A project is Dead, and only the OP or someone that the OP specifically put in charge can revive it.

I had to close my own project because people kept necroposting and getting in trouble for it.

I suggest for project threads to autolock, and only the OP of said thread can remove the lock easily for an update.

Thats it.

Now, don't use English against me, don't nitpick this post, nada, got it? Please don't make 2 more pages of yet another argument.

(Im not a forum mod, but even I find it hugely annoying)

69  Help & Tutorials / Stage Tutorials / Shadow Tutorial- Easy (Stage shadows, not that hedgehog) on: April 09, 2015, 06:31:35 PM
Alright, can we skip intros? No? Fine.

Howdy there, if you’re here that means that you want to give your stages some shadows the easy way. And since all other tutorials are outdated or too complex to understand. I might as well show you guys my bootleg method of shadow placing that I called “Shadow Rip”.

Pros and cons:
+ Easy
+ Takes Minutes to do
+You can have as many separate shadow models anywhere as you wish per platform, easy for moving around when you have to edit
+ Can easily be reshaped if there’s no need to add sides or curves.
- You are limited to the shape of the shadow you find
- This tutorial won’t show you how to make your own shadow model
- The shadows are disconnected from the platforms, meaning these will have to be animated as well if the platforms are moving (If you know about animations, you can rename the bones accordingly to follow the animation)

Stuff you need:
-> Your custom stage that works to your liking
*For this tutorial I’ll be using this stage: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208213
-> A shadow model, here I’ll offer a “rectangular” model… I’ll mention how you can acquire other shaped shadows or this one if the link ever breaks: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208216
-> A shadow texture, you can find this in any of the brawl files:
-> Brawl Box v0.70- 0.73b (Im gonna use 0.73b, as it’s the best for stage making)

If you got the stuff, let’s move to the good stuff.

1- Ripping your shadow model:

Let’s say your stage is not rectangular or squared, or the link of my shadow model is dead. What now? Well this is the part where you have to dig deep on the vaults, the brawl vaults: foru

Once in, you have to find a custom stage that already has shadows on it, say like this one:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207659

Cookie Country has excellent rectangular shaped shadow models, shaped like the stage I’m about to shadow, which means this stage has a perfect shadow model we can use. (In your case, since you got this from my stage I prefer you not to give me credit for it).

Grab the stage and open it on Brawl Box, search through the files until you find a shadow model:


If you are wondering why I label mine differently, it’s because it helps me classify shadows to find it easier. MShadows are the main platform shadows and PShadows are for platform shadows, but they are all the same, just a different name. What you do now is export it:

Also, export the texture if you don’t have it:


You can name it whatever, but just be sure to update the model information with it. If you don’t know how to do it, keep the name the same. And done, you got your model, now let’s apply it to the stage.

2- Import

Import the model just like you do with any other anywhere on your .pac (but I prefer to place them near the platform models they are connected with, but that is if the models are placed correctly here as they are in game like it occurred in Cookie Country. In my case, the models are not in the same place so I have to use the collisions instead to place them as its more accurate), depending on how many different sized surfaces you have, it’s the amounts of shadow models you need to import, the stage I’m working with has 3 floors, then 3 are required, one main platform and two platforms.

Lets do one at a time:

Again, you can place these any modeldata you like, and the shadow texture too. It’s invisible for now, but that’s because we have to edit some settings. Now, let’s open the model viewer (preview Mshadow by right click and preview or ctrl+P). First off you need to restore its location to normal:

Make sure it’s those exact values. After that, you had successfully put a shadow on your stage.

3- Apply

Exit the viewer and right click the main arc data and select “preview all models”.


When you do, clear all the clutter by clicking multiple times “bones and polygons”, until you have a blank stage, make sure the tiny windows says “all” and the collisions are on (no worries, this will hide it in Brawl Box, it won’t delete or hide it in-game, to revert the effect, do the same until all reappear):


The once in, select your shadow model you gonna edit, activate its polygon, bones and enable the texture, be sure to have the bone selected:


You can see the shadow now! All you gonna do is relocate the shadow just like you would with any other model to be just 1 pixel above the collision. And resize it any way you like to fix the length and the width of the collision!


Save the location in any of the existing CHR (animation files) by pressing copy, selecting the CHR, paste the values, then save.



Done! Your main platform has shadows now! Now just rinse and repeat with the rest of the surfaces.
Be sure to rename the models and bones accordingly.





Go and test in game! While ingame you see that the shadow crops midway when your character jumps, you need to expand the shadows to fully fit the floor, like I did on Cookie country:


I don’t have ingames yet, but that’s because I can't set up dolphin, pictures will be up later!

Have fun!

Oh! Almost forgot, the angle and cast distance your shadow does is dependant on your stage lightning, remember that!

Txt version available on the download of the shadow model.
70  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: April 01, 2015, 07:56:52 PM


hnnnng! I want this!
71  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: General Critique Thread on: March 31, 2015, 06:10:31 PM
Thanks, Scout!
There aren't any tips I can give you without sounding wrong, though.
But once I can, I'll PM them to you ASAP.


Ooooooooooooooh, it feels so awesome to shot metanight with this. I only wish this had some realistic metal specs and more optimzed HD textures. Like wolf has his blaster looking.

Seeing how the textures are mapped, you can really use the S3 method to get it lookin real good.

I got no glitches as you mentioned, I don't use custom modeled characters much.

Thanks, Scout!
There aren't any tips I can give you without sounding wrong, though.
But once I can, I'll PM them to you ASAP.


No prob, I understand!



Review me these:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34598

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35307

These are so awesome it did not make it into FNVB...

(foreshadowing?)
72  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: General Critique Thread on: March 26, 2015, 06:04:24 PM
My only gripe is the bast zones for the Earth temple, its a bit too big, I find it hard to KO someone.

But thats it, the stages are aestetically well done. Pretty beautifull, and simple with no need for complexity. The stages feel legit with how it looks. It oozes with quality. I usually go "this isnt comp blah blah" but stages like these are nice to unwind too.

How do you apply shaders to stages tho? Ive been trying for a while with no results:
http://smashboards.com/threads/i-need-help-from-an-experienced-stage-maker.396335/#post-18829438
73  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: General Critique Thread on: March 26, 2015, 01:57:03 PM
Me too, I just need to config my dolphin for PM again.
74  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 25, 2015, 06:25:25 PM
You're right. I can do this!
*And I have seen that thread before*.

Good! Now can we cease to bash each other over criticism?

Im running out of metaphors.
75  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 25, 2015, 06:03:30 PM
I am NOT a very good peace maker, am I?

Well...

You don't understand because you're not supportive. Undecided


I have a boss that behaves just like him. And there are multiple bosses that behaves that way. It is best to get used to it now, before its get put in practical use.

Also...
http://forums.kc-mm.com/index.php?topic=73551.0

He did this thread, and you can see he's direct, but not offensive. A thread like that is supportive ain't it? Look at the harsh and nitpicky replies, and how the makers react.

No hate here is personal, you are a modder, we are all modders ('xcept for Seg, hes the DJ).
What you are supposed to do is prove them wrong, prove that you can do better. Because if you cry about it, you will go nowhere. FNVB is just that, its like a hurdle of society and growing up.

Take music careers, how oh how many hates can you get if you experiment with something new? Ho-boy! Look at Liking Park right know! FNVB is the Brawl Mod version of youtube comments.

Your choice really, wanna bite back hard, or bite back slowly.

(It is seriously freaky, its like Im saying all of this to my younger self....)
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