when I try to put the Super Smash Land Stages in to the expansion pack the game freezes on the result screen. If you don`t know what the Super Smash Land Stages are go to Brawl Vault and search Super Smash Land.
I have been playing 5.4m SSE Pack and here are some SSS problems:
Key: Stage Select Icon -> Actual Stage
Mushroomy Kingdom -> Metal Cavern Luigi`s Mansion -> Dracula`s Castle Brawl Rumble Falls -> Project M Rumble Falls Distant Planet -> SSE: Jungle Brawl Green Hill -> Project M Green Hill Hanenbow -> Skyloft Skyworld has the Brawl SSP instead of the Project M one Yoshi`s Island -> Yoshi`s Story Pokemon Stadium 2 has the Brawl SSP instead of the Project M one Brawl Final Destination -> Project M Final Destination Mario Bros. -> Fountain of Dreams Midair Stadium -> Brawl Final Destination Research Facility -> Luigi`s Mansion Smash Skiff -> 75m The Lake Shore -> Elden Bridge The Forest -> Norfair The Jungle -> Distant Planet Glacial Peak -> New Pork City The Canyon -> Brawl Green Hill Zone Peach`s Castle -> Green Greens Kongo Jungle -> Brawl Yoshi`s Island Great Bay -> Research Facility Yoshi`s Story -> Smash Skiff Fountain of Dreams -> Lake Shore Venom -> The Forest Flat Zone Beta -> Glacial Peak Brinstar Depths Beta -> The Canyon Fourside -> Midair Stadium Mushroom Kingdom -> OnlineTraining Mushroom Kingdom 2 -> The Beginning New Pork City -> Fourside 75m -> Kongo Jungle 64 Spear Pillar -> Saffron City Bridge of Elden -> Hyrule Castle Snag the Trophies -> Battlefield Melee Battlefield Melee -> Peach`s Castle Melee Final Destination -> Brinstar Depths Beta Dream Land -> Flat Zone Beta Yoshi`s Island 64 -> Kongo Jungle Melee Kongo Jungle 64 -> Great Bay Peach`s Castle Melee -> Venom Hyrule Castle -> Mushroom Kingdom Melee Planet Zebes -> Mushroom Kingdom 2 Sector Z -> Snag the Trophies Saffron City -> Peach`s Castle Melee Mushroom Kingdom 64 -> Planet Zebes Metal Cavern -> Yoshi`s Story Battlefield 64 -> Sector Z Final Destination 64 -> Mushroom Kingdom Melee The Beginning -> Battlefield 64 Online Training -> Final Destination 64
Classic Expansion Pack 5.4m - July 23, 2013 just downloaded it. The stages are all the same (so far, at least.) I'm going to wait until an official Brawl- release happens, unless that takes a really long time.
this is a official release, let me explain, a while ago on there facebook they had a pole on what to call the final version of Brawl Minus. the poll winner was Brawl Minus Maximum.
Hey Brawl Minus Maximum 0.5b came out a few days ago, don`t know if they changed any stages but they probably did so you should use those versions of the stages instead of 2.x.6. the thread is here http://www.smashmods.com/forum/thread-6589-post-143459.html#pid143459 also they replaced saffron city N64 with a glitchy frozen new port but on the SSS it still says Saffron City N64
P.S. also when you have the time will you make a Brawl Minus Maximum version
Dang, that looks like a cool stage! I probably won't include it in the pack, but I will install it on my own Wii. Oh, and by the way, lakora.us is my website
That awkward moment when you suggest a site to the owner of said site.
Anyway, I am deciding on what to put in the SSE stage slots for the P:M version. There are 5 Brawl- stages that aren't also in P:M. 1337m is already in my P:M pack, so I could add Yoshi's Island -, New Pork City -, Frozen Pokemon Stadium 2 and Lavaville. That still leaves 3 SSE stage slots, but maybe I could put in Summit, Rumble Falls (Brawl), and Hanenbow.
Maybe I'll do 2 versions just like for my Brawl one. One will have those, and the other will have what the current P:M version has, except The Beginning instead of 1337 m.
Oops, forgot that Summit was already in P:M. Guess I won't "add" that one.
since you have one slot left how about this stage http://smashboards.com/threads/subspace-emissary-by-sluigi123.337058/ its all 31 dark character stages in the great maze and they all switch out every 180 frames. It makes for some hectic battles and is really fun. If you need help to port it to a custom stage you can use this http://www.lakora.us/rel/. although there is one thing wrong with it, the name texture for the stage doesn`t work.
Have you thought about a alternate version of Project M with the SSB64 Intro Stage and maybe a few Brawl - Stages (P.S. what if you called the SSB64 Intro Stage "The Beginning")
I'm pretty sure it's because of the platform itself. You know how most platforms move from one side to other? For example, the platform in Smashville?
Well the "teleporting" platforms are just platforms with one frame to move from one side to another as opposed to just dragging along the stage.
On a more pertinent note, will there ever be a way to have custom soundtracks for each stage? As in actually custom songs and not stealing slots from SSE? I know for a fact that the O and the V sections are missing in Brawl's BRSTMs, so...
While surfing brawlvault I found out that the beta flat zone stage wasn`t made by him so I removed the comment
When I use the strike out feature of Project M, if I use it anywhere (I have tested with every stage) it will take out all stages exept for:
All Default Project M stages, Brinstar Depths Beta, Flat Zone Beta, Melee Kongo Jungle, Great Bay, Venom, Melee Mushroom Kingdom, Mushroom Kingdom II, Snag the Trophies, SSB64 Peach`s Castle, Planet Zebes, and SSB64 Yoshi`s Island.
All other Stages are removed from the list completely (until you go back to the menu screen)
if you can`t fix this I don`t care, its not that important, just stating what I found
Edit: I was playing around with your new Project M update and noticed that you forgot to replace default brawls: melee stages -> and normal stages ^ with the project M sss page 1 -> and page 2 <-
Imagine: cBliss + File Patch 3.5.3 + Classic Expantion Pack 5.3m + Project M 3.0= 1,080 possible Texture Hacks, 72 Possible PSA Hacks, 77 Stages, Turbo Mode, L-Canceling, Wave-Dashing, Combined and Perfected movesets of 64, Melee, Brawl, and Custom Attacks. 3-Taunts per Character, more organized Texture Hacking, Hackless, the list goes on and on.