Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 12 13 14 [15] 16 17 18 ... 72
211  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Windy Hill Zone Released.. Battlefield/Gaur Plains? - 03/23 on: March 27, 2015, 07:18:39 AM
1 - mm what you mean? it works just like it does in pokemon stadium stage.
2 - that i have no clue.. i dont use Smash3 teams stuff, remember, im only a stage maker and char importer for vBrawl.
ah that.. eh idk... im not really a fan of PSA's honestly these days cause most of them r boring now or they just suck.

and yes, the pouring out lava is animated... its even animated in the video up above.


new pic.. started adding those "energy tanks" on the bottom sides of the stage.. then ill be adding the platforms. also increased the lava pour speed



Ah yeah! Looking great and fiery! Smiley
212  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 25, 2015, 07:43:20 PM
Quote
Yet another thing I would like to get done someday is to add the ability to make any CSS icon have multiple characters like Zelda/Sheik or Pokemon Trainer. In this way, you could use a single CSS icon for 2 or 4 different variants of a character that you could choose by clicking on the corners of the character's portrait. Again, this is another thing that will have to wait until I have time to do though...

I'm rooting for you PW Smiley
213  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 25, 2015, 06:49:09 PM
i have just run into a glitch with brawlex version 2 when ever i try to do a 4 player match with me as kirby and the computers as captain falcon, olimar, and jiggly puff as soon as i choose any stage at all the game freezes even though all of those characters work in one on one matches.

also none of those characters are clone characters, there all normal characters they also have no movesets on them.
so phantom wings do you know why they might be freezing?

like i said they're not clone characters they're normal characters so why do they freeze when i choose any stage at all?

I know Olimar has costume specific Kirby hats. If you selected a Kirby that was a higher costume value then the standard 00-05, then it will freeze with Olimar unless you put an Olimar hat in for Kirby. So if you have Kirby06 you need Kirbypikmin06 (I don't remember the exact name) The same goes for Jigglypuff I believe. If the freeze occurs by selecting default Kirby with these characters, then you may be lacking the Kirby module needed for Brawl EX... but I don't think that was for normal character compatibility, just EX... but it could be.

Did you select Kirby06? Did you put in the proper Kirby module from the BrawlEX download?
214  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Mario Galaxy Released.. Battlefield/Gaur Plains? - 03/17 on: March 23, 2015, 04:16:56 PM
Will be available tonight!



That was fast... Which is fitting for the stage. Wink
215  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 23, 2015, 04:14:29 PM
Here's something I haven't shown in while! Tongue

As you can see I completely remade the torso and made edits to the hand/Air-Buster.

Side-view.


Ooh, that looks cool Smiley is it custom?

And how's the Duck Hunt stage? Haven't seen it in a while.
216  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 22, 2015, 06:16:08 PM
Screw the Jungly Hijinx stage, I'll leave Wii U stages to the guys who know how to use BrawlBox versions past 0.67d, as no matter what, I can't get it to work right. Also I'm ill and don't have the energy for this.

So have this instead:

Too bad the base is so pixel-y, makes it a bit difficult to figure out certain stuff.


This is a project I will be rooting for Smiley
217  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 20, 2015, 11:49:31 PM
Is there still a limit for the sc_selcharacter filesize? Are there ways around it?
218  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Mario Galaxy Released.. Battlefield/Gaur Plains? - 03/17 on: March 20, 2015, 08:50:48 AM
Don't push it Smiley playability over aesthetics.
219  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Mario Galaxy Released.. Battlefield/Gaur Plains? - 03/17 on: March 19, 2015, 12:41:35 PM
Man I gotta do Battle on that Field...
220  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All *Want even more maps? ;) Link me some maps in the thread for review* on: March 19, 2015, 09:35:16 AM
So I've been gone for a while. Itman has been filling in for information giving I see, thank you very much Smiley As always he's fantastic to work with.

So I've been testing some new things and sort of adapting to a more busy life. I feel like a lot of members of the site hit this wall where they started modding and submitting those mods in their teens or early 20s, or at least in times in which they didn't have a lot of responsibility. I'm no different. Lately I've been more busy with more work hours, which means I need to junction my social life a little different and that leaves me less time for Smash Bros. modding. However, I don't want the pack to cease production. I want it to get to it's absolute maximum. Which is why I'm so thankful to have the help I do. Smiley

If I post less, that's why.

That being said, we still have a lot of planned things for the pack.

Last release you got 156 levels.... not too shabby...

But...

Say we found a way to put in MORE levels... what sort of levels would you want?

Wink

Things to consider, since there is a standard that must be met:

-Stages cannot simply be re-textures, unless the texture changes the identity of a stage to another stage. (An example would be Mercury Lighthouse from Goldensun. It's a re-texture and a different background, but because it's an existing place in the games, it technically could qualify)

-No character should have more than 6-7 stages representing their series per page. This is to give other characters a fair chance to have level representation, as well as to not bore users. I wouldn't want a HYPOTHETICAL page 3 to be dubbed the "Sonic page". Also, keeping it to that standard forces myself to find more stages.

-Stages that represent locations for included fighters are the most appreciated. Every fighter should have a "home field". That being said, quality is still essential. So if Viewtiful Joe only has a 2-D background stage, then Viewtiful Joe simply won't have a stage. The need for a home field doesn't out-weigh the expected quality.

-2-D stages should be avoided if the 2-D doesn't somehow play into the style. An of a good 2-D stage would be, Flat-Zone, or Smash-Land stages. A simple texture with collisions is entertaining, but is not what we're looking for. This rule can be overlooked if the texture is animated to some extent to give the illusion of a more lively battle arena.

-Stages from previous Smash Bros games are a MUST. I currently have all of the stages, as well as a few more little reference stages downloaded (Trophy Tussle 1-3 is an example) so anything that means Smash Bros. can be included indefinitely.

-Stages should not have glitches. This goes without saying, but it's essential. If you know a stage has a glitch related to the stage, then it needs to be discarded from thought.

-Lastly, stages need to cause little to no lag. Lag is understandable when certain things are met, but the stage should not lag with 4 Marios in play.

As a special aside, if you happen to have a stage that is unreleased or exclusive to your persona build, and you want to share, feel free to send it to me. One thing I've learned going through the entire list of stages on the vault twice is that the amount of unique stages that are of high quality is surprisingly low, where as the majority of stage mods are re textures.

I could simply complete the HYPOTHETICAL page myself, but I wanted to give the community a chance to pick some stages, as with the new lack of images for most stage previews I could have potentially skipped over rather interesting stages.

On a final note, if we reach a stage limit, and more stages from SSB4 or 3DS come to life, those will have priority. Meaning that if a limit is reached before all of those stages are recreated to an extent, some of the stages we have selected and will select will be replaced. They have the "right of way" so to speak.

I'm going back into my shell, but I'll be sure to check any stages you include here Smiley
221  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Coliseum Omega Released and Mario Galaxy soon.. - 03/02 on: March 09, 2015, 07:07:26 PM
have some more.. wily's castle.. still working on the bg and shine/ref/env effect



Need to play...

Post Merge: March 10, 2015, 02:48:39 PM
When is your next stage release????
222  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FQ's PSA Place: Rosalina & Luma: Demo Available!! on: March 07, 2015, 02:49:48 PM
How is the project going??
223  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: March 06, 2015, 07:12:16 AM
Heya Cali, did you ever happen to release those updated Broly models? They were seen in some of your videos but I don't believe you've released them.
224  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 05, 2015, 01:20:38 PM
Well that's good to hear. Guess I'll be doing a Link version and N.Zero PSA version

CalikingZ01 has rigged the model to Link, if that is the Smash 4 model. It's not released however.
225  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: March 03, 2015, 07:29:18 PM
Hey all Smiley Quick question, hopefully someone knows. Is it known why Olimar's 06-09 costumes are unable to have an antenna glow? Is it his EX module? I'm reviewing my pack's additions trying to figure out the issue.
Pages:  1 ... 12 13 14 [15] 16 17 18 ... 72