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46  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 25, 2015, 11:14:13 PM
THE BOSS
Featuring: no material edits yet.





I've wanted this for so long...
47  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Smash3ds Balloon Fight [Ω] & Spirit Train [Ω] Released... 08/20 on: August 25, 2015, 04:07:36 PM
only reason y 3ds model ripping has been slow is cause not every1 has a 3ds with a gateway flashcard to decrypt the rom and stuff... like me... i dont have a flashcard at all and i dont want to spend $70 bucks for one either... its too expensive!


Donation link?

Post Merge: August 25, 2015, 04:08:16 PM
only reason y 3ds model ripping has been slow is cause not every1 has a 3ds with a gateway flashcard to decrypt the rom and stuff... like me... i dont have a flashcard at all and i dont want to spend $70 bucks for one either... its too expensive!


Donation link?
48  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Smash3ds Balloon Fight [Ω] & Spirit Train [Ω] Released... 08/20 on: August 23, 2015, 05:24:48 PM
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anyways... that explosion 8-)

Woah, that's a cool effect! Is that custom?
49  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL* on: August 22, 2015, 12:01:49 AM
Okay, so I'm not trying to be so involved with the thread right now, I'm more or less going back and forth between playing video games and working on Brawl related things, so thank you to everyone who's been helping answer questions on the thread. It means a lot, and it helps me stay focused since I'm trying not to make myself as readily available so that I can feel less guilty about not checking the thread (though I do respond to more urgent issues via pms)

Anyway, the point is, I've got some good news:

I added in 2 new combination characters today:

Riolu and Mega Lucario.

Mega Lucario borrows some PM moves, and so far that's his only different. He does not use all of the pm moves as I couldn't get them all to work (and I swear I'm becoming delirious from it) but he's got... 7 new moves, and all in all PM has 9 new moves, (so if someone who know what they're doing wants to attempt to give him the Super Aura Sphere be my guest, and I'm working on the up smash since it's... behaving very strange) and the moves that he shares with Lucario will be a little different once I most up to that stage, since right now I was focusing on adding the animations, getting new moves to work, and getting all of the cosmetics correct.

But the one I've wanted to work on for a while was Riolu. I updated the texture to look more Brawl like, though the way the Brawl texture is mapped right now does limit the amount of blur/fur effects I can apply, so the noise of the texture is dropped to make him look proper in game (though not ideal).

His concept is like Pichu in that he'll damage himself while performing certain attacks. He has 4 attacks that Lucario and Mega will not have, and they compliment what I think his playstyle will be like very well.

The thing about Pichu that always confused me is that damaging himself never really had a pay off. He felt like a gag character, and maybe that's what he's supposed to be, but in Riolu's case, it helps speed up the "highrisk/highreward" aspect of Lucario's playstyle. He's a smaller target, so he's harder to hit, some of his attacks do less damage than Lucario, 1 in particular is faster, but overall the way he works feels good with what I have right now.

This bumps the char count to 114.

I applied the Mr. Resetti Trophy fix in the build, I just hadn't released a patch yet, and Virus Zero will be replaced with Megaman Zero once everything is completed on the model.

In the stage department, I'd love to work on the 4th page, but I'm having some communication issues on my end as I can't get a hold of BrawlBoy, the coder. Once I speak with him, I can start the 4th page.


In general, I think I have to have tried just about every fruitful custom moveset on the Vault... which helps put how much I can put into Brawl 4 All into perspective. For instance: Not every combo character can be a fully original character. Characters like Jumpman and Demise, who play VERY differently than their counter parts are great and all, but with the clone engine I have all of the more complicated characters on their own slots.

Some going through all of the custom animations and attacks, I've compiled a list of plans I have in the future for combo characters, and so while they won't all be as different as "Demise" and "Jumpman" (Due to a lack of PSAs and animations existing) I will try my best to find a unique niche for them, and hopefully that'll be enough, as I tried to do with Mega Lucario and Riolu.

Anyway, I'm sure I have some spelling errors in the above passage, so forgive me, but I'm tired. I haven't gotten the best sleep the past few days, and I've got work tomorrow.

More cool things are coming, piece by piece.

Thanks for being patient. I will be taking a break once Metal Gear Solid 5 Phantom Pain comes out, but once my time with the game dies down I'll resume modding more attentively. If I can complete the 4th stage page in 10 days, then I'll do a mini update, I just need something sorted out with the coding. This is unlikely though.

Anyway, goodnight.

Post Merge: August 23, 2015, 10:49:32 PM
Next combinations I'm going to do:

Captain Falcon:
Black Shadow (A stitched together moveset that makes sense to me)
Captain Falcon 64

Link:
Biggoron Sword Link (He's got some great alternate attacks and is more decloned than Too and Young)
Link 64 (Hopefully I can get him to work right...)

Marth:
Mia (This will be the Lucina moveset V2 that came out a while ago. Or at least the pieces I can fit and get working correctly)
50  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Hyrule Castle (64) Released... 08/04 on: August 20, 2015, 08:22:40 AM
The withces!? They were one of my favorite parts of Ocarina of time, so that's really cool!

Also the Reset Bomb Forest is coming along great! Smiley

51  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Hyrule Castle (64) Released... 08/04 on: August 19, 2015, 11:00:36 PM
If you do the Gerudo Valley stage, are you going to make the bridge destructible by the King Bulbin? I remember your showcase of the custom version used it in that way. However, I don't know if you're making it over Bridge of Eldin.
52  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Hyrule Castle (64) Released... 08/04 on: August 16, 2015, 05:31:24 PM
Nice! Another Smash 3DS stage Smiley So many Smash 3DS previews!

Oh, also, aside from prefernce is there a technical limitation to why you're doing Omega Spirit Train?
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: August 15, 2015, 07:10:21 PM
Why are you basing it off of the games? Base it off of the anime.

It's his preference. The games are a good reference for another game, ya know?

lol ok. do you make animations or psa? like idk what you do ( no hard feelings ) but animating is very hard. I've been doing it for some time and still have problems. brawlbox is a B**** when it comes to that. you cant really compare me to them because I know Im not on they're level when it comes to it but I'm slowly getting there. I have a job and school so when i get free time I do animation. its hard but i get the job done.

I've always liked your animating personally Smiley You make great attacks for your movesets. You never have a move where I'm like "what just happened?" I always know what the move is, and it always FEELS good while doing it.
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: August 15, 2015, 05:21:31 PM
Great picks. The air juggle combo is EPIC. I like that you kept the same Transform as Trunks. The N combo is bananas.

I'm VERY excited for this one Smiley I can tell you're putting your heart into it, these moves are sick!
55  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL* on: August 15, 2015, 01:58:05 PM
May I suggest a few new models to put in the new version of the pack? Well then let me begin!


You can, but I'm trying to limit alt inclusions until the roster is closer to completion. I need to keep X amount of space for newcomers, and since my CSS is buggy, it could create more problems if I do an alt model bomb next release.

But I should add a few perhaps. So we'll see.


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Ichigo over roy! You have Naruto and Goku in the pack, why not complete the anime favorites?http://www.mediafire.com/?2bw7fdhwii76fq9


If the model works than sure. I know our model isn't normal and there were some edits we had to make.

If not Roy then... I don't know, since I have plans for Marth's 3rd psa and I need 4 slots for costumes.

I do want to give people the Ichigo alt they've been asking for ao we'll see.

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Goku needs a rival so why not superman? http://www.mediafire.com/?67f09ss9mx0cwcw. He can be over oot ganandorf or Broly.


I tried Superman and I was dissatisfied with how the model looked with the moveset. If somwone makes a Superman moveset than perhaps I'll include it.

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Ichigo needs his ultimate form to be in the game so why not vasto lorde hollow?https://www.dropbox.com/s/tevrckc1c565q4w/Hollow%20Ichigo%20%28Bleach%29.rar He can be over cloud.


If I can find a spot for Ichigo than his ultimate form seems reasonable.

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Nel (over lucina) from bleach would love to join the fight so why not have her? http://www.mediafire.com/?3951ad93rurlj98



No dice. I have plans for thw Marth slot.

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Ulquiorra (over seforoth) needs to teach Ichigo a lesson. http://www.mediafire.com/download.php?f7g49nah7d73x6y
Ulquiorra isn't the only one that dislikes ichigo. Grimmjow needs his revenge toohttps://dl.dropboxusercontent.com/u/102142953/New%20Gate/Grimmjow.rar


If he'd be a good bleach rival to Ichigo than that's fine.

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Sasuke can't do anything on his own so Itachi (over roy) needs to help him. http://www.mediafire.com/?ke3zr8le32a5qaq


Is that a worthy Naruto rep in your opinion? If so then we'll see. As I said above, Roy is a weird slot.

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Niko belic (over snake) is sick of liberty city so he wants to join brawl. https://www.dropbox.com/s/s8ooa688qb1x753/FitSnake05.pcs


No dice, we've got plans for Snake's slots.

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We need more girls in brawl and Halibel would make a great addition! http://www.mediafire.com/?4e3y4ndmmkq


I'll add her in if I can get Ichigo to work.

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#bringbackFrieza!
#bringbackCell!


I'll bring Frieza back in if someone can rig him more appropriately to Mewtwo. He looked very... Not to my personal standards.

An we have plans for Cell.

Smiley

Those are my thoughts. Expect bleach reps next release as alt models.

Are there any good Bleach stages I should know about aside from Los Noches?
56  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All 3.71 (Definitive Build) *Megaman patch in DL* on: August 14, 2015, 11:40:45 AM
Alright, I downloaded this pack and got to replacing CSPs. When I did that I got from Mario to Pit working, but every character after Pit crashes the game when I go to the CSS the file size is below 3.79 so I don't know what the deal is?

My css file has issues... It doesn't like some pictures. :/ it's why adding characters is a pain for me o.o
57  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Hyrule Castle (64) Released... 08/04 on: August 12, 2015, 07:55:09 PM
In your mind DSX8, what 3DS stages would be possible to recreate, considering the complexity of stages like the F-Zero one?
58  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Hyrule Castle (64) Released... 08/04 on: August 12, 2015, 08:50:00 AM
Reset Bomb Forest! With the angels in the background! Nice, it looks great in game from what I can tell.
59  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Hyrule Castle (64) Released... 08/04 on: August 10, 2015, 07:52:30 PM
100% legit my good sir~
Luminoise City cant be extracted.. altho its Omega form can be.. Parts of Magicant CAN be exported, but not all of it can be (its omega form is 0% viewable)

here's some more!!!






Woah! Mute City! Smiley That'd be awesome! The amount of F-Zero custom stages are practiclly non-existent, so this would be good for repping the game Smiley

Parts of Magicant are better than no parts. I'm definitely a fan of that stage myself.

But an actual Arena Ferrox... that's bananas... would you be using the Castle Seige transform for it, or would you be using it's own transforming mechanic?
60  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Hyrule Castle (64) Released... 08/04 on: August 10, 2015, 09:50:52 AM
Woah... new FE stages... compared to what we've got on the Vault for FE stages, these are much needed.
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