You can also (if you know how to change sounds) have other sounds assigned as well. If you replace a sound in the .brsar with a new announcer call, you can assign it and have them all with unique calls just like ASF did.
If you open up your .brsar in BrawlBox, find the sound effect you replaced with their announcer call, then scroll down to the bottom of its properties, look under the Misc properties, there's an entry that says InfoIndex. Converting that number into hex gives you the ID that goes into the cosmetic file.
People keep using alloy team but you could technically use any sound in the game, right? I just don't know why this one is always being asked about. I was going to fix mine soon so i figure i'd ask.
This looks easy enough But say I have a moveset for a new character (a PSA) and it's gfx conflicted with one of the same module (Like if I had Shadow and it was conflicting with Sonic) How would I set it up so that they wouldn't share? Shadow comes with his own gfx, so should I put them somewhere else in the game to be loaded?
Whenever you use the combo it doesn't reset until you press it again, I switched Ivysaur to Amaterasu and was fully able to play as her in SSE. I heard SFX is also duplicated in the code but i have yet to test that.
I used this before Brawl EX. not that I'm rushing, but how did that fix you made to the css go? The one for the switchable modules or whatever... I didn't fully understand it.
Hey, I'm sorry I did not reply to you before about this. I totally forgot about BrawlEx when I heard about Sonic Boom. Now I'm over that craze now. Anyway, to find the place where you change the soundbank, just scroll all the way down on the list of the fighterconfig options box. It is at the very bottom. You change the last 2 numbers/letters, though make sure that you backspace one 0 in front of the original soundbank, because Boss Soundbanks are made up of 3 hexadecimals and not 2.
Heya. By chance did you ever finish the Shadow sfx?
I just need to know what did you use to make the characters have Crazy Hand's name.
Also, I need to watch the tutorials of Sammy to make my clones have their own CSP's
Honestly, I'm gonna reveal something that'll make me look pretty untalented... I didn't do anything. You see, I gave up on making result screen and in game texts because my info2 made the game crash too much at the load up. Because I thought those were necessary, I didn't do anything name related or emblem related whatsoever... but the weird thing about my files I was using (which I downloaded a while ago) was that they also didn't match Sammi's. For instance, when he made a character's emblem 21, my stuff already had a 21st emblem in it. My stuff also had Crazy Hand name in it, and I didn't see that in Sammi's. Even my stocks were different for some reason. So I played it safe and didn't do anything. I was very worried about how the result screen and in game things would be, but amazingly, having not touched anything and using my info.pac file, it loads Crazy Hand's name. I didn't know why, but I was satisfied knowing that I'd be able to identify clones this way, as would people modding the game. There was also less room for risk, and because I was able to use Pokemon Stadium without crashes, I haven't touched names since. So there you have it Just use my info.pac I suppose... that's all I can really say. I lucked out Post Merge: February 09, 2014, 04:23:17 PMBut i will say, if you want to make your own, you're more than welcome to download mine. In my signature, there's a link to my codes and my pack. In the codes, there's two versions. One of them explains everything, including the character's Alot IDs, there 0xXX numbers in module, their hex code in module section 8, and there numbers in fighter config. It's not a tutorial, but the info is there for people to replace my characters if they desire. Also, with Sammi's CSS code on the OP (which provides icon IDs) you can even cusyomize your own css. I included a cersion that seperates the code into two parts, with the second section being the icon placement. If you like my order you can use that. You can switch around certain ones too.
But that's only if you want to use one that already works. I built mine from acratch but modifying a functional one removes a probability for errors in certain spots, and with the information i provided, it could be easy! I'd still watch sammi's tutorials to double check your work, but just know that you may have an easier time doing it this way.
Sammi. Do you have thoughts of implementing a way to change what song plays for someone's victory theme?
Not that I have a problem with editing it. Just curious.
I edited my own in. ASF's pack comes with characters that have their own. I just looked at what he did and figured it out It's in the slot config, and you need to change a certain value that is their victory theme in hex. Just replace that with one of the "safe" hex IDs for victory themes from ASF's pack or my own I hope I'm making sense.
Lol, if it bothered me, then I wouldn't help you. Nothing to worry about.
On another note, has anyone found a fix yet for Pokemon Stadium? I just realized that it's my best friend's favorite stage, which is kind of a problem since it freezes with clones.
If you don't add in the ingame names, it won't freeze. That's what i did.
Hey Nebulon. Does changing the CSP's, BP's, names, etc. of your pack cause crashing?
I want to try to replace one or 2 characters.
Not at all i changed 2 characters before it was dubbed V1. however i wouldn't add in anything that i didn't put in. I left out ingame names to avoid crashes on pokemon stadium map. Go on, have a blast! Post Merge: February 07, 2014, 09:15:13 PMWhat i mean be not adding anything in is, i would only replace what's been added if you want. Incase i wasn't clear.
I fixed it. somehow Roy's module switched back to 3f when it should be 40. it was an easy fix. but it was quite annoying lol.
got a party tommorow with a bunch of friends. gonna show the Clone engine to the locals who love brawlmods and ask if i could add rather than replace. they don't even know yet XD
I've got a group like that. have fun. I'll be doing the same thing soon.
None, as i usually do it if the mod/hack doesn't include it. I guess i could do it from scratch, wouldn't kill me to do it again i guess. but if something simple. He has all six.
Edit: It can't be anything Cosmetic i just reset him to Marth's Cosmetics, and he still crashed. it can't be PSA related i just gave him standard Marth with all the bells and whistles with the config to make sure of it.
None, as i usually do it if the mod/hack doesn't include it. I guess i could do it from scratch, wouldn't kill me to do it again i guess. but if something simple. He has all six.
Edit: It can't be anything Cosmetic i just reset him to Marth's Cosmetics, and he still crashed. it can't be PSA related i just gave him standard Marth with all the bells and whistles with the config to make sure of it.
None, as i usually do it if the mod/hack doesn't include it. I guess i could do it from scratch, wouldn't kill me to do it again i guess. but if something simple. He has all six.
Edit: It can't be anything Cosmetic i just reset him to Marth's Cosmetics, and he still crashed. it can't be PSA related i just gave him standard Marth with all the bells and whistles with the config to make sure of it.
Which Roy is it? If it's from my pack, then it's a little differet.
the download includes the killable giga, is your version a clone of bowser?
I more or less combined a PSA, made a size mod, and modified a Giga Bowser skin to make a killable Giga Bowser that replaces Bowser, not Giga. This allows Bowser to keep an invincible final smash, since when I use a killable Giga Bowser .pac in GKoopa's folder, it made the FS killable too.
So in a sense, yes, it's a modified Bowser. When someone makes an REL for Bowser we can have Bowser versus Giga. Post Merge: February 07, 2014, 07:25:56 PMIt has one glitch, but i suppose i'll release it anyway. Shell doesn't spin during animations it should. But the attacks still work as they're supposed to.
Is that Giga Bowser the invincible Giga Bowser? I've actually successfully made a killable Giga Bowser over the normal Bowser spot... maybe I'll upload that too if they want a killable one and for Bowser's FS to work...