I have a perfect working PM Mewtwo. Attack 100 working, and perfectly working shadowball. Should I post it up?
Yes! Please! you'll be a hero. Post Merge: February 06, 2014, 11:13:14 PMAlso does it load shadow ball independantly, or will lucario and mewtwo share it?
This just occurred to me but how would the CSS look if we were to add, say 10 characters? would it be rearranged automatically or do we have to set that up ourselves?
We can set then up in any order we want Post Merge: February 06, 2014, 09:11:18 PM
Unless you go through the tedious process of fixing the graphics, a character will often have shared, conflicting graphics with their clones. You can have those matches, but their graphics won't work properly. Only the character loaded first will have them right, the others will use that character's.
This^.
Also i do plan on tediously fixing the errors. I'm just hoping that this common 3 method works. I'm waiting for Sammi to reveal what his idea was because i'm still not understanding openSA 2 yet.
Okay, I just feel stupid now. Where can I find Nebulon's pack? I looked through 3 pages of his recent posts but couldn't find it. Sorry. D:
I'm Nebulon and I fixed some things in my pack. I'll upload it and PM you with a link personally. Post Merge: February 06, 2014, 06:39:29 PMAnd anyone else who wants it really, to avoid putting it here. I think I'm just gonna put it as my signature to make it easier on everyone. That way I don't have to put it here or make a new thread just for it...
How good are you at diagnosing crashes from BrawlEx? I've been getting frustrated trying to find the cause of my game dying in various spots, and no help from anyone here...
Also, if you're like me, sometime you'll find it easier to take something that already works but modify it to your liking. There are a few brawlex packs you could download, which work. Then, mod them as you would normally (for the most part).
How good are you at diagnosing crashes from BrawlEx? I've been getting frustrated trying to find the cause of my game dying in various spots, and no help from anyone here...
Where does it crash? If random, still provide examples. Also, how frequent if crash is inconsistent.
I can check it out, but if you've got the answers i feel that'd be more efficient then me snooping. If you don't feel like making a video tutorial, i could always try, you would just need to sen me a written tutorial and little things that would be important to remind the audience, like how you reminded us to compress our images and not to exceed the size limit of our css package. Wither way, i'll play with it tonight.
Smash Box is very outdated. Smash Box was basically the first version of Brawl Box before Kyral began to improve on it.
Hey, at this point i'll try anything. It's not the method that's wrong with the idea, we just nee to figure out how to define the IDs for gfx mdls and effects within assist trophies and SSE enemies.
i looked at projectM. they import the ef_file from an enemy called mizui, and an assist called saki. then change the data
Clones can't go into SSE. So i can use enemies and mess with them, and then when people want SSE, they just don't load their SD card. but i still don't know what OpenSA is... Post Merge: February 06, 2014, 06:46:54 AMAccidentally quoted myself up here^ Post Merge: February 06, 2014, 07:02:40 AMWell I downloaded ef_mizuo.pac but I can't open it with OpenSA2. But we're closer at the very least. Post Merge: February 06, 2014, 07:13:24 AMDid it again^
Anyway, can't open mizuo in openSA2... But in brawlbox he does have model data... Post Merge: February 06, 2014, 07:14:00 AM... why is it quoting me?
Yeah, that's the method that I would use. Like I said, I haven't tried it but I'm positive that I could if I actually put the effort in. As it is, though, I don't actually know anything more about it than you do.
Well, i'm willing to givenit a shot. But i'd need a way of figuring out mdl IDs for assist trophy characters. Psa, my favorite tool, can't open them, and brawlbox 69b doesn't display their ID either. I know you know we're both in the dark, but if you had a way of figuring out mdl ids i'd start tests tomorrow evening and share my results with you. Any method for figuring out IDs come to mind? Post Merge: February 05, 2014, 10:50:26 PM
Exactly one person has said that they got it to work, but given that they never actually showed it working and that no one else has done it, I'd take it with a grain of salt.
Oh, just one? Maybe i just read the aame guy twice...