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916  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 07, 2014, 12:38:41 PM
One more question: Can I reorganize the CSS with BrawlEx?

Yes. Using the code in the op along with the icon ids, you can put them in any order you want. I dis mine this way.
917  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 06, 2014, 11:12:19 PM
I have a perfect working PM Mewtwo. Attack 100 working, and perfectly working shadowball. Should I post it up?

Yes! Please! Smiley you'll be a hero.

Post Merge: February 06, 2014, 11:13:14 PM
Also does it load shadow ball independantly, or will lucario and mewtwo share it?
918  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 06, 2014, 10:59:29 PM
Knuckles has his. In that sonic won't mess him up. I'll work on the later possibly.
919  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 06, 2014, 10:24:24 PM
Wait a second over there.
I just saw a Megaman folder.
I've never seen a Ness REL in this place.

Since when is this possible?
And if it is not a Ness REL, whose REL is it?

Also, will it freeze?

Lol i forgot to take that out. He is not in the game.
920  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 06, 2014, 09:10:03 PM
This just occurred to me but how would the CSS look if we were to add, say 10 characters? would it be rearranged automatically or do we have to set that up ourselves?

We can set then up in any order we want Smiley

Post Merge: February 06, 2014, 09:11:18 PM
Oh, ok. But no freezes?

Nope. Smiley
921  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 06, 2014, 08:46:10 PM
Unless you go through the tedious process of fixing the graphics, a character will often have shared, conflicting graphics with their clones. You can have those matches, but their graphics won't work properly. Only the character loaded first will have them right, the others will use that character's.

This^.

Also i do plan on tediously fixing the errors. I'm just hoping that this common 3 method works. I'm waiting for Sammi to reveal what his idea was because i'm still not understanding openSA 2 yet.
922  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 06, 2014, 06:38:13 PM
Okay, I just feel stupid now. Where can I find Nebulon's pack? I looked through 3 pages of his recent posts but couldn't find it. Sorry. D:

I'm Nebulon and I fixed some things in my pack. I'll upload it and PM you with a link personally.

Post Merge: February 06, 2014, 06:39:29 PM
And anyone else who wants it really, to avoid putting it here. I think I'm just gonna put it as my signature to make it easier on everyone. That way I don't have to put it here or make a new thread just for it...
923  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 06, 2014, 04:09:17 PM
How good are you at diagnosing crashes from BrawlEx? I've been getting frustrated trying to find the cause of my game dying in various spots, and no help from anyone here...

Also, if you're like me, sometime you'll find it easier to take something that already works but modify it to your liking. There are a few brawlex packs you could download, which work. Then, mod them as you would normally (for the most part).
924  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 06, 2014, 03:53:50 PM
How good are you at diagnosing crashes from BrawlEx? I've been getting frustrated trying to find the cause of my game dying in various spots, and no help from anyone here...

Where does it crash? If random, still provide examples. Also, how frequent if crash is inconsistent.
925  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 06, 2014, 12:36:33 PM
I can check it out, but if you've got the answers i feel that'd be more efficient then me snooping. If you don't feel like making a video tutorial, i could always try, you would just need to sen me a written tutorial and little things that would be important to remind the audience, like how you reminded us to compress our images and not to exceed the size limit of our css package. Wither way, i'll play with it tonight.
926  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 06, 2014, 10:19:07 AM
Why not try SmashBox?

I'll give that a go after work. Didn't bring laptop today :/

Smash Box is very outdated. Im srs here
Smash Box was basically the first version of Brawl Box before Kyral began to improve on it.

Hey, at this point i'll try anything. It's not the method that's wrong with the idea, we just nee to figure out how to define the IDs for gfx mdls and effects within assist trophies and SSE enemies.
927  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 06, 2014, 06:33:26 AM
Won't model swapping with the assist trophies cause them to get corrupted? And by them I mean the assist trophies themselves
[/quote

I was a bit worried about that which is why this made me happy:

i looked at projectM. they import the ef_file from an enemy called mizui, and an assist called saki. then change the data

Clones can't go into SSE. So i can use enemies and mess with them, and then when people want SSE, they just don't load their SD card. Smiley but i still don't know what OpenSA is...

Post Merge: February 06, 2014, 06:46:54 AM
Accidentally quoted myself up here^

Post Merge: February 06, 2014, 07:02:40 AM
Well I downloaded ef_mizuo.pac but I can't open it with OpenSA2. But we're closer at the very least.

Post Merge: February 06, 2014, 07:13:24 AM
Did it again^

Anyway, can't open mizuo in openSA2... But in brawlbox he does have model data...

Post Merge: February 06, 2014, 07:14:00 AM
... why is it quoting me?
928  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 05, 2014, 11:01:28 PM
have you tried to open it in Brawlbox 0.71?

also, openSA 2 can open the item files and look at some of their actual coding. similar to PSA. idk if you could gather info from that.

OpenSA 2?

Well i'd be more than willing to try. But it'll have to wait until tomorrow. What doesnitbstan for and is there a DL on the vault?
929  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 05, 2014, 10:55:56 PM
I've heard that some of the older versions of BrawlBox could do things that newer ones don't, but other than that I don't really have any ideas.

I'll have to look into it. Brawlbox 65 67 68 and 69b haven't been helpful for this so far. I'll snoop around.
930  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 05, 2014, 10:49:50 PM
Yeah, that's the method that I would use. Like I said, I haven't tried it but I'm positive that I could if I actually put the effort in. As it is, though, I don't actually know anything more about it than you do.

Well, i'm willing to givenit a shot. But i'd need a way of figuring out mdl IDs for assist trophy characters. Psa, my favorite tool, can't open them, and brawlbox 69b doesn't display their ID either. I know you know we're both in the dark, but if you had a way of figuring out mdl ids i'd start tests tomorrow evening and share my results with you. Any method for figuring out IDs come to mind?

Post Merge: February 05, 2014, 10:50:26 PM
Exactly one person has said that they got it to work, but given that they never actually showed it working and that no one else has done it, I'd take it with a grain of salt.

Oh, just one? Maybe i just read the aame guy twice...
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